#GGs Take 2 of x1k Vanilla Madness
1 messages Β· Page 1 of 1 (latest)
tbh part of me ponders why you didn't spec into a Mall first, like you need this
setup many times over prior to being able to make a dent on the science progress.
Why did you start over? And was the previous run also single-player?
My previous save was single player, and I walked away from my PC for 5 minutes only to come back to the world deleted by my kid, simple life lesson of having a back up of the world you play. At the time I didn't have steam cloud
I get the mall rolling right after I get undergrounds/splitters, before then and you can't really weave with long handed inserters
wait, like not even autosave??? bruh
No the auto saves were also gone 
...
feed that lil' bugger to the 
tbh it reminds me of one time when I hid under the neighbours desk to surprise them, they worked on that for like an hour without backup, and then I pulled the plug
Definitely something I could have done as a kid lol.
Did you keep your blueprints?
I'd say about 70% of the blueprints survived
I still have yet to actually ever get



And 
I'm curious how long it will take to even get off of

tbh
at scale sounds like a massive pain
not sure if you want other peoples opinion, but I would go to all the planets for their trigger tech. It's relatively low investment, and would mean that you get all the upfront benefits of
and
.
-- big miners, Foundries
- no need to say anything, both are beyond useful for all but
-- EM Plants, Recyclers.
- EM for any serious Module production, plus just in general... beyond busted for Circuits.
- latter especially useful for
, and if you want to upcycle.
is growing on me more-and more too, I'll def have to abuse Biochambers in my next run
In the previous world that's what I had done. Each planet costs a million science packs and then I started up for volcanus first
Trying to get the calcite back to nauvis this time around is going to be interesting
tbh what has my head spinning more, is how I'll integrate the new buildings into it all~
I think small demo is going to melt on Vulcanus because I'll have a higher damage this time
Mining section is partially back to no longer hand feed
any reason why you cant loop it around?
you would not have to feed the copper that way
Didn't have enough time to fully kit it out
do u speed things up, or just wait around in real time~
I'm a "don't afk" player, always looking to improve things and make them faster
hell yeah, love the mentality!
a lamp and a radar would be great right now >.<
You've never done a normal playthrough other than at 1000x multi?
no more inserter hell
How far did you get in your last game before the save was deleted?
ending it here. got my splitters tonight
300spm barrier broken haha
Ended yesterday with gun turret, miner, and radar unlocked. Expanding time with a mall engaged
Tempted to try a sushi sorter to the starter mixed ores
This is what I used as well. Definitely helped with space science before thrusters when the space science platform was stationary. But getting to Vulcanus before damage upgrades was a slow journeyβ¦
Yeah there are multiple people saying it will exponentially useful but horrible to get up and running
and my brain is back at work
It's getting worse lol
time to go power up the base and smelt 50 steel
got fast inserters, labs and power time
I spent the evening after that figuring out what a "comfortable" DMG/speed for space is... and the bare minimum is 4
How much will that cost? And at what speed
Well each tier adds 100k if I'm remembering right
So 2mil science packs total invested into speed and damage together (1 mil each) at minimum for inner planets travel
Probably look at both around 5-6 just for ease of use tbh but idk yet
oh I was thinking dmg + space ship speed. You completely forget the actual turret speed upgrades on 1x science
For comfortable travel, yes, the upgrades are necessary. You can just about make it to the planets earlier to set up a base and produce foundries and EM plants.
I got
!
And with
world domination is just around the corner!
For Americans, that tracks with oil.
I'm actually excited for space this go around
Because I need a minimum of speed/DMG 3 to get out of nauvis orbit
Speed/DMG 4 would be comfort pick
fyi as long as game was not closed
u could have got your save back
π
you can go onto the steam website, theres a area that shows you the uploaded files and since it only syncs when u shut down game
u prob could have gotten save back feelsbadman
maybe i should try my hand as a mutliplication science run since i find basegame so simple
If steam cloud existed then, at the time steam cloud took 10 minutes to save the game so I disabled it. That was a stupid mistake 
its not like you need to sit there and wait for steam cloud to finish
da helll
It would happen as I'm going to turn the computer off, I didn't want to wait that long haha
Now it takes less then 30s
dang
I have a small problem... this is the only place it fits
What do you mean the only place it fits? Is going over a patch too icky?
