#Mod Suggestion: Iron's Spellbooks Tweaks

1 messages · Page 1 of 1 (latest)

faint owl
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CurseForge Link: https://www.curseforge.com/minecraft/mc-mods/irons-spellbooks-tweaks

Description: Small server-side mod that adds config options Iron's doesn't have. Lives in its own toml so it doesn't touch Iron's serverconfig.

  • mana regen rate
  • starting mana
  • cooldown reduction bonus
  • cast time reduction bonus
  • dimension casting blacklist
  • global spell level cap
  • inscription blacklist
  • full mana regen disable toggle

Why: NightfallCraft is built around Epic Fight and boss progression. Iron's casters can blow past that curve fast since mana regen rate and starting mana aren't actually configurable on Iron's side. The spell level cap lets you gate high tier spells behind progression and the dimension blacklist lets you turn off casting in specific boss arenas. Works alongside Iron's per-spell jsons if you want fine tuning on top.

Other relevant info: 1.20.1 Forge. Needs Iron's 3.0.0+. Soft dep so it does nothing if Iron's isn't there. No mixins. No ATs. Server side only. MIT.

Note: I am the author of this mod.

CurseForge

Modpack-maker focused config tweaks for Iron's Spells 'n Spellbooks. Eight TOML knobs covering mana regen, starting mana, cooldowns, cast times, dimension restrictions, spell level cap, and inscription blacklist. Soft dependency, no mixins.
2 Downloads | Mods

faint owl
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Just released v1.1 with two new features. You can write datapack jsons that unlock rarity caps, cooldown and cast time bonuses, dimension exemptions, and inscription exemptions per-player when a player earns an advancement or kills a specific entity. Also added blackholeImmunity which takes a list of entity_id:strength pairs from 0.0 to 1.0 so you can fully immunize specific entities or partially resist them.

faint owl
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Just released v1.2.0 of Iron's Spellbooks Tweaks

Added a /isstweaks requirements command for players to check unlock requirements:

/isstweaks requirements spell <spell_id> - shows the unlock requirement for a specific spell
/isstweaks requirements rarity <rarity> - shows the unlock requirement for a rarity tier

Both open to all players, no OP needed. Output is prefixed with [Unlocked] in green if the player has already met the requirement. Spell names are colored by school, rarity names by rarity tier. Reads an optional requirement_text field from the unlock json so pack devs can write whatever hint text fits their progression.

faint owl
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thats weird

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this the thread for my mod though, you should try contacting the server support

marsh thunder
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my apologies

faint owl
faint owl
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Just released v1.3 which adds 2 new unlock grant types, max_mana_bonus and mana_regen_bonus in addition to fixing some bugs. Also ported the whole thing to 1.21.1 NeoForge :D

faint owl
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Just released v1.4 of Iron's Spellbooks Tweaks which adds configurable HP and damage multipliers for Vex, Raise Dead, and Polar Bear summons, plus damage multipliers for Summon Swords. This is because Iron's summons can scale to pretty crazy values especially with summon damage gear, so this lets pack devs (or players in single player worlds) nerf/buff them to their liking.