#Rune Colors
1 messages · Page 1 of 1 (latest)
I think what made this even more confusing were all the runes on the walls of the library and the suspended springs, because that threw me off. I kept looking for more runes like that and I thought I had to go back through every room that I had already explored. It was kind of exhausting. I still don't know what the runes on the walls do. I've tried casting them but it doesn't seem to have an effect, so that's no fun.
But I think what would have worked for me would have been having the colors in either of these places, because that's where I was looking for them. That's what made the most sense to me.
honestly i wanted the culmination off that puzzle to be tricky and hard to notice :b
i did think to add more visual ques on the color changes but i didnt want to clutter the rune book with it
I think its really cool that there were mysteries that weren't super in your face or obvious, but I think the UI thing just made me feel like I was missing something, because I was looking in the right place, but not seeing.
By the way, I think you should know I really love this game and I have had a blast playing it. Already left you a positive review on steam and I'm really surprised its not more popular than it is. IMO this game is a technical marvel and gives players unprecedented freedom in puzzle solving and I love it for that.
One of my favorite things is coming across puzzles I struggled with earlier in the game and just going "oh... I could have done that" and its just like a one rune solution. (You won't believe what I did to get the turkey/chicken on the cliffside way before I discovered the umbrella)
I wonder if I can link the video from steam. Give me a sec, its pretty great.
yay thanks so much! i know these feedback threads come from a place of wanting to improve the game, so i understand!! 💙
Well I am a Unity developer by trade 😉
I can't send you the steam link for the puzzle solution on this server, do you mind if I direct message it to you?
lol i managed to gett it from the discord alert 😛
Oh nice!
that is SO SO FUNNY because thats actually similar to a solution i found out you could use!
Yeah, I didn't find the umbrella until so much later
if you cast portal + area on the floor, then launch a block upwards and have it slam on your head you can warp underneath it
Oh wow. Yeah, I ended up using diminished portal spheres to skip a lot of the magical gates in the wizard's tower.
One note of moderately negative feedback, getting 30 of those coins to get the random rune felt a little bit like a slog since I had done most everything else in the game by that point.
like tthat
honestly i figured the random rune was so useless that adding it behind the gahrtz store would be fine for people wanting to 100% :b
Oh yeah, that's brilliant. I really hadn't used portals that much before this puzzle.
just as the royal sage intended >:]
I guess that was the other thing, its amusing, but it did feel like a little bit of a letdown after all that work.
Especially because I was still having trouble with the Cathedral Cave at that point.
yeah :b i like it as a reword though because it feels like a silly rune thats fun, and if you have gotten so far as to 100% gahrtz, then your probably wanting a rune to have fun with rather than puzzle solve
atleast that was my design with it
I will certainly not tell you what to do, just wanted you to know how it could be perceived. But again, amazing game 10/10, I've been telling everyone about it. And thanks for chatting! Now I have to get back to Photon Fusion implementation 
no probs! i really appreciate the different perspective in the design c: and thank you!!!!!
good luck with that! is that for a multiplayer system :?
Yeah, making a drone racing game for a client. Mutliplayer is one of my least favorite things to do in development.
i have luckily never had to code for it :b and i dread the day i will have to
I always tell people, if you want multiplayer, multiply your estimates by 4.
Luckily I have done a game similar to this a couple of years ago, but I think I was using PUN, so this is my first time using Fusion.
But I have been having a development issue where when I tab out of a build, it freezes, so now I have the project downloaded on my personal machine so I can run two instances at once. I really hate debugging network code.
Also Fusion's documentation is trash.
But the really fun thing is we have private http based Unity packages, so I spent like an hour yesterday trying to figure out how to authorize git credentials on my personal machine.
but I feel like pushing/pulling from git is slightly less tedious than building/zipping/transferring/unzipping every time I make a code change.
lol i remember when i had to use git for group projects iv been on in the past and i would always forget to use it and update :b
Are you not using version control for this!?
...nooooooo
i make everything by myself so i dont really need to do it as much, i just keep a ton of physical backups
I have lost many a project due to hard drive failures.
ah :b i just keep backups
I suppose that works.
its probably not the smartest option lol
One of the things I like about doing a project on git though is I can just branch off and do horrible things, commit them and then return to a stable branch when I get frustrated.
like when I start refactoring
And if my apartment burns down for some reason, I still have the project.
I will probably need to start doing that once I work on dlc versions and stuff like that :v
Even for the demo I just had an internal button I pressed for swapping values from demo to main version
i just used ||self + on interaction + cloud||