#GGs Take 2 of x1k Vanilla Madness

1 messages Β· Page 1 of 1 (latest)

fallen axle
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Solo take 2 of the x1k challenge except this time its with a twist... 400% asteroids.

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the opening smelter is a little different this go around!

muted pulsar
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400% asteroids with expensive damage upgrades

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holy

golden warren
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tbh part of me ponders why you didn't spec into a Mall first, like you need this automation_science setup many times over prior to being able to make a dent on the science progress.

fresh harbor
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Why did you start over? And was the previous run also single-player?

fallen axle
fallen axle
golden warren
fallen axle
golden warren
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...

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feed that lil' bugger to the behemoth_biter

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tbh it reminds me of one time when I hid under the neighbours desk to surprise them, they worked on that for like an hour without backup, and then I pulled the plug dead

fresh harbor
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Did you keep your blueprints?

fallen axle
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I'd say about 70% of the blueprints survived

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I still have yet to actually ever get
fulgora electromagnetic_science
gleba agricultural_science
aquilo cryogenic_science
And promethium_science

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I'm curious how long it will take to even get off of nauvis ChibiHappy

golden warren
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tbh electromagnetic_scienceat scale sounds like a massive pain

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not sure if you want other peoples opinion, but I would go to all the planets for their trigger tech. It's relatively low investment, and would mean that you get all the upfront benefits of vulcanus and fulgora.

  • vulcanus -- big miners, Foundries
    • no need to say anything, both are beyond useful for all but aquilo
  • fulgora -- EM Plants, Recyclers.
    • EM for any serious Module production, plus just in general... beyond busted for Circuits.
    • latter especially useful for gleba, and if you want to upcycle.
      gleba is growing on me more-and more too, I'll def have to abuse Biochambers in my next run hahayes
fallen axle
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In the previous world that's what I had done. Each planet costs a million science packs and then I started up for volcanus first

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Trying to get the calcite back to nauvis this time around is going to be interesting

golden warren
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tbh what has my head spinning more, is how I'll integrate the new buildings into it all~

fallen axle
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I think small demo is going to melt on Vulcanus because I'll have a higher damage this time

fallen axle
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Mining section is partially back to no longer hand feed

golden warren
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any reason why you cant loop it around?

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you would not have to feed the copper that way

fallen axle
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Didn't have enough time to fully kit it out

golden warren
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do u speed things up, or just wait around in real time~

fallen axle
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I'm a "don't afk" player, always looking to improve things and make them faster

golden warren
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hell yeah, love the mentality!

fallen axle
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a lamp and a radar would be great right now >.<

muted pulsar
muted pulsar
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Pure CBT

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All the planets are a lot of fun

fallen axle
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no more inserter hell

muted pulsar
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How far did you get in your last game before the save was deleted?

fallen axle
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lemme go find the photo

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it didnt have the other planets science other than metallurgic_science

fallen axle
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ending it here. got my splitters tonight

fallen axle
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300spm barrier broken haha

fallen axle
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Ended yesterday with gun turret, miner, and radar unlocked. Expanding time with a mall engaged

fallen axle
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Tempted to try a sushi sorter to the starter mixed ores

ionic pollen
fallen axle
fallen axle
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and my brain is back at work

fallen axle
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It's getting worse lol

fallen axle
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time to go power up the base and smelt 50 steel

fallen axle
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got fast inserters, labs and power time

fallen axle
fallen axle
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I spent the evening after that figuring out what a "comfortable" DMG/speed for space is... and the bare minimum is 4

muted pulsar
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How much will that cost? And at what speed

fallen axle
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Well each tier adds 100k if I'm remembering right

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So 2mil science packs total invested into speed and damage together (1 mil each) at minimum for inner planets travel

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Probably look at both around 5-6 just for ease of use tbh but idk yet

muted pulsar
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oh I was thinking dmg + space ship speed. You completely forget the actual turret speed upgrades on 1x science

ionic pollen
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For comfortable travel, yes, the upgrades are necessary. You can just about make it to the planets earlier to set up a base and produce foundries and EM plants.

