#Extra keys + Shaggy covers in Volume 1
1 messages ยท Page 4 of 1
cancel this and port friday night tower into dave engine
just add the doohickeys and thingimabobs
yeah
in backseat we should add 3 gravestones in the background
What if you inverted him ๐
the himโฆ
this kinda been happening
Finish mealie then polygonized
You could try to fix the end holds
I need them to be like dnb holds in which they're smooth and seamless
i cant really do spritesheets
no i mean like
just editing the sustain end holds
i'll do the spritesheet stuff
oh
once bambi week is done you should lowk give me the build ๐
alr
btw (shit for final destination) are these good
oh and final destination
lowk wanna play it
god mode sucks bc of the input system
@vernal crag how the hell did you make the outline for these
stretch the red to the left
or just size it
e
i literally cant figure this out how do you convert a paint 3d file to p3dpj
nvm i figured it out
@vernal crag coul d you help with that pls
i got something like the same result and it looks weird compared to the others 
basically something like this was what i wanted
but idk how to get such a result with the outline ๐ญ
this reminds me of โthis is a bullyโ
becaus of the fuckin text lmao
ok so this
yeah thats perfect
EVERYONE DIED

can we redraw shaggy icon like they did with bf
and also pico but thats for vest bambi
Yeah, we should do that

Sure
Idk how someone could replicate the style tho
peak
yeah me nether
you literally replicate rapparep artstyle so good
i look at rappareps art too much
im so good at it that my friends from school think im rapparep
Yep we probably need one of red shaggy too
next year
More like next 10 minutes
export
duh
thats why it says export and import

am i a dev or a contributor
cause i helped your red shape notes
and i did the 3d notes
contrib
oh
devs are like coders and such
oh
or somrthing idk
so reginald and rails are contrib?
okay i don't know anymore ๐ฅน the meanings for them suck
ok
but if you were a main artist then you'd be a dev
misc artist like concepts for stuff or made a few things or two like shape notes and such i think would be contrib
uh you pinged me so I know now whoopsie
FUCK
next time don't ping
ok im sorry ok ok im sorry ok
it's fine but don't do it when you don't want people to know or whatever like that
cuz ur mom
because this mod is 3k times better than all of the vol 1 mods
yeah and i did
also i feel like i did the dithering of these wrong
its probably quantize dithering but idk
and i dont feel like dithering them
Should I remake house?
Alright bet
Lmfao
EVERYONE DIED
NOOOOOOOOOOOOOOOOOOOOOOOOOOO
make some 13 keys @glacial lava
make 200 keys
@glacial lava use this diamond note i removed the ugly dithering
I implement today
But all 13 are already done
What song would use all of them even
Max is 12
N !!!!!!
Imagine the controls we'd have to add for 13k
exactly,,
wait wdym
idk bro!
this
he means you can change the spritesheets into whatever noteskin you like
oh lmfao

Hell nah im sorry
sob
barely any songs will use 9+ anyway
only bambi songs
exploitation 12k 
I would love that
kabunga
18 keys
this lowk looks like hell
testing out the new icon
also i really need to fix the holds its kinda bugging me
its not that theres anything bad about it
its the brightness
oh my god bro i forgot to quantize the fucking recolored notes
hold on
what the fuck type of dithering did they even use for the notes
because its not error or quantize
could it be gimp
hold on ill try it out
MY 3D NOTES IS FUCKING INACCURATE
yeah its definitely gimp
ok hold on ill remake them
YEAH 18 KEYS MY BELOVED
then don't
why don't you just use the same models you used
wdym
ok so literally every note uses different models
OH AND UHH
APPARENTALLY THE "SHINE" ISNT DULL METAL BUT GLOSS
so i was so wrong
brightness -20
contrast 0
ok wtv
brightness -5
contrast 38

