#Speaking of which...

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tacit prairie
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@young wraith

stiff panther
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that description scared me for a second ๐Ÿ˜†

tacit prairie
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whats so scary lol

stiff panther
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because i tend to be the circuit network events guy, but these are a different breed of circuit network events

tacit prairie
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yeah they're something else i've cooked up because there was no good solution

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I do plan on adding some events of a different variety that use your circuit network shenanegins but thats a later problem

young wraith
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Oooooo

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That is lovely

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(Also nice clippy pfp)

tacit prairie
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:D

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Clippy just wants to help

young wraith
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He doesn't want your info or to train ais on your content

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@raven oak

tacit prairie
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anyways let me know if you have any issues. its pretty sound, shouldnt be any issues

young wraith
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I shall!

tacit prairie
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and a rather neat implementation if i do say so

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im happy with how it turned out

raven oak
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Won't work for me, i think. A platform isn't a player trianglepupper

young wraith
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Right, but it sounds like script tie-ins are planned

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just wanted to put it on your radar ๐Ÿ™‚

tacit prairie
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It works if the user is the one placing wires

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I meant "non-player" as in robots or scripts or platforms building networks

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"player" here just means the user directly interacting

young wraith
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Aaaah, gotchya

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(Also because it may have been too subtle, the use of the word "radar" above was intended as a double entendre which now that I have explained it should be at least 20% funnier, give or take 120%.)

tacit prairie
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I got it lol

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It just looks for interactions that create networks, not necessarially watching the entities of those networks

tacit prairie
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i am now known as clippy man

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i take this to be the same as magic man. but different.

tacit prairie
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@raven oak @young wraith finally got round to working on this again. the list of things i'm adding this event to right now:

  • script revive/place/destroy/clone
  • platform build/destroy
  • robot build/destroy
  • entity destruction (biters, asteroids, etc)

things i'm skipping because they'd be absurdly hard at a glance:

  • anything not previously mentioned dealing with ghosts
  • pre events for robot/script/platform actions
  • radars? some jank there because the hidden radar connections are technically wires, might cause issues depending on what you want to do
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anything i'm missing? want me to look into anything i'm skipping for now?

young wraith
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I am not sure, but I will thing on it. Is there anything for asteroid spawning?

tacit prairie
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.... i think you're looking for the wrong mod

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this was for the circuit network connections

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wires getting added and removed and such

tacit prairie
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huh, one rather simple function and it's done

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time for destruction events

young wraith
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oh wow

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yep, that's what I get for replying on mobile

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sorry, smoth of brain

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Will mention it if I think of anything. ๐Ÿ™‚

tacit prairie
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:P

young wraith
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well heck, i have a thought that you may have already done

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or is maybe already a thing

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Is it possible to, when making a circuit connection, figure out what to entities are being connected and disallow connecting them?

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I see that the two entities can be seen

tacit prairie
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Hmmmmm can you explain more?

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Like, preventing belts from connecting to anything? Or preventing belts from connecting directly to inserters? Or something more specific like preventing two specific entities from connecting?

young wraith
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The last

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So like, if I wanted to make a new Assembler A and a new Assembler B, and for (my crazy ideas) I ONLY wanted to be able to make circuit connections between them, and NOTHING ELSE (that is, prevent circuit connections to Inserters, Combinators, etc. -- everything), would that be feasible?

tacit prairie
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Oh totally

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Just look at the connections and delete it if its not allowed