fallen axle
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I got logistic_science !

ionic pollen
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And with logistic_science world domination is just around the corner!

thorny elk
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For Americans, that tracks with oil.

fallen axle
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I'm actually excited for space this go around

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Because I need a minimum of speed/DMG 3 to get out of nauvis orbit

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Speed/DMG 4 would be comfort pick

weak kite
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u could have got your save back

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😭

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you can go onto the steam website, theres a area that shows you the uploaded files and since it only syncs when u shut down game

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u prob could have gotten save back feelsbadman

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maybe i should try my hand as a mutliplication science run since i find basegame so simple

fallen axle
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If steam cloud existed then, at the time steam cloud took 10 minutes to save the game so I disabled it. That was a stupid mistake ChibiOhno

weak kite
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da helll

fallen axle
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It would happen as I'm going to turn the computer off, I didn't want to wait that long haha

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Now it takes less then 30s

weak kite
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dang

fallen axle
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I have a small problem... this is the only place it fits

muted pulsar
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What do you mean the only place it fits? Is going over a patch too icky?

fallen axle
thorny elk
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He fully intends to extract those ore patches, but initially he needs somewhere to smelt them.

lucid spade
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what the

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i cant even do normal space age well

weak kite
fallen axle
fallen axle
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well, this wont be done before this timer, but there isn't a resource patch on it hype

weak kite
fallen axle
fallen axle
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And I need DMG/speed 4 to get off of Nauvis at 20 km/s πŸ˜‚

fallen axle
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Finally cleared the logistic_science build out πŸ˜‚

weak kite
fallen axle
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It's not complicated, just a lot of stuff haha, 23 or 24 smelter stacks

weak kite
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*just

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XD

golden warren
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tbh at some point I would likely go for builds that are easier to build

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ik that you can make smelter lines that are 1 wider, but only meed to drag the Inserters once in turn (per 4 Furnace), which you could possibly run down the entire lane on? belts pushing you would be annoying though, so idk

fallen axle
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this shoulda been shorter too

golden warren
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maybe overplacing the inserters wouldn't be awful either

would basically just require you to place the ghosted power poles first, which you can easily just drag oved
, would mean a higher power draw though...

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tbh at the end of the day, making a furnace stack is not hard, 23 something smelters migth be pushing it in one sitting though, lmao

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I would possibly even like... just make lanes of 24 (12 each side) furnaces, and make Steel Furnace my first research

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and uuuh... work on building other ghost buildings in the meanwhile? idk, really need to play this, lmao

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thanks for being a motivation though ❀️

fallen axle
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its a fun game! πŸ™‚

weak kite
fallen axle
fallen axle
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biters have been spotted

fallen axle
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its begun

muted pulsar
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I assumed you would of been playing without biters. Have you changed them at all from default settings?

fallen axle
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kinda just for a bordom strike

golden warren
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oh wait, u don't know?...

fallen axle
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the goal was to get it to trickle and then to catapult it πŸ™‚

fallen axle
golden warren
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I mean it makes sense since u haven't beaten spage, but

fallen axle
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thank you for the spoiler tag, yeah I haven't done anything with planets science wise past vulcanus

golden warren
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ima go ahead and remove the msg for the sake of temptation then, lmao

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it would kill me not checking it

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still though, WILD that ur doing this without knowing any of the challenges that are ahead of you

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makes it all the more entertaining though, so ain't no way I'm euining my own fun XD

fallen axle
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πŸ™‚

fallen axle
fallen axle
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full belt logistic_science aquired

scenic crag
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Hell yeah, lets go, Assembler Mk2 should cut down on the pollution a little bit as well

fallen axle
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This world actually has no, pollution, evolution, expansion. Biters are on peaceful for boredom strikes

weak kite
weak kite
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i want a challange so I may have started my own x1k run even tho im pretty sure i wont get far kek

fallen axle
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You will do fine! Enjoy

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I am going to have to rebuild my entire automation_science setup because it's locked at 750/m

weak kite
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πŸ™‚

weak kite
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means u can get omega iron from space

fallen axle
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I need physical DMG/Speed 4 to even get off of nauvis at 20km

weak kite
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since its reletively cheaper to go for

fallen axle
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when I get there maybe

weak kite
fallen axle
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900 due to an issue

weak kite
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usally tho?