I LOVE MODELING
@cinder jungle @glacial lava be warned.. your gonna have to replace your current notes
10000000 vars in controls.hx
this is like 97% accurate
what songs are even gonna use 18 key tho thats my question
kabunga
why not bonus song
bonus song has 6 keys i think
is there a way to detect if a character has been changed offtopic
NO THE FUCKING P3D MODELS CRASHED IM FUCKING SCARED
oh phew
i just realized that the diamond is the biggest out of the other notes
idk what dithering it is ๐ญ
going crazy over this fucking dithering
ok
18 keys
it was in the uhh
original spritesheet for the notes
Oh my god save me
@cinder jungle if im doing this so are you because uhhhhhhhhh
Yes
I think joke bambi in master should change icon when he explodes in the song example code for the icon switch but it's psych not volume 1 yet is below and theres the icon too
runHaxeCode([[
iconP2.changeIcon("boom");
]]) if we do anything for that song with shaggy even though it might be funny it's something idk what to add to this mod just add something for just this mod like it idk or we have any other character that explode mid or end of a song
would take 5 secs to implement in vol 1
cool tho
then go ahead and add it if you want to
here is the whole code part for the explosion
function onStepHit()
if songName == 'Master' then
if curStep == 560 then
playAnim('dad', 'die', true)
setProperty('dad.skipDance', true)
playSound('dead', 1)
runHaxeCode([[
iconP2.changeIcon("boom");
]])
end
end
end if anyone needs too add it from psych to volume 1
iconP2.char = โboomโ; all u gotta do
sure why not
i think this should be in volume 2
no
dude use callMethod is much better
it'd be cool but bloat
callMethod('iconP2.changeIcon', {'boom'})
also idk if im gonna consider 18k
we'll have to add so many controls and then pray the memory leak from the notes (prob) doesnt get bigger
and then im going to have to export another fla and then the process for just 1 song will be so damn tedious
although ill take those new extra 4 key notes ๐
dont get me wrong it'd be funny but like
i dunno man
thank god ๐ญ
Who's gonna play that many notes?
True
4 hands be like
26 key trust
Not actually though just wanted to reference 26 key cheating
Maybe i should make a joke build for that
Ok i have decided to make a separate extras build for this kind of stuff
Base dnb songs or shag variations won't be in mainly cause the focus will be the extras category with the bloat i won't put in the main build
the original extrakeys colors kinda suck (they don't fit with the note style)
the closest i got was quantize dithering
I KEEP RESTARTING MY PC TO GET THIS WORKING
Can you not just recolor the pre-existing 3D notes, and only worry about the ones that have custom shapes?
its kinda sloppy and lazy just recoloring them
thats why i modeled them
pharaot pls dont use the blue and yellow sustains i actually need to fix them
also we already have exploitation/master notes already modeled
master has unique notes?
Oh
I thought you meant they had unique notes, not that they have unique amounts of notes
wait
this implies we will have expunged songs in this mod

not until vol 2
aw

peak
kinda weird
@glacial lava also please use these for the spritesheets
not the seperate image ones
got it
ok they all done
@glacial lava do you want me to model the note splash
ok
ill make sprites for these but for now im just lazy
๐
cat
๐
Just add space breaker brah ๐ฅน
ok
@final crater do you want to animate this or no
because if you dont want to i can try
ok nvm purple needs a fix
use this one pharaot @glacial lava
What
im scared what are those note colors
i get the extra space key and the 12k dave and bambi one though
oh yea fun fact the pressing animations from the 3d notes are the paint 3d colors
could do smth with that but not sure if there'd be enough colors
18 notes and 18 p3d colors im lowk surprised ๐ญ
butttt 4 of them are white gray grey black
do you know how to get the glow effect on paint.net for the notes
brightness 21
contrast 11
unsure
its prolly like how the glow note is on the fnf note fla
i got the colors from some multikey script mod
Engine used for rendering: JS Engine
Download for engine: github.com/JordanSantiagoYT/FNF-JS-Engine/releases (paste into browser)
Chart by Jordan Santiago i think
Chart download: github.com/JordanSantiagoYT/Mods-for-JS-Engine
#fnf #fnfmod #vsdaveandbambi #fnfmods
yo guys i made a better 2d 18k noteskin!!!

