#lol

1 messages · Page 1 of 1 (latest)

timid locust
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lol, this is heat mechanics from Cosmoteer!

wheat cloud
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I should try out the new cosmoteer update

timid locust
timid locust
wheat cloud
crystal hornet
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This looks awesome!

wheat cloud
drowsy merlin
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laser turrets should produce a lot of heat when you think about it engithink

wheat cloud
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They will likely get it

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They’d also probably one of the things that have the thermal system even on the surface

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Laser turrets will also probably be the first turret you get

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And then maybe a canon turret, or a combat robot deployer (though maybe I just do that for a spidertron)

drowsy merlin
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reskinning the collector to be a drone port would be cool 👀

wheat cloud
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That’s actually a sick idea

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Certainly not easy to do, but it’s going in the Wishlist

wheat cloud
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Spiders which deploy combat robots too, I feel would fit this high tech and threatening vibe

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Plus it uses combat robots which I think are a very cool but under-utilised feature in factorio

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When it comes to designing the actual buildings, weapons etc, I want to keep working in that super advanced, made by super intelligence style.

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The radiators I think are the prime example od the direction I want to go, (though. Hopefully as I get more practice I can make some more detailed models)

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But compared to the engineer, SELF builds fairly clean and angular designs

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I’ll try and do designs that use more truss structures without plating, since SELF wouldn’t care for asthetics, they’re pure function.

drowsy merlin
# wheat cloud

great new sprite, but the feather effect gets lost ingame

wheat cloud
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Exposed heat pipes and such, which isn’t too different from the engineer

wheat cloud
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It was initially meant for a 3x6 object but I ended up scaling it down to 1x5 because I liked how that felt in gameplay better

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But it’s hard to adjust the number of ridges retroactively without redoing the whole thing from scratch

drowsy merlin
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careful with that, it usually leads to weird looking sprites when zoomed in

wheat cloud
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Oh no I did fully rerender it at the correct size

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So no issues there

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The only reason I didn’t change the ridges was that it would require me to redo most of the model and I just don’t think it’s quite worth spending that much time on

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All models in making rn are basically less detailed prototypes of what I’d like to do finally

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It’s just, I don’t have all the skills id like to have when it comes to making them

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I think it’s more worthwhile I make more, simpler models quickly, to build up my skills and then I can go back over when the mod is closer to completion

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Simpler sprites also provide me the benifit of being easier to adjust if I decide to resize the building or something

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TLDR; I’m preparing for this mod to take a long ass time to finish

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And that’s okay

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Working on it has been really fun