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1k?

fallen axle
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at this point last time it was 1800

weak kite
wraith peak
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did you crank resources to max? that doesn't look anything like default

fallen axle
scenic crag
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At this scale the ore itself doesn't really pose any interesting challenge so I totally support just yeeting it to max

fallen axle
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I'm considering just building over the ore till I get legendary stuff then doing shenanigans to not build on it

wraith peak
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im on 1000x with default ore and biters, but only evolution through killing nests

resources had to be optimized quite a bit before it got chill

fallen axle
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Current base. Going to try and get steel furnaces and go from there

weak kite
weak kite
fallen axle
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As an example this is
4 copper/chips/plastic input
1 advanced circuit belt of the next tier output

weak kite
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u said your spm is how much again?

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*for your bp

fallen axle
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Right now 900/m, but I have 2 builds I'm replacing trying to get back to 1800+

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That logistic_science is 2400 yellow belt

weak kite
fallen axle
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I didn't build enough automation_science assemblers and don't have the space

weak kite
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when i clear out local area i should prob look at doing same to simpify it a lot

fallen axle
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ending it here, got Steel Furnaces today, now to fix automation_science after getting fast_transport_belt

golden warren
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I'm thinking of doing a 1k run myself, but likely with a power armor + some early bots, in turn for default ore settings~ for some reason I think that makes it 'fair', lol

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or like idk, part of me is interested in the routing of things till chemical_science gives access to legit bots, but in this instance it's borderline just tedious and not a good way to spend my free time~

fallen axle
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Once I can get red belts and trains I'll be happy.

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I think I'm going to stop worrying about placing on top of ore for now because I can just rearrange stuff later

weak kite
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tbh

fallen axle
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They make placing stuff a lot easier

weak kite
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if u playing with reg settings

golden warren
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I would likely add in a personal nuclear reactor too, cause I don't see much point in waiting around at that point

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I'm more interested in how the design challenge scales, and how I design-proof my challenges

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so I make half of what's planned and later upgrade for steel_furnace; build double and likewise, double my throughput with fast_transport_belt... do I then leave enough space to fit automation_science, or just double it's width instead. likewise, are the ratios made for assembling_machine_1 or assembling_machine_2? how do you make a modular system for smelters prior to splitters & undergrounds, which then can spec into train unloads too~

golden warren
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me getting lost in the beatuies of premature optimization prior to even playing, lol

fallen axle
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This was my base earlier

golden warren
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no, mostly stating how I would treat my 1000x science run as a logistical challenge, rather than a grind where I hand place everything... desiging systems is the fun part, having to spend 20x that time on building things would just take away from the experience, so I don't think adding in some personal bots would hurt the experience here~

fallen axle
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Oooh

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Yeah if I allowed mods in mine I'd do a bot mod till I got bots

weak kite
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just give yourself rare bots

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so its not as good as a personal reactor

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but good enough that it wont restrain the building too much

weak kite
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im getting closer to the point of starting factory myself

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evo is almost at 20 for me so I soon cant really expand anymore

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since med biters are TOUGH

rigid frigate
small cedar
golden warren
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I mean sry, 1000x is such an order of magnitude larger that I'm having a hard time keeping my excitement thinking about how it would have to scale while still keeping it morular and expandable.