damn
i made the sharps look good + yellow, violet, dark red and blue looks fresh!!!
these are cool nice
cool
@glacial lava can we PLEASE use this diamond spritesheet instead of the original shaggy ones
on misc build sure
on main build this would cost so much memory ๐ฅน
why not do the uhh
no it's okay i literally made a seperate source for this stuff
oh what
one still affiliated with the mod but without the covers n such
contains misc stuff like shaggy weeks and exbungo 18k
need to implement those soon
whar
oh
ok wait
could you split the assets into 3 things
strumline spritesheet, note spritesheet and sustain spritesheet
like in regular dnb
cuz i dont wanna use 1 singular spritesheet for everythin
imagine the mem gain
sure thing
yay thanks
np!
i got a new mouse
nice
lmfao
i accidentally deleted paint 3d project manager
ok
for dithering
do i have to change my notes now
ok i get the yellow note that one sucked ass
but
idk why
actually looking at it, it actually fits well with fnf notes
but i rather stay with og
can we make it canon that blue shaggy and red shaggy are a gay couple
okay lets try to implement stuff again
yeah like the holds i did
oh
mainly cause idk if you were done with them
selfcest
almost
rip @vernal crag
ok whatever i'll add it myself
if you still didn't add it, i have a fixed version
also sorry for taking too long
Ill prob just use this instead
Can i have xml too
@prisma stag could you do mealie cover and possibly finish character select theme
how much of the mod is done btw?
Polygonized and maze and warmup covers are done
Extrakeys are fully implemented with keybind menu being revamped
IM BACK
im not modeling this
oh wait i did
its been discontinued
i know
but theres so many bugs
i cant even load one of my models without it crashing and closing my app
ugly keys
Btw yall the notes are 75% done we just need to figure out the glow effects for the notes strumline
for now the only teaser is this remodeled diamond notes
actually no 65% because diamond notes arent done
havent started on 3d strumlines for this
but were trying to get progress done!
Nope i lied another teaser https://streamable.com/kv3klh
couldnt get playrobots plugin working but
look like doodoo becauase i dont have nitro
is this god eater shaggy
you could've just used https://streamable.com/
COMPRESS MORE VIDEOS
TO ITS ABSOLUTE LIMIT
girl you can upload 100mb videos here
peak though
I ate the rest of the mega bites sorry
yum,,
was it worth it
i cant play this
ugly
gasp
its quantize dithering i been so blind
ughhh i gotta make more strumlines for all of them
this took long sorries
Breh.
sorry guys I was hacked so you can talk to me now I hope everything is fixed soon for me idk what else to say
ok
Okay
DEAD
wdym you can't compile
they get an error everytime
Something scripted subtitle init idk
๐
I'm curious
I haven't been able to compile volume 2 because of a similar error
andive been convinced it's just me
its this one
pretty sure this was the error was getting before i removed all my libraries and started over
now its just
w haxeflixel bro
oh thats weird
it did this same exact thing with a different haxelib the other day
im like
ready to cave someones head in
guess we cant compile then ๐ฅน๐ฅนโ๐ป
@long jacinth it might not just be a me issue ๐
have you updated all your libraries on github and such
because we have
What
this is because im an idiot and didn't set commit refs for the libraries in the hmm json so if you install the libraries using the bat file it fetches the latest commit which has breaking changes on some libraries on the public source code repo
thus
polymod
Oh my god bruh
i think i know why ur shit isnt working
ur haxelib path is probably bugged
oh fuck ๐ฅน
do you know any possible fixes
because i dont
im a dumdum
well first
do haxelib path
and see what that returns
with c:\ as the firectory or the dave repo
or should i just run it in both place
s
its correct in both directories
the only one that doesnt have hxdiscord_rpc is c:\
installing it here got rid of the rpc error
but now its hxvlc
might be getting somewhere
Whatever issue ur having its def just a you issue tho im able to install the hmm json completely fine and compile its just something on ur end
zhrug
okay hang on if this works its going to feel very embarassing
ok yeah i never ran hmm install
now its just the scriptedweek thing
what version should i sub in for it
did anybody find a solution to this?
damn
you replace init with scriptInit
its literally just a polymod breaking change thats all
๐
then you have an old version of polymod bro
that or you're not on the experimental branch
the polymod version in question
is the one in hmm not the experimental branch
if ur trying to compile the mod then you can just use a specific commit ref
"name": "polymod",
"type": "git",
"dir": null,
"ref": "afa01b6e0e8eaf3a8f0358f18905f4ad2002bce1",
"url": "https://github.com/T5mpler/polymod-dnb.git"
}```
replace polymod's data in the hmm.json with this
omg not you millie
i have to as well
volume 2s hmm doesnt work for me tho let me try
ok y hea h no it doesnt work
๐ง
an iq too high?
going to fucking kill you bro
why would a commit from december work on the latest version for volume 2 when there's been several chances since then
oh shit it is working
ok i don't know why i am compilling this i don't even know what i wanna do with it
@cinder jungle btw
o alr
errrr
i replaced polymod stuff in the hmm json with that
and got this
i know this is a polymod error but how even
did running the update bat kill it or sumn
i think it did
it does --never update polymod too but it still updates
T
you could just delete the polymod folder and then do the setup again?
haxelib remove polymod
but yeah
What
Girl. I am about to beat your ass.
homer dropped his donuts dโoh
millie had this issue i think
a
@gaunt jacinth sorry for ping but Hey did you fix this witha quick reinstall or. Like. Something else
istg i fixed this with a quick reinstall too
ping of doom and despair
i sitll cant compile
no its ok millie can be pinged
Dave engine compiling.. is overโฆ ๐ฅน๐ฅน๐ฅนโ๏ธ /j
i downloaded these in the main c:\ directory
installed
i mean
wait
no
im dumb
run hmm install
okay
still getting this
t5 something is wrong with that polymod ver
try like a commit near november 28 when the source was released
i cant find the link of the mod-
not out yet
a
i am not akinator srry
new source has been out in a while
i should try to compile
sorry for************** not in
nevermind vpn doesnt even want to work today
bump
Just softcode it... Lol!
Yes I will code everything from scratch
You mean . haxelib folder right
did you install hxdiscord_rpc inside VsDnB-Volume1-main
Why not inside the haxelib folder
wait is hxdiscord_rpc inside the .haxelib folder
It should be
And even if it is there its like it doesnt exist
Millie had a fix for that one tho
or well t5
Nvm that was polymod
wait so hxdiscord_rpc is in the folder
or try doing haxelib list and see if hxdiscord_rpc is there
ok so now it thinks lime isnt there
yes! easier to download now
doodoo