#20 pre fabricated ruins for the ruins

1 messages · Page 1 of 1 (latest)

normal horizon
simple silo
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So these will spawn randomly on Nauvis for free resources? Cool

grand plume
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Destroying those should spawn group of bitters :p

normal horizon
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currently you cant destroy them only mine them for resources, they are technically containers and will also have items in, I'm having weird behaviour with some not wanting to spawn with items if I set the items as random quantity but I can do it via mining result in these cases, I cant figure out why its occurring. I have also removed cliffs due to orientation problems when spawned.

wet blaze
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They're so pretty!
wondering, I suppose the walls are not part of it, correct?
Also, are they supposed to connect to each other, in an harmonious way, or they appear far from each other?

normal horizon
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yeah the walls were a guide for me to stay in a 32x32 bounds

normal horizon
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this mod will also exclude the other base planets

local function add_excluded_surfaces()
  remote.call("AbandonedRuins", "exclude_surface", "vulcanus")
  remote.call("AbandonedRuins", "exclude_surface", "gleba")
  remote.call("AbandonedRuins", "exclude_surface", "fulgora")
  remote.call("AbandonedRuins", "exclude_surface", "aquilo")
end
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they should only spawn on nauvis

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Honktown suggested forking the ruins mod to change the spawning to surface specific, I like this idea as it would give more control of the spawning but its a bit much for me atm

normal horizon
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im working on medium ruins atm

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ive done small ones