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and the great thing about Factorio, is that nothing has a one way answer

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although I guess designing things with steel_furnace & fast_transport_belt in mind makes sense; still though β–¬ I can't help but have my mind race about the opportunity cost & building what I need now for a much greater profit

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but then still doing it in a way where I can relatively easily refactor things later, cause I know I lack experience to know how all of this will come together; and that spoiling myself in creative mode wouldn't be half as enjoyable, thus I'm left grasping vague understandings of how it would play out and later realize it wouldn't play out as cleanly. Let me tell you, this is some of the purest joy I've had in Factorio in a while

since I can't play it atm cause of needing to study for University dead

small cedar
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I'm used to create small, like 60 spm builds. Make them nice and easy to build with good documentation, especially how much items per second it expects for each lane. Then place as much of them as i need together. I do basically the same for my large blueprints: find single-assembler-directinput-configuration in a tileable way, group them together until target output and finish with belts and stuff

golden warren
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yea, ur prior 40h speedrun post was such a joy to read, can't wait to see what the rest of your 1k playthrough will evolve into ^^

fallen axle
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The game is fun however you want to play it, what sparked my initial want back in 1.1 for x1k was how fast the research for the game was.

golden warren
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yea, tbh I get to outscale the enemies so darn fast that I'm barely motivated; really miss Marathon mode

which was not just a science multi, but also made the recepies more expensive; so ratios changed too...

small cedar
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oh yes me too, was megabasing in expensive mode

weak kite
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well

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turrets

weak kite
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assembler 2's only have .75 speed

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so build to have area ones u get to assemblers 2 since if u upgrade to red belts u will need more assemlbers

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since 2x items but it can only process it 50% faster

weak kite
small cedar
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there's a mod but i like to have unmodded achievements

fallen axle
fallen axle
fallen axle
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I had an x1k on expensive move in 1.1 shoob

small cedar
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well i might do that but then no biters πŸ˜„

fallen axle
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Yeah, I'd turn off biters as well

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At that point it's human vs machine

fallen axle
golden warren
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but yea, I do love ratios, know most of em' from the top of my head, appreciate the headsup anyhow ^^

weak kite
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;p

golden warren
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I mean... at that point u have beacons and modules too

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plus I want to play 1k the most because of Quality

weak kite
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πŸ’€ hmmm do i want to plan my build around becons

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I dont think so

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ill jsut need to rebuild science later

golden warren
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yea, I mean that + ratios... ima just yolo it, lmao

weak kite
golden warren
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plus then also another refactor for foundries and EM plants...

small cedar
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tbh i should make my blueprints do exactly this xD

weak kite
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early on

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*spm

small cedar
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my last bp worked fine in testworld but in my real safe 3 long_handed_inserter are not enough to feed a single assembling_machine_1 for walls

small cedar
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not yet

weak kite
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why not? they only like 50k? are they not

small cedar
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there's far more important things to research πŸ˜‰

weak kite
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i mean yeah...

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but u will need then later anyway

fallen axle
weak kite
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ill just need to rebuild with bots after becons

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which im fine with

fallen axle
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we are gaming now!

fallen axle
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1spm lol

rigid frigate
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Will this be default settings? Like will the ore patches and biters be unmodified?

fallen axle
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I don't have that level of patience. The ore is at 600% and the biters are on peaceful

weak kite
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any idea how you designed your bp tho? im trying to do mine and man.... def not easy XD

fallen axle
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which one?

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I make all of them except the balancers myself, there was a slight tweak in the logistic_science from Meme-thief tho

weak kite
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this me in editor trying to plan for upgrades xd

fallen axle
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i use these mods

weak kite
# fallen axle

I mean more of the designing part, on how u decide where to put stuff or do first

fallen axle
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uummm

small cedar
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I decide about output first, and think about if i could get away with using half yellow belts for ingredients (7.5 items per second) or need more. Put the desired output in a calc like factoriolab or foreman2. I'm trying to direct input as much as possible on a very small scale or limit myself to half a belt input, or a full belt input, depends

fallen axle
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I'm kinda the same way, I decide an output amount and then build around it

weak kite
fallen axle
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so example, this massive thing is 2400/m logistic_science on assembling_machine_1 's and yelow belt

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the 2 long green assembler lines were built first

weak kite
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on t2's

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and red belts

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and what I got so far ;p

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for planing

fallen axle
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thats a lot of labs

small cedar
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for example this build. I decided not to do direct input, because i wanted to be able to use some ingredients like engines for mall stuff if they back up. then it was finding a nice pattern first and repeat that many times

weak kite
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cus 60/s

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means .01666667

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*60/min

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blah

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1 every 60 secs

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so .01666667 every sec

small cedar
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try to disconnect your labs from science production. do not integrate labs with science assemblers, this will get very difficult with more than 1 science

weak kite
small cedar
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looks good so far, you have 4 input belts, its a half belt science each?

