#i dont really know what im working on,
1 messages · Page 1 of 1 (latest)
Half of the entities remind me of the steam/copper age buildings in IR3, those did essentially the same thing. Inserters and assemblers (+mini assemblers) all running on pass-through steam. Was quite a nice mechanic.
even the stone furnace has steam connections...
yeah!
wait why does the small steam miner have connection ports in the middle of 2 tiles
that seems like a bug
huh
they cant have because its too weird
the offshore pump can have a steam input port though
it's just that it would cause softlocks if it were the only option
oh i see, i solved it in new version but this picture is the old one
why does the steam turbine accept steam ?
don't you want to do something else with it ?
or nothing at all.
After all, who needs electricity
when you have steam
Steam engine generates more steam from steam
this is the way
steam engines are solely for powering lamps
Lamps should also run on steam
I thought beacons were forced to be electric
yes and im headache on it
I think @tiny spear was making a custom powered beacon mod
indeed :)
thats the library mod, there's an example for each alternative energy source included
this mod turns all beacons into burners, you'll likely just want something like that but with a fluid energy source
finally, steam-powered boilers
I thought the fluid enenrgy source beacons still didn't work
they're still iffy
that one bug is causing a lot of chaos
but temperature differentials still work
oh thx
let me know if you have any issues :)