#fixing things that bother me in vanilla
1 messages · Page 1 of 1 (latest)
auto activating inserters had been bothering me too at times
_CodeGreen · Certified Wizard
Ooh, there's finally a better way than placing them rotated so they can't grab anything, setting up filters and then rotating them into the intended position
or placing them somewhere else, configuring, then cutting it and putting it in the right spot
you still have to do that for belts technically, since you can't set .active = false for any transport belt related entity, but everything else still works with this
Still miffed about that. You can do frozen variations for every entity in the game but can't disable them? Bullshit
do they not?