#Just released my new mod: [Dispose in

1 messages · Page 1 of 1 (latest)

lean coral
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I'm quite intrigued on this as a mod maker and I wanna know how viable this is for other mods to use. Can I define what can and can't be dumped in certain tiles? How UPS efficient is it?

Also, would it be possible to define if pollution is created when an item is dumped and also what kind? I think this as a library mod would be mighty useful

lyric geyser
viscid vessel
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Basically it turns the flag on tiles that allows items to be destroyed, in the same manner as lava works on Vulcanus. In that regard it is UPS efficient as no scripting/calculation is done by a mod, but at the same time no item selection could be made.

lyric geyser
viscid vessel
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Currently I use default_destroyed_dropped_item_trigger for the visual effects, not sure about other uses

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Also re pollution - I couldn't find a way to create pollution from a trigger, as this way I could avoid scripting it and keep UPS friendly. I'm open for suggestions, it would be cool to add it as a feature.

lyric geyser
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Pollution is not something I think I ever considered for triggers
But now that I've thought of it, I think it's worth an interface request

viscid vessel
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I'll share a link to the request once it's published.