#I'm having trouble figuring out how to use train stops

1 messages · Page 1 of 1 (latest)

potent gust
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I have a long transport line connecting my coal and stone to my regular base with a train line. However I have 0 clue on how to get the trains to wait for one another, so they don't collide. It looks like this, any help would be very appreciated.

zealous root
sacred linden
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well, id do a second railway like on second picture, otherwise you can make it work with the current setup if you're ok them waiting each other to pass the long line

potent gust
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i dont mind waiting but i have no clue on how to use the rail signals

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when i try they either stop working or collide

potent gust
zealous root
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like this on the intersection

potent gust
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yep

zealous root
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this will seperate your grid into three blocks: the top, the right, and the left

potent gust
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okay ill try oit

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thanks

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also are those all rail signals or are there signal chains there aswell

mighty falcon
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cant recommend ever using paired rail signals

late hearth
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Ill note on a system as basic as this rail signals are fine
But I'd recommend getting in the habit of if it's a bidi track only using paired chains

potent gust
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thanks though

sacred linden
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bidirectional rails i assume---
the first option i suggested was = you have basically 2 rails usually parallel to each other for both directions, either west-east or north-south

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its like a main bus, then you can branch off one path to ore patches

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or u can branch off two too...

late hearth
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You're using bidirectional rails

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The person suggested paired rail signals, and while thats fine for simple networks it WILL cause problems later and we call paired rail signals deadlock signals for a reason

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Paired chain has no downside unless you're doing really complicated shit 99% of players won't do, and won't deadlock

potent gust
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okay

rose raven
potent gust
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thanks

zealous root
potent gust
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yea but im not planning on for a while

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thanks guys

kindred plaza