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and no space age?

weak kite
weak kite
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I mean

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i could do half a lane

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easily

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KEK

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idk why I set it up for 1 full belt each

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now that im thinking about it

small cedar
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8 science packs if you do only 1 planet and then redesign

weak kite
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to get off planet

small cedar
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ah yes

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so you plan on doing blue only and space and then leave?

weak kite
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yeeep

small cedar
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ok πŸ™‚

weak kite
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ill still leave it like this but ill prob have it only do half belt

weak kite
# small cedar ok πŸ™‚

I do have a question.... how would u module a setup like this since I want to also quality some of the things... and I cant just prod everything anyway

small cedar
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your lab setup?

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just put prod everywhere. speed doesnt rly matter as its just more labs and you eill not use beacons soon

weak kite
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like I cant prod everything though

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cus pollution then would get outta hand ,and I wanna quality some stuff and take off prob

small cedar
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for quality and science its nice to put quality into science assemblers early on (dont mix with speed). you'll get some quality science out of it doing more spm

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at least that's what i am doing, didnt do the the math maybe should do prod

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however, i do completely different designs with modules. i dont put modules in my running setup because it screws ratio

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so it's a thing for later πŸ™‚

weak kite
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i dont think ill do it for science itself tho

small cedar
weak kite
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obv need more red labs but woo

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done

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*red sci production

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wait a sec nm

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i think its fine?

weak kite
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there we go

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red sci done IG, it kinda hurts my soul its not a full belt since im considering the prod modules in the labs

fallen axle
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I'd start a thread so we could follow you too if you want. Easier to track progress

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Prod mods are a looong way away

weak kite
fallen axle
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Naw you good, I like seeing your progress, that's why I suggested it

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Not mad at you, happy to see another high multiplier player hype

weak kite
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quick question tho

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this should work right

weak kite
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ah rip me BTW, I acidentily saved my main file using this editor save, and my last steamcloud save is when I was about to finish up setting up walls 😭

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ima need to rebuild 450spm science to get logi πŸ™

small cedar
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u'm doing 2 or 3 alternate saves and never overwite the current one, to be safe even if something fails horribly

fallen axle
small cedar
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autosave use the very same files in editor and play mode so i don't rely on that

fallen axle
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Today we fix automation_science and get a minimum of 1800

fallen axle
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shoulda changed that about 10 hrs ago >.<

small cedar
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i'm heavily constrained with keeping the polution cloud smol until flamethrowers ^^

fallen axle
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Circuits!

small cedar
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nice

fallen axle
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1800 was achieved!

fallen axle
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I broke it again lol

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tomorrow we get trains!

weak kite
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Although trains prob useless

fallen axle
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Trains, are beneficial even though they will run over ore (fixing that later KEKW) I hate dragging belts everywhere

fallen axle
fallen axle
muted pulsar
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hyuge

fallen axle
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Hopefully tonight or tomorrow I can get a plan of how I want to lay it all out

muted pulsar
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thought of what you're going to do yet?

fallen axle
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I'm uncertain

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the mall does have train things πŸ™‚

weak kite
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not me XD

fallen axle
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make one

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it will take you far

scenic crag
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building at this scale without a mall would drive me clinically insane ChibiOhno

weak kite
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just been setting down a assembler or chest to grab intermediates

