#https://mods.factorio.com/mod/quality_
1 messages · Page 1 of 1 (latest)
Oh sweet, how does the code for this work? I like how the colors look (although epic does look a little red lol)
- Detect all available quality tiers.
- For each tier, create a matching tile + item pair (item places tile, tile returns item).
- Use RSL to convert produced concrete into the correct quality-specific item.
That way the player can use the normal recipe and we don't add a recipe per quality. - Keep the new items normal quality otherwise bots will refuse to place them. (We also don't want legendary rare concrete.)
There are a bunch of extra steps to ensure recycling, blueprints, frozen tiles and draw order works, but that's the gist.
It just fakes quality for concrete. What I do like is how the tiles are tinted to indicate quality, although I'm not sure where the red colour comes from? Shouldn't it be purple?
The colours in the quality prototype were too saturated, and I needed different tints for the concrete and the hazard anyway, so I made custom colors. Based on the feedback I'm receiving, I might revisit the Epic colours.
Personally, I don't like the green.
That might align better with the base color.
I think the epic colour needs a bit more blue and the rare colour needs to be a bit brighter (more red, green and blue)
Rare is already maxed out on the blue channel.
It is? I guess just increasing red and green might work.
Not sure thats better
At this point, I might as well make the colour configuration a setting so everyone can be happy.
I think this, with a slightly less saturated green, is perfect.
No, I think the saturated green is better, since it's easier to tell apart from the legendary colour.
At least for defaults.