I like to try and not if I can help it, but the 600% does a difficult
He fully intends to extract those ore patches, but initially he needs somewhere to smelt them.
Are those your own bpa madg
I'm gonna assume this is asking is that my own bp, yes
well, this wont be done before this timer, but there isn't a resource patch on it 
why u researching weapon shooting?
This is the last
research I have to do before

ah
And I need DMG/speed 4 to get off of Nauvis at 20 km/s π
my god
Finally cleared the
build out π
π good luck on building that
It's not complicated, just a lot of stuff haha, 23 or 24 smelter stacks
tbh at some point I would likely go for builds that are easier to build
ik that you can make smelter lines that are 1 wider, but only meed to drag the Inserters once in turn (per 4 Furnace), which you could possibly run down the entire lane on? belts pushing you would be annoying though, so idk
this shoulda been shorter too
maybe overplacing the inserters wouldn't be awful either
would basically just require you to place the ghosted power poles first, which you can easily just drag oved
, would mean a higher power draw though...
tbh at the end of the day, making a furnace stack is not hard, 23 something smelters migth be pushing it in one sitting though, lmao
I would possibly even like... just make lanes of 24 (12 each side) furnaces, and make Steel Furnace my first research
and uuuh... work on building other ghost buildings in the meanwhile? idk, really need to play this, lmao
thanks for being a motivation though β€οΈ
its a fun game! π
U want me to try a x1000 since I find reg factorio kinda boring lol
That's up to you. If you do, I'd start smaller like 100 or 50. Just to understand how different it is.
biters have been spotted
its begun
I assumed you would of been playing without biters. Have you changed them at all from default settings?
they are on peaceful, with no evolution, expansion or pollution
kinda just for a bordom strike
oh wait, u don't know?...
the goal was to get it to trickle and then to catapult it π
don't know what?
I mean it makes sense since u haven't beaten spage, but
thank you for the spoiler tag, yeah I haven't done anything with planets science wise past 
ima go ahead and remove the msg for the sake of temptation then, lmao
it would kill me not checking it
still though, WILD that ur doing this without knowing any of the challenges that are ahead of you
makes it all the more entertaining though, so ain't no way I'm euining my own fun XD
π
full belt
aquired
Hell yeah, lets go, Assembler Mk2 should cut down on the pollution a little bit as well
This world actually has no, pollution, evolution, expansion. Biters are on peaceful for boredom strikes
ah fair enough x1k would be hard enough by itself
i want a challange so I may have started my own x1k run even tho im pretty sure i wont get far kek
You will do fine! Enjoy
I am going to have to rebuild my entire
setup because it's locked at 750/m
also is 400% not a benefit though lowkey
means u can get omega iron from space
It's a absolute chore early game
I need physical DMG/Speed 4 to even get off of nauvis at 20km
r u doing early quality?
since its reletively cheaper to go for
when I get there maybe
tbh I forgot it is burried so deep, whats your spm rn?
