#Thanks to @CyberCider for suggesting the

1 messages · Page 1 of 1 (latest)

royal pilot
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It might be interesting to play up the space limitation a bit more and allow only thin slivers of platformable water to the additional islands at first, needing to wait until foundation(?) before having enough space to scale up further

hoary saffron
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Anchors or timberborn style platforms could be an idea

royal pilot
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How would that work?

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I haven't played timberborn.

sacred geyser
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I don't understand either

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and I have played timberborn

lucid dust
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perhaps you can only place ice platforms over brash ice

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that way you don't have to invent a new tile, and it already looks like it just needs a little help to support stuff

upper pagoda
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Have you thought about maybe adding a way to produce resources on aquilo after getting cryo tech? Like maybe being able to seperate iron/copper impurities from the ammonia solution?

royal pilot
royal pilot
lucid dust
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how were you going to get the "thin slivers of platformable water" without worldgen?

royal pilot
lucid dust
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If the resource patches are at known angles from the center, you could do it like that

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i've found a lot of worldgen tasks are a lot easier in polar coordinates

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for example I have rough edges for my moons that don't have little floaty bits, by doing perlin noise across the angle

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(Technically I still do perlin noise in cartesian coordinates at polar2cart(1, theta), because factorio has Opinions on what is a constant in worldgen. but i'm sure you know this. i'm just malding)

royal pilot
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Nice to see someone else doing coordinate transformations for worldgen 🙂

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for Hard Aquilo I agree, fixing the angle of islands seems the simplest way to implement this

lucid dust
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Viate (the moon) is the first new area you see in my mod, so i wanted it to not feel like "just another planet". which is why the ores spawn in custom ways

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regolith spawns around meteorites, ice spawns at the edges of maria