Hi, i was trying to set up my train stations in a way that trains circle around different ones and drop off ore to ones that needed more, i tried with decider combinators but all the trains refuse to move and just prefer to sleep at the stations and in the stackers instead.. i could really use some help on how do i do this properly, im dumb and circuits are still confusing af for me 
#Setting up train stations with circuits and combinators
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- Just wire directly and disable the station no combinator
- Your combinator has nothing connected to its output
dynamic limits will make a mess of things
i noticed that it wasn't connected and did connect it but it still stays in the same exact place
Combinators have an input and output side
i did it to other ones and they kinda work
dynamic limits are useful when it's unsafe for a train to be parked there indefinitely - ie when you have stations stacked in the same spot
Although ill say
Limiting stations with circuits is kinda gimmicky
do you plan on making all the ore pickups and ore dropoffs dynamic? or will some stay static?
would it be better to set the train limit manually? or just make multiple different stations with different names instead of the same ones?
same name for the same purpose
i planned to eventually make them all dynamic
static train limits should be set to how many trains can safely sit at that station
I do every unloading I add I add a train
Limit 1 on all stations
@left nimbus
for dynamic, you'll want to set it to how many trains can instantly (un)load when they show up
so set up a constant in combinator?
for what?
Why do you need a combinator?
Nothing we have said uses combinators
Higher limits is for higher throughput stations
Limit 1 can easily handle many systems
the issue is, where do the trains sit when all the limits are 0?
if you have all static limit dropoffs, and dynamic limit pickups, they can sit in dropoffs
I'll note
A train waiting full in a loading station isnt bad
they do sit at both dropoff and loading stations
thought they would arrive at the station and wait in a stacker but they get stuck
make those stations you want them to sit at be static
i was only messing with dynamic limits way back in 1.1 so i didn't have trains go to mines that weren't ready to give a full load
and so they wouldn't get stuck at a depleted mine
should it be still limited to 1 then?
static stations should be limited to how many trains you built the station to fit
if it fits 3, limit=3
if it fits 1, limit=1
don't overthink it
alright thats what i thought
yeah i might be making it more complicated than it is lmao
Loading and unloading station with circuits.
Image 1: Loading is top, unloading is bottom.
Image 2: Loading setup for train stop
Image 3: Unloading setup for train stop
Blueprint for Schmitt Trigger.
Vague Instructions included in the BP's display panels.
Image is schedule setup for the Bricks train group. I'm in process of adding an "empty train" stacker, so it's not 100% automated just yet, but it will also be an interrupt that fires if the train is less than full and has been kicked out of the unload by circuit condition and the loading stops are full/off.
thank you for this!!