#Many people said that what i was trying

1 messages · Page 1 of 1 (latest)

noble token
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Why doesn't it work when you shift/control click, though?

keen rampart
keen rampart
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The way devs made those 2 evens feels wrong to me and is inconsistent.

On one side we have on_player_removed_equipment, it's fired once, contains amount of removed equipment and name of the equipment, sadly no equipment instance nor produced itemstack.

On the other side we have on_player_placed_equipment, it's fired once per equipment installed, it does provide the LuaEquipment but no itemstack that was used.

on_player_removed_equipment:

  • count: int
  • equipment: string
  • itemstack: nil
    Why not just make it fire per equipment removed, provide resulting itemstack and actual LuaEquipment?

on_player_placed_equipment:

  • equipment: LuaEquipment
  • itemstack: nil
    This is mostly OK for me, it provide the LuaEquipment, it fires per equipment placed but this doesn't provide the itemstack that was used.
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I wonder if what I need is even possible given that sometimes devs can't add requested features

noble token
keen rampart
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Nice

noble token
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Good job