900 due to an issue
dang
did you crank resources to max? that doesn't look anything like default
He did
Indeed, I don't like hunting for ore π
At this scale the ore itself doesn't really pose any interesting challenge so I totally support just yeeting it to max
I'm considering just building over the ore till I get legendary stuff then doing shenanigans to not build on it
im on 1000x with default ore and biters, but only evolution through killing nests
resources had to be optimized quite a bit before it got chill
That sounds painful, good luck
Current base. Going to try and get steel furnaces and go from there
nice, I started my run and hit gun turrets since im playing with biters on xd
how did u design your bps that u decided to go with tho
Depending on what I want out of a build, I usually pick an output/m number in factoriolab, and see the machines required. Then I will attempt to scale it do it can remain in place till beacons
As an example this is
4 copper/chips/plastic input
1 advanced circuit belt of the next tier output
Right now 900/m, but I have 2 builds I'm replacing trying to get back to 1800+
That
is 2400 yellow belt
whats causing the throttling? belt size or what
I didn't build enough
assemblers and don't have the space
when i clear out local area i should prob look at doing same to simpify it a lot
ending it here, got Steel Furnaces today, now to fix
after getting 
I'm thinking of doing a 1k run myself, but likely with a power armor + some early bots, in turn for default ore settings~ for some reason I think that makes it 'fair', lol
or like idk, part of me is interested in the routing of things till
gives access to legit bots, but in this instance it's borderline just tedious and not a good way to spend my free time~
Once I can get red belts and trains I'll be happy.
I think I'm going to stop worrying about placing on top of ore for now because I can just rearrange stuff later
honestly i dont think trains will help that much
tbh
They make placing stuff a lot easier
issue is powering the bots....
if u playing with reg settings
I would likely add in a personal nuclear reactor too, cause I don't see much point in waiting around at that point
I'm more interested in how the design challenge scales, and how I design-proof my challenges
so I make half of what's planned and later upgrade for
; build double and likewise, double my throughput with
... do I then leave enough space to fit
, or just double it's width instead. likewise, are the ratios made for
or
? how do you make a modular system for smelters prior to splitters & undergrounds, which then can spec into train unloads too~
What you mean?
me getting lost in the beatuies of premature optimization prior to even playing, lol
This was my base earlier
no, mostly stating how I would treat my 1000x science run as a logistical challenge, rather than a grind where I hand place everything... desiging systems is the fun part, having to spend 20x that time on building things would just take away from the experience, so I don't think adding in some personal bots would hurt the experience here~
at that point
just give yourself rare bots
so its not as good as a personal reactor
but good enough that it wont restrain the building too much
nice
im getting closer to the point of starting factory myself
evo is almost at 20 for me so I soon cant really expand anymore
since med biters are TOUGH
what's your best weapon currently?
upgrading
to
is best to do while replacing
with
. Then it's the same amount of smelters for a full belt and could be fast replaced.
for the no underground no splitter part:
they are available soon. dont plan for trains yet its a long way to go. if you want to, try to choose a spacy place nearby and keep it free from stuff
I mean sry, 1000x is such an order of magnitude larger that I'm having a hard time keeping my excitement thinking about how it would have to scale while still keeping it morular and expandable.
and the great thing about Factorio, is that nothing has a one way answer
although I guess designing things with
&
in mind makes sense; still though β¬ I can't help but have my mind race about the opportunity cost & building what I need now for a much greater profit
but then still doing it in a way where I can relatively easily refactor things later, cause I know I lack experience to know how all of this will come together; and that spoiling myself in creative mode wouldn't be half as enjoyable, thus I'm left grasping vague understandings of how it would play out and later realize it wouldn't play out as cleanly. Let me tell you, this is some of the purest joy I've had in Factorio in a while
since I can't play it atm cause of needing to study for University
I'm used to create small, like 60 spm builds. Make them nice and easy to build with good documentation, especially how much items per second it expects for each lane. Then place as much of them as i need together. I do basically the same for my large blueprints: find single-assembler-directinput-configuration in a tileable way, group them together until target output and finish with belts and stuff
yea, ur prior 40h speedrun post was such a joy to read, can't wait to see what the rest of your 1k playthrough will evolve into ^^
The game is fun however you want to play it, what sparked my initial want back in 1.1 for x1k was how fast the research for the game was.
yea, tbh I get to outscale the enemies so darn fast that I'm barely motivated; really miss Marathon mode
which was not just a science multi, but also made the recepies more expensive; so ratios changed too...
