#https://mods.factorio.com/mod/quality_

1 messages · Page 1 of 1 (latest)

stable wolf
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Oh sweet, how does the code for this work? I like how the colors look (although epic does look a little red lol)

buoyant scarab
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  1. Detect all available quality tiers.
  2. For each tier, create a matching tile + item pair (item places tile, tile returns item).
  3. Use RSL to convert produced concrete into the correct quality-specific item.
    That way the player can use the normal recipe and we don't add a recipe per quality.
  4. Keep the new items normal quality otherwise bots will refuse to place them. (We also don't want legendary rare concrete.)
    There are a bunch of extra steps to ensure recycling, blueprints, frozen tiles and draw order works, but that's the gist.
weak valve
buoyant scarab
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The colours in the quality prototype were too saturated, and I needed different tints for the concrete and the hazard anyway, so I made custom colors. Based on the feedback I'm receiving, I might revisit the Epic colours.

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Personally, I don't like the green.

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That might align better with the base color.

weak valve
buoyant scarab
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Rare is already maxed out on the blue channel.

weak valve
buoyant scarab
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Not sure thats better

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At this point, I might as well make the colour configuration a setting so everyone can be happy.

stable wolf
weak valve
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At least for defaults.

buoyant scarab
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I think I'm quite happy with that. Thanks for the feedback.