#[GLEBA] help deciding between 2 blueprints

1 messages · Page 1 of 1 (latest)

compact violet
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As the title says, i've ended up with 2 blueprints for my gleba factory
help me with the comparison -- how is my current bp "my gleba" better than one or multiple of the smaller ones (a k a : what are the advantages ) . Ideally, a fully detailed pros and cons for each of the 2 blueprints, so i can decide which one to keep, and which one to remove-or just to know if it's worth it to keep my current one. Currently being fed by one yumako farm and one jellynut farm (top and bottom in-out belts) .

the modded items are a chest that can sell items, a tall 2x2 repair tower, and thrower inserters that yeet items 25 tiles away into whatever it lands on/into

plans for expansion/adding to the factory : making quality heating towers + biochambers , using ( Fulgora ) recyclers [ probably via provider+requester chests ]

-- you can ignore whatever comes from the iron/copper ore chests, that's not important. i only care about the things using spoilable items
-- last pic is where the factory stands in relation to the yumako/jellynut+seeds in-out belts, and the rocket silo/cargo landing bay
-- attached both blueprints
-- this feels like an email , i know trianglepupper

thin ibex
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the second as its bigger

compact violet
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well, duh, by why exactly? and is it still better than 2 or 3 of the smaller ones ? and keep in mind the smaller ones have more potential for beacon buffs, so maybe they would fare better with more modules being added, or scale better overall. not sure how scalable is my current big base

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i can see myself building a lot of things here

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and some or most of the research needs astronomical amounts of the agricultural science

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5k or more, and that's without considering infinite researches

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but. because of the agri gleba science being spoilable, i have reasons to want to make this something like my main research planet, making all the nauvis science

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maybe even making most items, and sending them to the rocket silo

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and i do want to know if there'll be troubles with the small one, with insering directly from biochamber to biochamber and not being able to feed all machines, vs the method for the big one - belting it out and taking nutrients in order from it

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the big base bp also has 10 biochambers each for mash, jelly and bioflux production, so a lot of ''dakka'', but maybe even that will fail to feed everything , vs the small bp, which you could say it's a lot more adjustable in throughput per machine because beacons

leaden swallow
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DI is superior. assuming it works, go with that one

compact violet
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DI?

leaden swallow
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Direct insertion

compact violet
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forgot to attach the bp files. got them now

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i also feel like the small one, the DI one, is more spoil-proof. because nutrients and everything else travels much less

leaden swallow
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It's the late game strategy to increase UPS, but DI builds also look more organic than straight production stacks.
For Gleba however the short distances are what makes it good, as it really helps reducing spoilage.

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That being said, I only use it for Bioflux iirc. trianglepupper

compact violet
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aha, so maybe i should go with that one. as for ups, that's pc performance , rght? or throughput limiting, somehow..? not familiar with UPS and what it really means

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i do want to increase production and consumption on leba, but idk how much can i do before i run into thet UPS limit

leaden swallow
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Yes, "updates per second". 60 is what the game runs at. If your PC cannot keep up, UPS goes down and game runs slower.
It's not something you should optimise for until you drop below 60 UPS though.

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Nutrient freshness doesn't matter for any recipe btw. Penta eggs are always 100% fresh, and every other recipe uses it as fuel only.

compact violet
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i have no idea what my ups is ChibiHappy

leaden swallow
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so safe to belt it

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probably 60

compact violet
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i'd also think my big basedesign is better at power making. it can burn bioflux, while the smaller DI one can't

leaden swallow
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uh, Bioflux doesn't burn
have to put it in a box to rot

compact violet
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and bioflux is probably the best for that machine, the heat tower

leaden swallow
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or turn it into nutrients and let them rot (higher fuel value)

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or recycle those nutrients in spoilage (even higher fuel value)

compact violet
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just one inserter can fix that, though xDD

leaden swallow
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most important Gleba advise is to never have spoilables sitting on belts (i.e. loops or stopped belts)
spoilables are best utilised when moving from tree to heating tower uninterrupted. biochambers take what they need. what they don't need, gets incinerated

compact violet
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i went for looped belts for the big one, which is my 2nd attempt/design

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and i made sure bioflux and eggs have dedicated heat tower burners

leaden swallow
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heaters have such high consumption, dedicated towers are not really needed. hard to saturate them with organics

compact violet
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if i want to prioritize them for better fuel power, for example. but knowing now bioflux can't be burned...oof

leaden swallow
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turn it into nutrients, that's a fast recipe

compact violet
leaden swallow
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lol, no

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bioflux spoils in 120 min, nutrients in 5 min

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My Gleba base does 30 spm and has 4. only 2 of them are running

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and that only because trees are constantly producing and all that mash/jelly needs to go somewhere

compact violet
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my options are these for power making, minus wood, coal, carbon,mash,jelly and nuclear for...reasons . dunno if i'll even need that much power, but i plan to use not just biochambers for the full, extended factory

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i could make the nutrient belt(s) end up into the heating towers

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or add a recycler machine to turn bioflux into nutrients

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what do you think/recommend?

leaden swallow
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Glebas primary power source is burning organics. Secondary power source is burning rocket fuel.

compact violet
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also, i don't have recyclers unlocked yet, but fulgora is my next planet i go to

leaden swallow
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Don't need to imporant green rocks when you can easily make 500 °C steam.

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Don't need recyclers. Just let nutrients rot.

compact violet
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oh

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that makes it easier then. so i just let my nutrient belt end up joining the spoilage one?

leaden swallow
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I'd put excess nutrients in a box and take out spoilage from there. (use a filter on the outserter)

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mixing burnables and non-burnables is going to cause problems

compact violet
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isn't one burner enough to fully eat through the combined nutrient+spoilage belt?

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i see a spot next to the roboport to put the hest for nutrients, and then belt out and join the spoilage belt . or keep it lower cost/power demand by keeping everything the same

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i'm marking this down as answered , but feel free to add any other pro/cons for one design vs the other ( big vs small - )

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many thanks for the help, btw. that tip of bioflux not being burnable is a huge life saver

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time to redesign a little the small bp

leaden swallow
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You'd have to do the math on it yourself, it's been a while and I don't remember.

compact violet
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the small bp is almost exactly half the size as the big one, btw. so i can fit 2 of them in the space the big one would take. and the big one isn't very ''spammable''

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i'm keeping the small bp, and fate will decide if it was good or not to forgo the chest

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i had one missing inserter in the bp, too