I enjoyed expensive recipe mode
oh yes me too, was megabasing in expensive mode
one thing u need to keep in mind of
assembler 2's only have .75 speed
so build to have area ones u get to assemblers 2 since if u upgrade to red belts u will need more assemlbers
since 2x items but it can only process it 50% faster
i believe it got ported to 2.0 no
there's a mod but i like to have unmodded achievements
If it got ported properly, maybe my next world that is modded will be an x1k expensive mode
But this is the same reason I'm in vanilla. I want the steam achievements the proper way
π no way
KEK
I had an x1k on expensive move in 1.1 
well i might do that but then no biters π
Modded you can let your heart and brain be the creative pitfall. Unmodded you have to figure out out vanilla

that would effectively just mean that say, I leave space for 40x assemblers for
production, of which I place 30x
s, and then later I can do all 40x
, next to upgrading to
& 
but yea, I do love ratios, know most of em' from the top of my head, appreciate the headsup anyhow ^^
ren reduce again at assemblers 3s
;p
I mean... at that point u have beacons and modules too
plus I want to play 1k the most because of Quality
π hmmm do i want to plan my build around becons
I dont think so
ill jsut need to rebuild science later
yea, I mean that + ratios... ima just yolo it, lmao
ima preplan it lmao, too many belts are gonig around to not preplan imo
plus then also another refactor for foundries and EM plants...
or pretend to have
while actually placing
and replace later
tbh i should make my blueprints do exactly this xD
that just limits your dsp a lot though
early on
*spm
my last bp worked fine in testworld but in my real safe 3
are not enough to feed a single
for walls
no blues?
not yet
why not? they only like 50k? are they not
there's far more important things to research π
I wouldn't, just leave space 
i wont, to both KEK
ill just need to rebuild with bots after becons
which im fine with
we are gaming now!
1spm lol
Will this be default settings? Like will the ore patches and biters be unmodified?
I don't have that level of patience. The ore is at 600% and the biters are on peaceful
any idea how you designed your bp tho? im trying to do mine and man.... def not easy XD
which one?
I make all of them except the balancers myself, there was a slight tweak in the
from Meme-thief tho
I mean h ow did u, im trying to work on my own and its a lot lol
this me in editor trying to plan for upgrades xd
I mean more of the designing part, on how u decide where to put stuff or do first
uummm
I decide about output first, and think about if i could get away with using half yellow belts for ingredients (7.5 items per second) or need more. Put the desired output in a calc like factoriolab or foreman2. I'm trying to direct input as much as possible on a very small scale or limit myself to half a belt input, or a full belt input, depends
I'm kinda the same way, I decide an output amount and then build around it
so I guess ill just try going backwards and just work thouigh science 1 by 1
so example, this massive thing is 2400/m
on
's and yelow belt
the 2 long green assembler lines were built first
rn im planning for 1800/m
on t2's
and red belts
and what I got so far ;p
for planing
thats a lot of labs
for example this build. I decided not to do direct input, because i wanted to be able to use some ingredients like engines for mall stuff if they back up. then it was finding a nice pattern first and repeat that many times
wait is my lab math wrong?
cus 60/s
means .01666667
*60/min
blah
1 every 60 secs
so .01666667 every sec
try to disconnect your labs from science production. do not integrate labs with science assemblers, this will get very difficult with more than 1 science
im planning to build entire thing with editor before hand so I can move stuff around if needed so yes, if that truns into a issue ill move stuff around which I bet it will be
looks good so far, you have 4 input belts, its a half belt science each?
and no space age?
yes space age
no full belt of science each, and 4 belts per science lab stack
I mean
i could do half a lane
easily
KEK
idk why I set it up for 1 full belt each
now that im thinking about it
8 science packs if you do only 1 planet and then redesign
dont u only need 4?
to get off planet
i plan to totally desesign after i get some stuff on other planets
yeeep
ok π
ill still leave it like this but ill prob have it only do half belt
I do have a question.... how would u module a setup like this since I want to also quality some of the things... and I cant just prod everything anyway
your lab setup?
