Sorry for the quality but you can obviously hear the offbeat, It's not because of the recording, the tick notes disappear before reaching where they should, and the sound comes out first. I don't know if I'm explaining myself well, but You can clearly see how in normal gameplay the tick notes sound bad and disappear faster than in auto mode. And it's not something exclusive to me, I've seen similar cases of other people with the same problem.
#Ticks notes OFFBEAT 😔
20 messages · Page 1 of 1 (latest)
you're using input offset
send a screenshot of your audio and input offset settings
thats weird
This issue occurs because Sonolus can only play 2 SFX sounds in normal mode.
It cannot play 3 or more SFX sounds like other rhythm games.
~~@hollow oar You can ask the Sonolus developers about this issue for clarification: https://github.com/Sonolus/feedback/issues~~
This problem didn't exist before; is it something they added or something like that?
Yes, that is the audio decoder
But there's no problem with the audio.
I'm talking about offbeat ticknotes
The tick notes when playing sound earlier than they should, and in automode they sound as they should.
If it were an audio problem, in automode it would also be offbeat
Ah, then you can go to the 'settings' section in Sonolus and find the 'Offsets' option there.
You can adjust the audio delay by increasing it if it feels slightly late, or decreasing it if it feels slightly early.
Look here
Yep, right here.