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and just set a q of final buildings

fallen axle
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It's small enough that it makes what's currently needed while I'm away

fallen axle
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Oil is achieved

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Hiatus existed because of many other games again 😒

fallen axle
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Diablo 4, Warcraft, Rocket League, and Shapez 2

weak kite
weak kite
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im only like 100kish above

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lol

fallen axle
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train base peepologs

scenic crag
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Base of the train base
the base train base base, if you will

fallen axle
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ending here tonight, got automation_science reconfigured to trains

weak kite
rigid frigate
fallen axle
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Yay sulfur researched, now just red chips and chem science to go

small cedar
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nice!

fallen axle
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we have teh first death... thanks you damn train

fallen axle
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racing to get this built lol

weak kite
small cedar
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my current limit: raw oil

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honestly, i'm thinking to barrel oil for train transport. never done that before

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or just another pipeline πŸ˜„

fallen axle
muted pulsar
fallen axle
small cedar
fallen axle
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Landfill done

fallen axle
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building a science output place lol

fallen axle
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to place this behemoth... I'm going on a tree murder

small cedar
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πŸ˜„

fallen axle
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a lot has been acomplished today hype

rigid frigate
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i love seeing train bases of other people as someone that doesn't know how to use trains

small cedar
# rigid frigate i love seeing train bases of other people as someone that doesn't know how to us...

This trains here could be very easy or very complicated .. easy, because of track layout. They don't share tracks for different direction. They go 1 way only, no need to drive backwards and no need to look for other train in different direction.
Stations could be very easy too: each train has 1 load station and 1 drop off station. That's not very smart but reliable. Could make it multiple times more smarter and complicated ofc πŸ˜„

fallen axle
thorny elk
fallen axle
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but free water peepologs

thorny elk
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Is there not more water? Im thinking you are planning weeks ahead.

fallen axle
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water and this base... doesnt mix

small cedar
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building at ore hurts my eyes alone πŸ™ˆ

fallen axle
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It'll fix itself with Legendary stuff KEKW

weak kite
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By the time u get legendary u mostly finished

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Idk ugly its worth the 5mil sci

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*idk if

fallen axle
# weak kite I mean

This world won't die I only plan on x1 base for speed run and achievements, otherwise it's this world

fallen axle
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earliest solid fuel conversion ever!

fallen axle
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automation_science & logistic_science have been locomotive cargo_wagon converted hype

small cedar
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well done πŸ™‚ which train system do you use?

fallen axle
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2-4's

small cedar
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train groups? single cargo or cargo wildcard? refuel on stations or refuel on interrupt?

fallen axle
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also never done train groups, I recently learned about train limiters

small cedar
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i'm grouping all trains sharing the same orders, to make it easier to edit orders later. in case i want to remove the refuel interrupt for example, or decide to change my train logic

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in current game i do a single cargo per train group, so iron ore trains, grouped together, for all iron ore load/drop stations.
in the past i experimented with wildcard cargo and let the trains decide where to unload based on the cargo they got. but just wanted a quick and easy way to find errors this time. I sum the stations limits together (for example, all iron ore load and unload stations) and build as many trains as necessary to have max 3 free stations per cargo.
Maybe i will reduce to 2 free slots each, or even implement some station priority, if trains decide to let the same unload stations unfilled

fallen axle
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automation_science logistic_science train converted. I think now I finish labs and then blitz chemical_science military_science

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Finishing labs will allow me to not have to look at the after bots

fallen axle
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we are hunting down... Bulk Inserters

fallen axle
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time for a break

small cedar
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πŸ˜„

fallen axle
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part 1!

fallen axle
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red chips are all thats left!

fallen axle
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1/4 down Modules are goal today while building power

minor ivy
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You are building so fast! Can we see how the factory is growing?