just put prod everywhere. speed doesnt rly matter as its just more labs and you eill not use beacons soon
no prod for other stuff
like I cant prod everything though
cus pollution then would get outta hand ,and I wanna quality some stuff and take off prob
for quality and science its nice to put quality into science assemblers early on (dont mix with speed). you'll get some quality science out of it doing more spm
at least that's what i am doing, didnt do the the math maybe should do prod
however, i do completely different designs with modules. i dont put modules in my running setup because it screws ratio
so it's a thing for later π
ah yeah im trying to consider for quality modules in areas where I want to put them
i dont think ill do it for science itself tho
different science take different throughput add in some lab speed research
ill prob trim it down to consider for sci speed true
obv need more red labs but woo
done
*red sci production
wait a sec nm
i think its fine?
there we go
red sci done IG, it kinda hurts my soul its not a full belt since im considering the prod modules in the labs
I'd start a thread so we could follow you too if you want. Easier to track progress
Prod mods are a looong way away
sry sry ;p
true but its best to just prep the build for it
Naw you good, I like seeing your progress, that's why I suggested it
Not mad at you, happy to see another high multiplier player 
lmao, ill look at pulling one together
quick question tho
this should work right
ah rip me BTW, I acidentily saved my main file using this editor save, and my last steamcloud save is when I was about to finish up setting up walls π
ima need to rebuild 450spm science to get logi π
u'm doing 2 or 3 alternate saves and never overwite the current one, to be safe even if something fails horribly
This is why I do 3 auto saves at 10 minute increments
autosave use the very same files in editor and play mode so i don't rely on that
Today we fix
and get a minimum of 1800
shoulda changed that about 10 hrs ago >.<
i'm heavily constrained with keeping the polution cloud smol until flamethrowers ^^
Circuits!
nice
1800 was achieved!
Trains, are beneficial even though they will run over ore (fixing that later
) I hate dragging belts everywhere
u have so much ore tho
Yeah, but trains help spm scaling in a way that's easier to manage. Having to drag a belt across Narnia is not okay LOL
TRAIN
hyuge
Hopefully tonight or tomorrow I can get a plan of how I want to lay it all out
thought of what you're going to do yet?
building at this scale without a mall would drive me clinically insane 
its honestly been fine
just been setting down a assembler or chest to grab intermediates
and just set a q of final buildings
Yes, I can't imagine no mall
It's small enough that it makes what's currently needed while I'm away
Diablo 4, Warcraft, Rocket League, and Shapez 2
shapez 2 good choice
we are now at roughly the same point tho lmao
im only like 100kish above
lol
train base 
Base of the train base
the base train base base, if you will
ending here tonight, got
reconfigured to trains
I wish I could lol
i love seeing the colossal oil fields
Yay sulfur researched, now just red chips and chem science to go
nice!
we have teh first death... thanks you damn train
dangg
my current limit: raw oil
honestly, i'm thinking to barrel oil for train transport. never done that before
or just another pipeline π
480/m
?
What's the spm of this
Just over 1k
yes. need to fix resource production π
Landfill done
building a science output place lol
to place this behemoth... I'm going on a tree murder
π
a lot has been acomplished today 
i love seeing train bases of other people as someone that doesn't know how to use trains
This trains here could be very easy or very complicated .. easy, because of track layout. They don't share tracks for different direction. They go 1 way only, no need to drive backwards and no need to look for other train in different direction.
Stations could be very easy too: each train has 1 load station and 1 drop off station. That's not very smart but reliable. Could make it multiple times more smarter and complicated ofc π
These are also just to start, my last base had dual head as well
I expected that was what the landfill was for
originally kinda
but free water 
Is there not more water? Im thinking you are planning weeks ahead.
water and this base... doesnt mix
building at ore hurts my eyes alone π
It'll fix itself with Legendary stuff 
I mean
By the time u get legendary u mostly finished
Idk ugly its worth the 5mil sci
*idk if
This world won't die I only plan on x1 base for speed run and achievements, otherwise it's this world
earliest solid fuel conversion ever!
&
have been
converted 
well done π which train system do you use?
