I have decided to 'phase' my base. At first I want to work towards launching rockets so I can unlock space age tech using 10 science/s and an x amount of rocket parts per second. I want to plan it out until that point because I want to use a main bus for this phase and ending up with too little space for the bus will be very annoying. Thoughts about my target numbers? Also, should I use blue or green belts for my target bus size?
I remember from last playthrough I ran into issues of my rocket silos being starved because I didn't plan ahead correctly. After I have unlocked Vulcanus tech I want to move towards molten iron and such so I want my base to support me until that stage
#Targets for first Nauvis phase
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10 science per second before you even leave nauvis? terrible idea
vulcanus and fulgora techs will make your entire base worthless and obsolete the moment you get them, so all your time and effort before that will be wasted.
would 1/s be a better target? my plan is to fully re-do the base after I return to nauvis indeed, but i wasnt sure about any numbers
1/s is a more sensible goal, yeah. and i wouldn't bother with
, and maybe only a little
to get beacons and assembler mk3
just red, green, military and blue, then go to space asap
ok that makes sense. what about a good target rate for the rocket parts? nauvis will be the base that will construct the space ship parts aswell
I wanna mention that any combination of science before leaving for space is sensible
Phase 1: nauvis only.
Phase2: inner planets
Phase3: aquilo - starting dipping into leg. Quality and beaconed builds
Endgame: megabasing, sience messed in belts per pack, full legendary and so on
the planets will be noticeably easier to deal with if you have
and
at your side
and
are much easier to deal with if you have planet techs at your side
I think i did the purple and yellow on vulcanus last time, so I might do that again this time. But now that I think of it a consistent rocket parts/min will be more crucial for a smooth game experience compared to the science (and where it should or should not be produced). Consistent science will be dealt with after I went to the planets
the list below is what I came up with for the bus with the numbers in belts per item. some overshoot on iron and copper, but I think its not that bad.
SOLIDS:
Iron: 8
Copper: 12
Steel: 1
Coal: 2
Stone: 1
Stone brick: 1
Plastic: 2
Sulfur: 1
LDS: 1
Rocket fuel: 1
Green cir: 3
Red cir: 2
Blue cir: 1
LIQUIDS:
Water
Oil
Heavy oil
Light oil
Lubricant
Sulfuric acid
This is an unusual amount of planning
why do you need to math out how many lines of each material your bus would have by the end?
last time I didn't plan it out well and I ran into the issue that my bus wasn't wide enough and because of that I had to either spaghetti quite a bit (which ruins my fun) or accept the fact that the rocket silo wasn't getting enough rocket parts
and besides that I like theory crafting and seeing how my plan comes into action
Ok, theorycrafting for fun is perfectly valid, but I gotta point out that you can just add belts to your bus halfway through
like, it can just get wider as time goes on, nothing prevents or hinders that really
but then I won't be able to have a straight path along my bus that I can drive along without my tank destroying everything 😄 lol
the layout idea will be:
production - path - bus - path - production
if that makes sense to explain it like that
I think ill just go ahead with the list above , cant find anything that i might've missed
have fun!
Most of the benefits of a bus is that you don't need to plan it. Just build and slowly add to it as needed
But imo a well planned bus looks so pretty, almost like a CPU or smrh
Not sure how a planned bus looks much different than unplanned. All just parallel groups of belts
Because then I can determine the spacing between the bus and production better
I don't follow, surely the spacing doesn't change?
When you have production on both sides of the bus you can decide where the production should start when you know the width of the bus