#Evolution factor stuck at 0

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prisma hinge
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Evolution factor stuck at 0

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For context:

  • I tried to use the Map editor with Ctrl+Shift+F11and edit the factor there, which didn't take
  • I ran the following commands, with no effect:
/c game.map_settings.enemy_evolution.pollution_factor=game.map_settings.enemy_evolution.pollution_factor*1
/c game.map_settings.enemy_evolution.time_factor=1
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you can use a mod to edit the world settings for the rates, i suspect there's a command to do it too
@wise moss wouldn't that be the same as the commands I attempted?

wise moss
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you did thing=thing*1

prisma hinge
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My assumption was for it to be at 0, as the factors were empty

wise moss
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maybe try thing=0.05 or something

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yeah, but thing=0*1 is still just 0

prisma hinge
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Ah, absolute value instead of compound value... Very good point

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Would you be aware for how fast the information in the /evolutioncommand updates? I don't want to report a false "did not work" report due to it not being updated.

wise moss
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no idea, but i thought it was fairly quick if not instant

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i'm not sure how often the time factor and pollutions get calculated

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can speed up time in editor to make sure

prisma hinge
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My understanding would have been at least once a second, given the pollution overlay updates visible at that rate

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I think I see where I botched it.
Seeing my own world-gen-settings locally (I created and uploaded the map, so their mods would have the right settings) we overlooked vanilla settings, such as:

wise moss
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ah

prisma hinge
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So it is less the factors, rather than evolution itself being disabled. Is there a toggle to set? ๐Ÿ˜…

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/c set.evolution=true,because a dumbass forgot

wise moss
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probably a game.map_settings variable, need to figure out where they're all written down

prisma hinge
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I guess I shall scan the wiki again, now that I can pinpoint it easier

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I am very much appreciating your help! Having a second person to discuss things with, has one look at a problem differently ๐Ÿ‘

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Solution was easier than I thought

wise moss
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ah

prisma hinge
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A discord search helped me:
#modded-chat message

Going into the editor on the tab "surfaces" you can manipulate the map-gen-settings, which will then be reloaded

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Sadly I stole achievements from them, but they only had session achievements due to their 1.3GB of mods ๐Ÿ˜…

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Wish you the very best Phflack and thank you for helping me

wise moss
prisma hinge
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Ever curious about those commands. Factorio is quite nice in the aspect, that you can modify everything as needed

wise moss
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i just wish there was a list of globals somewhere, with links to which object type they were

prisma hinge
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But as my previous attempts were rather unlucky, it was good I went into the editor:

  • Pollution factor and time factor were at 1000, likely due to the previous commands I used
wise moss
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i had to search map_settings to find LuaGameScript.map_settings, to see at the top that there's a global named game that matched the global i was looking for

prisma hinge
wise moss
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yeah

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just seems like it should be in the docs somewhere useful

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exactly what i was looking for, just needs a way to navigate to it

prisma hinge
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It would have saved me a fair amount of time in previous debugging sessions ๐Ÿ˜‚