2-4's
train groups? single cargo or cargo wildcard? refuel on stations or refuel on interrupt?
refuel interrupt single cargo for now
also never done train groups, I recently learned about train limiters
i'm grouping all trains sharing the same orders, to make it easier to edit orders later. in case i want to remove the refuel interrupt for example, or decide to change my train logic
in current game i do a single cargo per train group, so iron ore trains, grouped together, for all iron ore load/drop stations.
in the past i experimented with wildcard cargo and let the trains decide where to unload based on the cargo they got. but just wanted a quick and easy way to find errors this time. I sum the stations limits together (for example, all iron ore load and unload stations) and build as many trains as necessary to have max 3 free stations per cargo.
Maybe i will reduce to 2 free slots each, or even implement some station priority, if trains decide to let the same unload stations unfilled
train converted. I think now I finish labs and then blitz

Finishing labs will allow me to not have to look at the after bots
we are hunting down... Bulk Inserters
time for a break
π
part 1!
red chips are all thats left!
1/4 down Modules are goal today while building power
You are building so fast! Can we see how the factory is growing?
I was reading this thread last days. You inspired me to start high science mult run as soon as my current SE run is done
enjoy it!
2 down 2 to go
Its fun to watch this continue to grow!
adding more power!
it does work
350k
to go!

nice
have to end er here, I have to fix
and
next time
My iron mine lost about 55 drills and so gotta figure out how to revive that, and get the remaining
online
Maybe I can get
fully online
the labs have
!
nice!
1/2 to better oil!
ending here tonight got the 2nd piece of the
build done
Handbuilding almost done π
That red chip build is the last step I feel
Huge
Only a few thousand left
Houston. We struck oil!
Ayy congrats
Been lurking and watching your progress, big milestones
Appreciate it SnipSnip! I'm almost to Bots again
Man, building all that by hand would've driven me crazy...luckily you're almost there! And then I imagine trudging through some of the worker robot speed upgrades to make them a little less sluggish while you expand 
sadly you can only do 2 bot speeds before you need

Hey, that's 2 more than 0! 
Following this has got me a bit tempted to do a 1000x
but ive already done a 100x default resources without biters run
my goal was to try and get as close tonight to bots as possible
I got quite a bit of stuff done, but I'm going to try and get teh remainder of the
online tomorrow and the rest of the labs built
this is the last research of 

Feels like mining prod is a way longer term investment than normal for sure
Yeah and I don't have all of my labs completely done just yet so it's only at half pace
now to take care of the steel and finish both
and 
HYUGE
1 research remains
Dawn of the final day research
24 hours remaining
Today's goal get bots
uh nice
let the games begin!
now that I have bots, its time to expand and look at
, but first some rocket league
bots are online and everywher!
Ramping
Have you seen the blueprint shotgun mod? I just started a 1000x run and I like that it has a science and item cost so it feels less cheaty
I have not seen it
made by codegreen
It even has multiple tiers of upgrades. So it's not immediately at it's most potent
yay!@
Might finally give you some relief on the coal front, being able to power them with electricity
Yeah, currently deciding where to put the next outposts

well, next goal, 1 new iron/copper mine
got myself some personal bots so I can stop handplacing
me too, but i'm already struggling on 1x 
Enjoy that 1st playthrough. This is my 2nd, both are at x1k because I'm enjoying slower playthrough's. However the first one didn't make it past Vulcanus science
hopefully logistics bots enter tomorrow!
What planet will you go to first?
π€, I'm contemplating getting all inner planets grab tech and then rushing fulgora or Vulcanus
I was thinking fulgora/vulcanus trigger tech then gleba first on my run
The biolabs do drop the game to a x500 somehow
biolabs are 2m science to unlock, still not sure if i should rly go gleba first
I'd wait till artillery or tesla but idk what Tesla does
my main problem right now, my world is probably an island, and i will starve from ressource
maybe i just need to grab some landfill and go explore the ocean. because if its an island, i might have no other choice than doing vulcanus first
i dont want to spoil you too much. tesla is very nice at gleba, but not mandatory in a "normal" world. No idea about going big in a 1000x run though π
With biters on and default resources you'll probably want to abandon nauvis and scale up on vulcanus
Im playing without biters so a fat spore cloud on gleba on a 1000x run is not a problem
always did vulcanus first ^^
I have peaceful, no evo, expansion. So they are perm small.
