#No runtime scripting
1 messages · Page 1 of 1 (latest)
thats amazing
no? this is spoilage
yes, science packs spoil
and it affects their current science value
so instead of affecting science value, it affects the module stats here
no, thats not something that can happen with mods
if you look at the item name it shows a really long string, indicating a ton of items spoiling in sequence, and the remaining time being 0 indicates it spoils every tick
ah the -23 gives it away
on the video they spoil like ever 3 ticks. Here is how it looks rn
i wonder what the performance would be if thousands of machines switch module effects every tick