#mining prod discussion
1 messages · Page 1 of 1 (latest)
threads being used for their designed purpouse no way
https://www.desmos.com/calculator/vmmcpkxaaa
Toy with this.
iirc its in the 300's, made this since the main one had 2 topics ongoing
You can fill the productivity bar more than once in a tick but for crafting machines you can only get 1 productivity craft per tick. So with super high productivity the machine can actually bank productivity crafts that keep getting "redeemed" after the machine stops crafting
7,049.
/c game.player.force.technologies['mining-productivity-4'].level = 7049
have fun
I think you need to set the value 1 higher to get the actual value you want
The function used to calculate it is this one.
no I mean the console command will set the value to 7048
considering I have 12k mining productivity and I'm still getting 50 items per tick I don't think you can go above that
thats still a lot, with 4 miners that can fill a train quickly
50 items per tick is 1 stack per tick.
yeah
Mining prod level 119,990 is the upper limit of the benefit.
hmm I got 131 extra items in 3 ticks after I removed the ore
With that level of mining prod, you could use burner drills to fill the train wagon within a sixth of a second.
would regular drills be like half a second?
Yes, and in fact you can show that the maximum benefit of electric drills is achieved at mining prod level 59,990.
does the actual drill even matter?
Burner drills are slower than electric.
so you just need more mining productivity for the same effect
Yes, and after 59,991 you should be using burner drills.
eh, the fuel logistics wont make me
for half a second saved too lol
at that point Id be concerned about UPS and fueling them would be more ups harmful
More drills?
not that harmful ifthey're active for at most a secod
if it's mining productivity they eat fuel at a snails pace
Then fuel costs will roughly be the same.
and fueling neesdinserters