#Wait, what?
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@ exfret new randomizer idea just dropped
somehow, exfret hasn't randomized the names yet
CCCCC has been doing this since 23/01/2026
Are you fast replacing the pipes from left to right by any chance?
what names?
the item names
I did...
Have you not looked at the mod options?
I haven't loaded up the mod or installed it
Well, you won't see others playing with the setting on then either (for obvious reasons ๐ )
mainly because I'm mostly working on my own mod right now
Its absolutely unplayable with it on. I love it
I thought so myself until someone played with that AND icons randomized and got to space and did some planet stuff before quitting
...on max chaos
@viral flare
Also, if you want truly unplayable there is randomized colors
shuffles the names of everything in the game
you don't even randomly generate new names, you shuffle them
CCCCC has been randomly generating new names since 23/01/2026
"randomly" generating isn't what a randomizer does, that's procedural generation, which admittedly does involve randomness and there is overlap, but the point of a randomizer is to shuffle the existing game without needing to create new content ad hoc
Basically in a nutshell I'm not good enough to make c's everywhere in the game, that's just too hard
Although I did manage to make a duck localization one time
welcome to planet Half Diagonal Rail everyone
not sure why it says to me that it's nauvis, it really shouldn't be doing that
Where? In the debug?
yeah
Yeah if it's in the debug I can't really change that lol
Seems like it's recommended that you play with this setting on
because you turned on a debug setting to make that show up
It doesn't show up without you turning on a certain debug setting
I don't remember turning it on, but I'll try to see if I can turn it off
wait vulcanus has cliff explosive ore now
the undo queue has been... reversed
Who are you? This is a randomizer thread
Yeah was this the intention for your mod? Like, do you know how to replicate it. Asking for a friend.
Yeah, I always like to brag about how a lot of people just do item icons/names (and maybe that should be an option) but I went the extra step to do everything
This one, I think. https://lua-api.factorio.com/latest/classes/LuaPlayer.html#undo_redo_stack
intended no, know how i think?
the main mod has nothing to do with undo/redo. this is just compatibility work
I think @violet bay can sympathise with you
since they're the creator of illiteracy (which removes all the localisation)
actually the opposite, people keep asking 'why not do xyz' and i have to go bro no this just does one really specific thing
but read-only
undo_redo_stack
Yeah tbh they were pretty comprehensive there
...technically what I said is correct but I see what I'm getting wrong now XD
it being read-only does not mean its members are
what's a method
Yes, I realized this precisly one minute ago
:p
okay so its very annoying to do but its like java programming but you only have formal getters/removers and informal setters
get and remove is obv
items hold actions and each action is one thing 'place x, remove y, etc'
upgrading something is represented by a place and remove action on the same item
to add actions to the stack you need to set the undo_index in the action when it occurs. this includes build_entity, destroy, fast replacin, etc
ye I gathered as much