#Factorio - Fish Finder

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onyx whale
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"hot single fishes in your area"

that gotta be your fish mods slogan lmfao

this looks interesting, i'm gonna try

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btw

I'm curious now about your fish mods from the Natural Fish Dynamics and this one

they're pretty performance efficient, no?

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what if the map generation preset is mostly water bodies?

left sable
onyx whale
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wait no
Pelagos?

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i'm still on my SE run but i gotta try it when i go back to SA next

i have a plan for overhaul mod that is naval and combat focused so i gotta see how far we can go with ship based mod for now

left sable
left sable
left sable
onyx whale
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usable maybe, but only on my specific build
if i uploaded them people gonna start sending me bug reports

sand sphinx
# onyx whale what if the map generation preset is mostly water bodies?

The fish dynamic mod is already slightly optimalised, uses around 0.3 ms on avarage, and tops out at 1.5-3 on heavier ticks, this is on a save with 15 planets
The fish finder is not yet optimalized, but only has calculations every 599th tick for now, so on avarage it is 0,01 ms, on the actual tick it is around 0.3ms / entity which will need to get optimized.

sand sphinx
onyx whale
# sand sphinx I love that, makes my mods better if people find bugs ๐Ÿ˜„

Yeah it's good if one makes a mod based from base vanilla gameplay

I often make mods with a spaghetti dependency to the point i often forgot which mod I'm using as hidden dependency from

It's gonna be so pain in the arse if someone who plays vanilla without mods reported a bug to me

And I can't just ask them for "modlist"

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Cuz it's totally on my fault

sand sphinx
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Better to start with mods, that stand on its own, and are kind of small, you can always make it better later

sand sphinx