Heavily in contemplation to kick start fulgora first
Recyclers to all
would be great
How much did you decide to scale up your science on nauvis?
I'm at 1800/m right now, but I'm looking into bigger train size
Im also at 1800 of red/green but quick maths has me at 36hours more minimum, assuming I have the blue to match to get a rocket silo down
But scaling up to 3600 of blue is A LOT of infrastructure on such low tech
base is getting better, working on
so I can get off of 
didn't get very far on Rocket fuel tonight, but got the entire
set up for producing starting tomorrow
Ayy, gotta get that weapon damage upgrade to make the ship not implode 
Minimum level 3 thankfully 
But the ship takes a half hour round trip
Quiet from me, but that's because I'm upgrading the base to 3-8 trains
Go get that bread (and by bread I mean bigger trains, because how could bigger trains ever not be better?)
now this, this is a train
trains about to become deer and murder me
3-8's accomplished,
next
! yay!
Nice, time for some upgrades
Next order of business, build a 8 lane outpost smelter blueprint
current base
How far off the rocket silo?
The whole train for promethium science is pretty ambitious
Still haven't got past
for the planet science, but we will see what it brings
how does your 400% ship look like? i have a design that works on automatic but looses some walls each tour which is annoying
this is what I'm sending, it requires some slight power adjustment but sorks for dmg/speed 3
did you limit speed?
no, I limite via clock on thruster fuel
ok, to what target speed?
about 20km/s
XD ok
i do v<20 and this results in 30-40 and its loosing tiles every tour
I do a 100 tick clock that is only allowed 98-99-100 and its speed is 20-28
hmmm... this'll fix it
it would be cool if it actually lasted this long
Any updates? 
This might upset quite a few here, but I found the main reason behind why I wasn't enjoying the game and it was a very tough decision. I wanted to continue to x1k 400% legacy, but every time I logged into this specific base I couldn't bring myself to play anymore. The old base that was deleted was a 600% all percent resource world, and I thought restarting on a different map entirely would fix it but it didn't.
There is a trauma of that world being deleted that I just can't get over, and I made a decision to make a new 100-600-600 (decreasing ore spawn) thinking that would fix things, I have played that world for about 10hrs and am now thoroughly enjoying the game. Then a group of buddies sucked me back into Warcraft and that's why updates didn't exist.
I'd continue this thread with this base if that was ok with everyone, but that's why I didn't post here for a while
For what it's worth I'm not upset, was just curious if something had happened, if you aren't enjoying something yourself I feel like there's no point in continuing (lord knows I know that feeling all too well)
I know I'm just some internet stranger but I'm glad it wasn't anything like serious or lifethreatening keeping you from updating 
Appreciated! Yeah it was just a trauma of that world being deleted that really hit home at one point
400hrs of working on something, for it to be yeeted out of existence is not easy to just let go
, I'll try and get some gameplay in when I'm able to break away from WoW 
Yeah I dont have any direct parallels but I've certainly got some trauma in life that hits the same type of notes and it's been a struggle to keep going
So I feel ya
I know you've been through the threads I've made here watching the bases progress π it's a lot of fun with watching stuff expand so I can understand from your pov
If you want the full scoop of when I realized it #space-age message
#space-age message and that's when I decided to make the world completely look different
Yeah trying to keep the same thing going (or something similar) tends to really hurt (or prevent healing, in a way)
Feel free to give me a shout if you post new pics or start a new thread, I'd love to pop in to see your builds when you feel like it
For sure
Why don't you do a regular 1x playthrough of space age first
the other planets and reaching the systems edge is a lot of fun
π€, you know out of all the chaos maybe your onto something
I've never fully finished the game so maybe I should go do that

