#Wet science
1 messages · Page 1 of 1 (latest)
my willingness to pour hours of work into a shitpost is frightening
"I'm going to make a mod that turns items into fluids"
"..just tell me we don't need sushi pipes, right"
"..."
"right?"
genuinely nothing else works
labs can't take fluids, they have to be tool items
so there's hidden assemblers that have recipes to turn the fluid back into item and into the lab
Is this based on Pneumatic Transport mod?
nope
pneumatic transport just makes it so you can turn items into fluids and back
in this mod, items just are fluids
and vice versa, check out this reactor
Heat is now a secret third option
Electricity needs to be items too, 0/10
Electricity is now a fluid and needs to be piped everywhere
... polution needs to be items too.
electricity should be heat and heat should be electricity
lol
Very cool!I'm curious how did you do the labs? The labs have only 4 inputs but theres 6 science fluids?
There was something with linked pipe connections to connect I think. And for 6 fluids you need 6 labs connected to different inputs
invisible storage tank (for the input-output connections) with linked fluid connections to 7 hidden assemblers per lab each set to a recipe turning fluid packs -> item packs that insert directly into the lab
you have to pump out the excess science fluid in order to cycle between them so labs can fill up on all of them
forced sushi pipe
Ah I see
Ive thought a lot about make a fluid science mod too but kept running into the fluid lab. Especially if you want it to be as easy to use as an assembler. But then you need to support rotation, and it maintain blueprints etc, and it just became too hacky
So thats where I usually threw the idea out as too annoying
But this seems like a good compromise
Sometimes Codegreen makes me think of that child (that we probably all were) who just disassemble things and put them back together in a different way, Frankensteining stuff just for the sake of it.
wow thats so cool
i wanna play it