#Shimons trains

1 messages · Page 1 of 1 (latest)

livid pond
#

@sudden locust It seems you are posting the same over and over without reading or thinking much about the comments...

#

Does the concept of a "block" make sense to you?

languid ledge
#

Yes you're right that's not a chain signal. You have a rail signal there.

livid pond
#

I want to focus a bit on basics first, let's ignore signal types for now

livid pond
#

No bad intentions there, just sharing my point of view

sudden locust
livid pond
#

That is a tiny block you have there, yes

#

If you hold a signal you will see colored lines on the track, indicating what is part of which block

#

The signal on the right is leading into it, and is green, since this tiny block is empty

languid ledge
sudden locust
#

sure

#

yes

livid pond
#

The signal on the left leads into the next block, and is red as there is a train anywhere inside that block

#

Blocks can be as big as you let them be, and are not limited to a specific track. Two crossing tracks will be in the same block

sudden locust
#

okey

livid pond
#

Ignore the chain signals for now

sudden locust
#

ok'

livid pond
#

Will get to those

sudden locust
#

hm?

languid ledge
#

This kind of shows you how blocks can be shared

#

In your case the yellow section in the middle.

livid pond
#

So in the case of your intersection here, you have a signal above it and to the right. To the left and bottom there is nothing to end the block, so it continues to wherever the next signal is in that direction.

#

And again, as soon as there is a train anywhere inside that enormous block, another cannot enter

languid ledge
#

even if the train is 30km ahead

sudden locust
#

bruh

livid pond
#

The solution is to split that block into multiple smaller ones. Right now a train somewhere downwards will block trains simply crossing from right to left.
Signals can do that.

sudden locust
livid pond
#

Exactly

languid ledge
#

Yep closer.

sudden locust
#

yeeey

livid pond
#

Next up: trains can only pass a signal if it's on their right hand side. That means that your signals specify a driving direction for the track they're on

livid pond
# sudden locust

In this case, trains can go through left to right, and top to bottom

sudden locust
languid ledge
#

(Train stations count for this rule of 'on the right side' only, too.)

sudden locust
#

im nub

#

eh

livid pond
#

Now trains can drive through right to left

sudden locust
#

Why not top down (what's the difference)

livid pond
#

On the vertical track trains can drive top to bottom still

sudden locust
#

okey

livid pond
sudden locust
livid pond
#

(FAQ bot doesn't work in threads) :(

sudden locust
#

yes...

livid pond
#

One thing: make loops of track. That makes learning how trains work a lot easier than with 2-way rails.

sudden locust
#

okey

#

but...

#

hm

sudden locust
livid pond
#

A corpse?

sudden locust
#

no

livid pond
#

The fact you can only place signals on one side of the track?

sudden locust
#

no

#

I want the arrow to point to the left

livid pond
#

Then the signal should go on the opposite side of the track

sudden locust
#

i dont understand

#

again

livid pond
#

If a train needs to go through a signal, that signal always has to be on the right side of the train.

#

That's one of the hard rules

sudden locust
#

hmm

sudden locust
#

yes

livid pond
#

So these are your driving directions

livid pond
#

The game tries to help you avoid the bottom right scenario in that image, where no train can pass through

#

So if there is already a signal elsewhere on the track, the game sets that as the driving direction, and only allows you to put signals on the same side

sudden locust
#

ah

#

i understand

#

thx