#Speaking of which...
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that description scared me for a second ๐
whats so scary lol
because i tend to be the circuit network events guy, but these are a different breed of circuit network events
yeah they're something else i've cooked up because there was no good solution
I do plan on adding some events of a different variety that use your circuit network shenanegins but thats a later problem
anyways let me know if you have any issues. its pretty sound, shouldnt be any issues
I shall!
Acknowledged ๐
Won't work for me, i think. A platform isn't a player 
Right, but it sounds like script tie-ins are planned
just wanted to put it on your radar ๐
It works if the user is the one placing wires
I meant "non-player" as in robots or scripts or platforms building networks
"player" here just means the user directly interacting
Aaaah, gotchya
(Also because it may have been too subtle, the use of the word "radar" above was intended as a double entendre which now that I have explained it should be at least 20% funnier, give or take 120%.)
I got it lol
It just looks for interactions that create networks, not necessarially watching the entities of those networks
i am now known as clippy man
i take this to be the same as magic man. but different.
@raven oak @young wraith finally got round to working on this again. the list of things i'm adding this event to right now:
- script revive/place/destroy/clone
- platform build/destroy
- robot build/destroy
- entity destruction (biters, asteroids, etc)
things i'm skipping because they'd be absurdly hard at a glance:
- anything not previously mentioned dealing with ghosts
- pre events for robot/script/platform actions
- radars? some jank there because the hidden radar connections are technically wires, might cause issues depending on what you want to do
anything i'm missing? want me to look into anything i'm skipping for now?
I am not sure, but I will thing on it. Is there anything for asteroid spawning?
.... i think you're looking for the wrong mod
this was for the circuit network connections
wires getting added and removed and such
oh wow
yep, that's what I get for replying on mobile
sorry, smoth of brain
Will mention it if I think of anything. ๐
:P
well heck, i have a thought that you may have already done
or is maybe already a thing
Is it possible to, when making a circuit connection, figure out what to entities are being connected and disallow connecting them?
I see that the two entities can be seen
Hmmmmm can you explain more?
Like, preventing belts from connecting to anything? Or preventing belts from connecting directly to inserters? Or something more specific like preventing two specific entities from connecting?
The last
So like, if I wanted to make a new Assembler A and a new Assembler B, and for (my crazy ideas) I ONLY wanted to be able to make circuit connections between them, and NOTHING ELSE (that is, prevent circuit connections to Inserters, Combinators, etc. -- everything), would that be feasible?