#[**Underground Belts Use Transport Belts

1 messages · Page 1 of 1 (latest)

nova abyss
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wow such a fire mod :D

rustic summit
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Thanks lol

nova abyss
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here's hoping it gets more traction than mine LOL

rustic summit
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We wait until someone asks for pipe version

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Then laugh

polar mountain
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What? I'm not deranged!

novel hollow
polar mountain
rustic summit
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It's the other one, piecewise undergrounds

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It's literally this for pipes

low zincBOT
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What? Underground pipes actually require... pipes!?

Piecewise Undergrounds builds undergrounds and consumes pipes based on how long they are, instead of just requiring some for the recipe (because how does that make sense). It fully supports bots, modded pipes, pipe braiding, fluid shenanigans, rotation, undo, redo, NPT, CCP, and more.

Author

protocol_1903

Downloads

214

Factorio version

2.0

nova abyss
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we started building the mods independently around the same time

pale heart
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Perhaps the actual undergound pipes/belts should take 2 instead of 1. You already get the benefit of more space above ground, it should cost something?

nova abyss
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wdym?

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also for AUP or this variant of undergrounds, they're two different design spaces

pale heart
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I mean from a gameplay perspective, that undergounds in general should be more expensive compared to on-ground

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because of all the free building space you are gaining on the ground surface

rustic summit
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Vanilla express underground belts are actually cheaper when built at max length

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10 express belts is 315 iron and 200 lube, but 1 express underground covers 10 tiles and costs 258 iron and 40 lube

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With this mod, a max length express belt becomes 353 iron and 220 lube

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So what you said isn't consistent with vanilla factorio balancing

nova abyss
rustic summit
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Also making each one take 2 belts is just an inventory hassle. I think it would be easier to make it consume underground belts for each tile

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Then I can adjust the cost of the underground belt recipe

nova abyss
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most people still use blue/green belts for really slow things like malls just because they're there. even tho its more resource efficient to use lower tiers

rustic summit
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Huh? Blue/green is slow???

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What mods are you playing lol

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I did think about making the underground belts use 1 per tile

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It would probably make more sense, but I didn't want to make people carry hundreds of underground belts in addition to hundreds of transport belts

pale heart
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Well in the early - game, costs do matter

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And i kind of like the early game too 🙂

mystic spruce