#Stellaris

1 messages · Page 1 of 1 (latest)

fossil forum
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do you think the dlcs are worth?

sage scroll
sweet jungle
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and orbital rings :3

solid jasper
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🥹

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wait no everyones leaving the league

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bro

sweet jungle
solid jasper
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ah a bunch of people they hate joined

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problem: theyre the strongest empire in the galaxy

sage scroll
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I hate how finnicky federations are in Stellaris. I wish they'd just rework them.

sweet jungle
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It also tends to spiral

solid jasper
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its the League of Non Aligned Powers too

sweet jungle
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Someone joining causes a dip in cohesion,
And someone leaving also causes a dip in cohesion.

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Kinda like with diplomatic agreements, losing one can cause the federation to look bad and cause more people to quit, which causes more quitters, and suddenly it's gone.

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it's a bit
dumb

sage scroll
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You can set them to automatically develop and manage themselves.

sweet jungle
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(And of course there are now diplomatic maluses for having broken up a federation, so they don't want to speak to you anymore either)

sage scroll
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You press the button and it does it shoob

sage scroll
sweet jungle
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I think if you click on the Sectors button you can allocate resources from your treasury to a "sector fund" that the AI governor will use in pursuit of whatever goal you set.

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Usually that goal is just "build stuff that matches the planetary designation"

sage scroll
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Probably build cities and amenities, maybe food.

solid jasper
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Is a fleet with strength 2n stronger than two fleets with strength n combined?

sage scroll
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In raw ship strength numbers, they're equal.

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Provided the targeting algorithm doesn't fuck up.

solid jasper
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Oh it’s my like 180-200k fleet stack v a 167k AE home station and a colossus

old magnet
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smaller ships usually also need to go closer to engage and arrive to engage faster compared to larger ships because of smaller weapons, so it'll take hits first

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carriers and other ships with extreme engagement range can often smear out enemy fleets with varying composition and lets you engage the faster ships first (usually the smaller ones)

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or if you have good ballistic tech, autocannons

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good tracking compared to other L weapons, so it can counter corvette evasion. fast rate of fire and lower damage for less wasted overkill damage

sweet jungle
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also, as weapons tech increases, corvettes and eventually even destroyers run the risk of just getting killed in a single shot. Can't disengage from that.

sage scroll
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Iirc you can turn off disengagement, can't you?

old magnet
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there are admiral traits that decreases disengagement chance. never heard of it being able to be turned off entirely

sweet jungle
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one of the War Doctrine policies removes(?) disengagement chance and increases fire rate, "No Retreat". But that takes one of the unity trees to gain access. And the flip side, of course, is that while you do more damage and ships will fight to their last, any losses are total and getting into a bad engagement results in the unconditional loss of your fleet, unless it survives long enough to manually engage a Emergency FTL, which can also incur losses.

solid jasper
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Does this mean a 20 battleship doom stack is superior to my 5/10/20/40 battleship/cruiser/etc build?

solid jasper
sage scroll
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Let them get killed while my bigger ships move into range.

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No idea if it actually works though, not the least because I haven't played the game in 2 years.

solid jasper
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So maybe 15/40 then

sweet jungle
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I had assumed that's what they were asking about.

solid jasper
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I see
I’m up against an AE; what would you put in

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One AE has been attrit down to 400k and the other is still at like 1M but is passive enough for now

sweet jungle
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Nothing impact's an enemy's ability to retreat, except for emergency FTL inhibitors like starbase modules and... cosmic storms? One of those system weather modifiers

solid jasper
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Black holes

solid jasper
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this is my cruiser and my battleship for reference

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holy shit nvm the AEs are at 2M each

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anyway yeah ship design tips appreciated 🙂

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and uhh for bonus points here's the juggernaut

solid jasper
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how is this then

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and tweaked jug

solid jasper
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The cruiser actually probably wants an artillery comp

solid jasper
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@karmic bluff @sweet jungle are both these designs good?

solid jasper
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Yes and yes

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It was the longest ranged thing I had

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same reason the kinetic artillery is on the battleship

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ok swapped out a kinetic battery on the battleship for a plasma cannon for some armour damage and switched to disruptors on the juggernaut

solid jasper
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Gonna try and lure them into a neutron star system; do I want plasma cannons on all the defense platforms?

solid jasper
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Ok as long as I don’t get a 1.5M stack dropped on me I think I can survive, albeit badly

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My fleets get roughed up but I’m using it as an excuse to switch to the new fleet designs

solid jasper
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wait no its not the unbidden

solid jasper
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When do I unlock the AE ability to pull ten trillion fleets out from the back of the sofa

solid jasper
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I can contain one AE I think but not kill it yet; don’t think I can kill the other either