#it breaks down to 4 conditions for each

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dry ridge
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i suspect i fucked up the conditions for continuing crafting

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its switching after 2 crafts immediately despite having the materials to continue to do so

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is this insufficient to force it to latch onto this current recipe?

ivory bison
# dry ridge

You need to pay attention to the [R] and [G] in the conditions

dry ridge
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if i want it to keep working as long as there is >= 2 crafts of material available in chest,inserter,EMP combined

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i suppose W=1 is not necessary at all? but it gets iffy because ideally i want it to use up all crafts that is multiple of 2 before defaulting back to next recipe

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so if it currently at 1 craft but has 2 craft left, i only want it to craft 1 more time, not twice

ivory bison
dry ridge
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ah ya i was wondering why it missing in mine

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did your linked BP miss out on legendary recipe conditions

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had to make my own but not sure if it was wrong

ivory bison
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it didn't have legendary

dry ridge
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ok

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i just remembered, no legendary anyway

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you want q4/q5 prod3s for legendary

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and it doesnt fit with q5 qual3s in the greenchips

dry ridge
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@ivory bison need your help again for a recipe switcher for a much simpler steel chest upcycler

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base quality of incoming steel is always common, but i want the steel recipe to switch to the other qualities after it has processed all the available commons

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but would prefer for it to cycle sequentially common > uncommon > rare > epic > legendary > back to common

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instead of some dynamic quantity thats available in chest, if that makes sense?

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what are the conditions i need to set up for each quality level? I guess the first one is obvious enough, default is common steel chest recipe

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it'll keep doin so until uncommons build up to e.g. 5000, or 8000, or whatever. then it will just process all 8000 until it goes to <8

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how to get it to latch for that whole 8000 uncommon steel, before switching to rare?

ivory bison
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add a condition to the trigger conditions for uncommon+ that common chest [g] = 101 so that it won't trigger while crafting another quality

dry ridge
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Ah

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What happens after, say, uncommon steel gets completely used up and i want it to now switch to rare steel chest regardless of current composition of common, uncommon, and rare steel in the buffer chest?

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Trigger condition common chest[g]=101, uncommon chest[g] =201 (checks current craft recipe is uncommon), uncommon steel[R] =< 8, EACH[G]=rare chest? Is that it?

dry ridge
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Hmm the set of conditions is more complicated than i thought

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Take for egthis particular substation setup, there's two situation where the production stalls, one is the non-common components clogged the entire chest, two is the non-common substation chest just two tiles north of it is full

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that's usually my cue to switch recipe manually