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I was reading this thread last days. You inspired me to start high science mult run as soon as my current SE run is done

fallen axle
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top right boiler power is what has happened today so far

fallen axle
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2 down 2 to go

static cradle
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Its fun to watch this continue to grow!

fallen axle
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adding more power!

fallen axle
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it does work

fallen axle
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350k chemical_science to go!

fallen axle
weak kite
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nice

fallen axle
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have to end er here, I have to fix logistic_science and chemical_science next time

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My iron mine lost about 55 drills and so gotta figure out how to revive that, and get the remaining chemical_science online

fallen axle
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Maybe I can get chemical_science fully online

fallen axle
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the labs have chemical_science !

small cedar
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nice!

fallen axle
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1/2 to better oil!

fallen axle
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ending here tonight got the 2nd piece of the advanced_circuit build done

muted pulsar
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Handbuilding almost done πŸ‘Œ

fallen axle
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That red chip build is the last step I feel

weak kite
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Huge

fallen axle
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Only a few thousand left

fallen axle
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Houston. We struck oil!

scenic crag
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Ayy congrats
Been lurking and watching your progress, big milestones

fallen axle
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Appreciate it SnipSnip! I'm almost to Bots again

scenic crag
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Man, building all that by hand would've driven me crazy...luckily you're almost there! And then I imagine trudging through some of the worker robot speed upgrades to make them a little less sluggish while you expand ChibiOhno

fallen axle
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sadly you can only do 2 bot speeds before you need utility_science ChibiOhno

scenic crag
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Hey, that's 2 more than 0! trianglepupper

muted pulsar
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Following this has got me a bit tempted to do a 1000x

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but ive already done a 100x default resources without biters run

fallen axle
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my goal was to try and get as close tonight to bots as possible

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I got quite a bit of stuff done, but I'm going to try and get teh remainder of the chemical_science online tomorrow and the rest of the labs built

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this is the last research of automation_sciencelogistic_science

scenic crag
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Feels like mining prod is a way longer term investment than normal for sure

fallen axle
fallen axle
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now to take care of the steel and finish both chemical_science and lab

muted pulsar
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HYUGE

fallen axle
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1 research remains

scenic crag
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Dawn of the final day research
24 hours remaining

fallen axle
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Today's goal get bots

small cedar
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uh nice

fallen axle
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power has been cranked 1.1GW aquired

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bots are close

fallen axle
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let the games begin!

fallen axle
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now that I have bots, its time to expand and look at military_science, but first some rocket league

fallen axle
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bots are online and everywher!

muted pulsar
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Ramping

muted pulsar
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Have you seen the blueprint shotgun mod? I just started a 1000x run and I like that it has a science and item cost so it feels less cheaty

fallen axle
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I have not seen it

muted pulsar
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made by codegreen

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It even has multiple tiers of upgrades. So it's not immediately at it's most potent

fallen axle
scenic crag
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Might finally give you some relief on the coal front, being able to power them with electricity

fallen axle
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Yeah, currently deciding where to put the next outposts

fallen axle
fallen axle
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well, next goal, 1 new iron/copper mine

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got myself some personal bots so I can stop handplacing

rigid frigate
fallen axle
fallen axle
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hopefully logistics bots enter tomorrow!

muted pulsar
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What planet will you go to first?

fallen axle
muted pulsar
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I was thinking fulgora/vulcanus trigger tech then gleba first on my run

fallen axle
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The biolabs do drop the game to a x500 somehow

small cedar
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biolabs are 2m science to unlock, still not sure if i should rly go gleba first

fallen axle
small cedar
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my main problem right now, my world is probably an island, and i will starve from ressource

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maybe i just need to grab some landfill and go explore the ocean. because if its an island, i might have no other choice than doing vulcanus first

small cedar
muted pulsar
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With biters on and default resources you'll probably want to abandon nauvis and scale up on vulcanus

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Im playing without biters so a fat spore cloud on gleba on a 1000x run is not a problem

small cedar
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always did vulcanus first ^^

fallen axle
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I have peaceful, no evo, expansion. So they are perm small.

