#pelagos mechanics feedback

1 messages · Page 1 of 1 (latest)

floral egret
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Hi
I've added factoriopedia entries for most important things not too long ago

aside this 3 things. What needs more to be better explained in your opinion?

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cargo ships has it's own guide page but i could throw it to be packed with planet if that would help

soft root
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The excavator wasn’t making sense but you can probably just wrap in any existing explanation from the mod. The cargo ship and excavator come from a separate mod right?

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I probably just didn’t update

floral egret
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excavator is a bit tricky

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i added this page for excavator but it was a while ago

floral egret
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let me know if everything is fine

floral egret
floral egret
# floral egret

but i think factoriopedia explanation should cover everything tricky about it

soft root
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I’ll take a look tonight and yeah it was the assembler only recipe that tripped me up I figured it out a couple days ago

floral egret
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Excavator is the first thing that got it's factoriopedia gude few days ago.
If you have any issue check for update, or just DM me 😅

like in case of excavator. It's fun mechanic but I don't expect people to guess how it works. Just did not add any guide in time (with first mod release)

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Version: 0.1.0
Date: 2025-08-28
  Changes:
    - added new resource activated carbon to tie calciner stronger with planet progression
    - added new recipe for steel that utilizes active carbon
    - added tips and tricks for Excavator
    - updated tech tree.
    - reduced island sizes
    - reduced wood from harvesting coconut palms 4 -> 3
    - reduced solar power and moved pelagos to the same orbit as gleba
    - reduced propability to get coconut seed 
---------------------------------------------------------------------------------------------------
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this is update that added excavator guide

soft root
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Sorry it took me a while to get back to this I've just been dealing with work and life stuff.

Anyhow the important stuff. I'm up to the science and still working on the map

The techs are pretty solid that you gain from it. I would heavily emphasize that the island size seems rather small and I don't see anything that would be lost from making the starting and other islands larger. if the intent is to make landfill I would make the spoilage landfill and the option to turn husks into spoilage unlockable before science. the land size was challenging but being able to make land faster would ease that learning curve. I'd toy with the idea of a small stone patch to get users started on thinking about landfill.

so overall the updates to the explanations was very helpful and the primary issue I see is either the starting land limiting infrastructure especially with the agri towers taking up alot.

I'd suggest either make it easier to do landfill and lean players to that or give a bigger starting size not full of ores.

the fluid out on the ocean seems fine as a final step going on the idea of making ports

the fish seem like a missed opportunity I would try to get a pelagos variant of the fishing tower mod working. That seems to be tied to Maraxsis but could be useful

Its a nice planet and has a lot of potential I think it could rise up the ranks by introducing some more elements but I leave that to you

floral egret
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The intention was to get science pack first and then take improvised landfill and productivty
you can also put productivity module to get more stone with excavator or use mining productivity research.
Landfill generally should be problem here but I designed recipe chain in the way that it's only needed for expanding base
i can make improvised landfill recipe cheeper in stone if that helps?

some players asked for even harder restriction on landfill to make it harder to turn ship planet into another train cityblock

you can get fish from the ocean with inserter, or with fish breeding. Fish breeding is prerequisite to this planet.
I know about fishing tower but it works differently than using regular vanilla fish. I wanted to go with vanilla fish because it's basicly unused in game

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also i am not sure on which version you played

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but if you liked technology you might want to check this one

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about ore patches

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i will make smaller patches on starting island

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and i will check generation with a bit bigger islands

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@soft root have you managed to get to improvised landfill?

soft root
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not yet I need to get the fluid for the science and ship it off

floral egret
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this recipe is intended to help with landfill pain

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it is made in biochamber

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so it's +50% prod

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and less stone

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to be honest more people complained about power generation

soft root
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yeah I took a look at it I agree with the concept I just had the opinion it should come before the science to help set up infrastructure

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the power generation doesn't seem too bad to me given the available fuel and coconut husks. I like the husks can become coal so that seems fair

floral egret
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these 2 things will be added togeather tomorrow

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all liquid fuels can be barreled and they will be used as a fuel in ships

floral egret
# floral egret

rocket fuel is removed
you connect pipe with ethanol directly

soft root
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that is cool

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definitely an opportunity to use a wooden or husk made barrel

floral egret
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wood was intended for carbon and spoilage

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also have you used this?

soft root
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yeah just seems like it would fit the style of an island with the sealant available

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I have not used that recipe but it is interesting

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I made some excess metals out of the beginner patches but removed the infrastructure to grow more coconuts

floral egret
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yea
that's intended pain

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the idea is that you setup different islands to do different things

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and palms don't have artificial soil

soft root
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yeah I got that feeling and its a solid plan. the islands seemed a bit small or maybe I was just unlucky

floral egret
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i was tinkering with generation

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when updating so you may be unlucky a bit

soft root
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yeah I've looked at the generation setups used in other planets doesn't look easy

floral egret
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also I scraped coconut oil engine and express belt recipe

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for this

floral egret
# floral egret

in theory this set of machines should allow to build simple infrastructure without power generation

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so you can just ship fuel into outposts

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this is current generation

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you have something similar or worse?

soft root
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yeah mine I got quite a few of the smalls

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The lube unification makes sense

floral egret
soft root
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seems roughly equal so I guess its just a bit small for my taste

floral egret
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i will make more land a bit in next version

soft root
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sounds good and its appreciated

floral egret
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you have version with diesel drill?

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i added this not long ago

soft root
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yeah I updated a couple days ago I have it

floral egret
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have you tried it?

soft root
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not yet I will toss it on

floral egret
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thanks for feedback

soft root
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was a little confused by it using coconut oil

floral egret
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i am tinkering with generation and i have something like this

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less little islands

floral egret
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but it is first fuel you can make

soft root
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those islands look a lot better even getting ones with curves makes the idea of landfilling the inbetweens less intimidating

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yeah I figured the fuel is a curve but I like the idea of pure coconut oil power lol

floral egret
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oh

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and i will add wooden platform

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and some kind of wooden ship

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to make it harder to softlock before getting ship

soft root
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what a wooden platform on the water?

floral egret
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yea

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you can't place heavy machine on it