#idle aquilo ship
1 messages · Page 1 of 1 (latest)
It would probably be a better idea to setup reprocessing
as asked, have your aquilo stop done condition include a condition for ammo being low
if the next stop isn't normally ammo, add an interrupt to check for low ammo (AND at aquilo) to go to where you want for rockets
easier to just make rockets in aquilo orbit - it gives you a ton of resources to work with
ice chunks process twice as fast - including for rerolling into other chunks
ye im making them in orbit but when its not moving, its using up a bunch of rockets
and not enough carbon is coming in for reprocessing
thats what i meant
im making the rockets on the trips
i just dont know how to make it go back and forth
type shi
if its possible can we hop on vc so you can show me
are you using rockets on just the large asteroids or all?
and explosive vs normal?
and do you have enough research for less rocket usage?
i dont think so
whats it called
but the problem is that its using up rockets while the production cant keep up
since carbon slows down when the ship stops
rocket consumption also goes down when the ship stops
and yes, the problem is that it's using up too many rockets and can't keep up
one way to fix that is use less rockets to let production keep up
less rockets per asteroid = less rockets used
are you saying i should use the explosive rockets ?
if dealing with extremely dense asteroids it can help
i rather just send the rocket to the planet so, while on the path, it can get more rockets
unless explosives are way better
but i dont want to move things around on my platform
normal rockets are fine for normal settings
so how do i send the platform on the path
cuz its sitting idle and using up all the resources for rockets
ideally get rockets to 1 shot the big asteroids, but 2 shot is a bit more realistic until much later
set the station exit condition
idk how to do that
circuits is harder by far
i try to minimize the use of circuits
or with conditions
but i dont know how to do this
basic stuff
so you know how to add a train schedule to a train?
its on the belts
i dont know how to read from belts and make the platform move accordingly
attach a wire from the belt to the hub
select the belt, select read all contents
ya
can we vc ?
in your stop condition, put
OR
circuit(rocket < N)
in another call
you can post pictures as you go though
where
oh
this ?
you set it on fulgora
are you using rockets on fulgora?
i thought you had issues above aquilo
what
aquilo
on the aquilo -> fulgora path and vise versa
you know what i mean
i just want the ship to go back and forth
so i just set the number and im good ?
where do i put it
when you want to leave aquilo goes in the aquilo section
go to <planet> and sit there until
<conditions> have been met
what
(?)
you have three planet stops
aquilo, nauvis, fulgora
you put it on fulgora
you wanted it on aquilo
your aquilo leave condition is checking that ammo exists
"ship has ammo" -> "leave aquilo"
yeah the number is off but im just seeing if everything is in the right spot
yes, but i would put the "ship has plenty of ammo" right before aquilo, at nauvis
unless you have better passive chunks at fulgora and want to use those
instead of letting it craft while flying
what do you mean by this
this is what i have now
if it has 500 rockets at fulgora hopefully it still has 500 rockets at nauvis
when is it important to have 500 rockets by?
crazy stuff happens in space
Design the ship to run 100% of the time. So much more reliable.
how do i do that
By making sufficient ammo production to keep them running.