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Heavily in contemplation to kick start fulgora first

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Recyclers to all quality_rare would be great

muted pulsar
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How much did you decide to scale up your science on nauvis?

fallen axle
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I'm at 1800/m right now, but I'm looking into bigger train size

muted pulsar
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Im also at 1800 of red/green but quick maths has me at 36hours more minimum, assuming I have the blue to match to get a rocket silo down

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But scaling up to 3600 of blue is A LOT of infrastructure on such low tech

fallen axle
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base is getting better, working on military_science so I can get off of nauvis

fallen axle
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didn't get very far on Rocket fuel tonight, but got the entire military_science set up for producing starting tomorrow

scenic crag
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Ayy, gotta get that weapon damage upgrade to make the ship not implode trianglepupper

fallen axle
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But the ship takes a half hour round trip

fallen axle
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Quiet from me, but that's because I'm upgrading the base to 3-8 trains

scenic crag
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Go get that bread (and by bread I mean bigger trains, because how could bigger trains ever not be better?)

fallen axle
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today, we casually rip apart the ENTIRE base

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well... anything train related that is

fallen axle
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chemical_science reworked!

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automation_science reworked

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dont need logistic_science reworked yet, but might be soon

fallen axle
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now this, this is a train

fallen axle
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trains about to become deer and murder me

fallen axle
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3-8's accomplished, military_science next

fallen axle
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! yay!

scenic crag
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Nice, time for some upgrades

fallen axle
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Next order of business, build a 8 lane outpost smelter blueprint

fallen axle
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current base

muted pulsar
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How far off the rocket silo?

fallen axle
heavy palm
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The whole train for promethium science is pretty ambitious

fallen axle
small cedar
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how does your 400% ship look like? i have a design that works on automatic but looses some walls each tour which is annoying

fallen axle
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this is what I'm sending, it requires some slight power adjustment but sorks for dmg/speed 3

small cedar
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did you limit speed?

fallen axle
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no, I limite via clock on thruster fuel

small cedar
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ok, to what target speed?

fallen axle
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about 20km/s

small cedar
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XD ok

fallen axle
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she SLOW

small cedar
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i do v<20 and this results in 30-40 and its loosing tiles every tour

fallen axle
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I do a 100 tick clock that is only allowed 98-99-100 and its speed is 20-28

fallen axle
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hmmm... this'll fix it

fallen axle
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it would be cool if it actually lasted this long

scenic crag
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Any updates? insertereyespy

fallen axle
# scenic crag Any updates? <:insertereyespy:600727711635210271>

This might upset quite a few here, but I found the main reason behind why I wasn't enjoying the game and it was a very tough decision. I wanted to continue to x1k 400% legacy, but every time I logged into this specific base I couldn't bring myself to play anymore. The old base that was deleted was a 600% all percent resource world, and I thought restarting on a different map entirely would fix it but it didn't.

There is a trauma of that world being deleted that I just can't get over, and I made a decision to make a new 100-600-600 (decreasing ore spawn) thinking that would fix things, I have played that world for about 10hrs and am now thoroughly enjoying the game. Then a group of buddies sucked me back into Warcraft and that's why updates didn't exist.

I'd continue this thread with this base if that was ok with everyone, but that's why I didn't post here for a while

scenic crag
fallen axle
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Appreciated! Yeah it was just a trauma of that world being deleted that really hit home at one point

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400hrs of working on something, for it to be yeeted out of existence is not easy to just let go ChibiCry , I'll try and get some gameplay in when I'm able to break away from WoW ChibiHappy

scenic crag
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Yeah I dont have any direct parallels but I've certainly got some trauma in life that hits the same type of notes and it's been a struggle to keep going

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So I feel ya

fallen axle
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I know you've been through the threads I've made here watching the bases progress 😁 it's a lot of fun with watching stuff expand so I can understand from your pov

scenic crag
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Yeah trying to keep the same thing going (or something similar) tends to really hurt (or prevent healing, in a way)

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Feel free to give me a shout if you post new pics or start a new thread, I'd love to pop in to see your builds when you feel like it

fallen axle
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For sure

muted pulsar
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Why don't you do a regular 1x playthrough of space age first

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the other planets and reaching the systems edge is a lot of fun

fallen axle
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I've never fully finished the game so maybe I should go do that