#Can somebody help or explain rail signals and rail chain signals.

1 messages · Page 1 of 1 (latest)

hasty saffron
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Im not new at the game but i literally CANT undertand those train signals could anybody help me please.

wanton rock
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Overall the basics is rail signal is 'if the next block is clear continue through'

hasty saffron
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btw i could invite smbd to my world to check the place i need them

wanton rock
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Chain is 'if the path all the way to the next signal or to it's destination is clear go through'

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There's LITERALLY not a simpler way to describe them

hasty saffron
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i nead 2 trains in the same spot and everything i try don't work cry

wanton rock
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Why don't you show us what you're working with

hasty saffron
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hold on

hasty saffron
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a train comes from the top and another from the bottom intersection

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i want them to not ram each other and to stop in the same spot

tiny zenith
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signals separate tracks into blocks. those are the colored lines which appear on rails when you hold a signal in hand.

if there's a train in the block ahead of the signal, then the signal is red

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you have only 2 blocks in that screenshot, and each block has a train in it, so the signals are red and neither train will move

hasty saffron
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yeah and i kinda nead them to move

tiny zenith
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you need to add a couple of rail signals along the path, to add more blocks

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in general, along regular rails with no intersections or crossings, you should put rail_signal every train-length or so

wanton rock
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Every block can only contain 1 train no matter what

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Manually driving can break this, but I wouldn't recommend manually driving trains around

hasty saffron
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i tried smth and it may be working

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its goofy spam of chains but it seems to be working

wanton rock
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You only need chains if there's somewhere you NEVER want a train to stop

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Example. Across an intersection

hasty saffron
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nope

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broke

wanton rock
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Can you show us?

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Just 'broke' doesn't say anything

hasty saffron
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they both just stopped and i had to remove some signals to start them moving

wanton rock
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Again
Can you SHOW us

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An image speaks a thousand words

hasty saffron
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the problem is i deleted the signals

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no pic

wanton rock
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You can replace them then screenshot it

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And we can say what the issue is

hasty saffron
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the issue is i cant undertand it

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my firend hopped on and hes just browsing the wiki

wanton rock
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. . .
Why do you think I want you to show it?

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So we can explain it

hasty saffron
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here

wanton rock
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Adding signals wouldn't deadlock that

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In fact those chains should be rail signals

hasty saffron
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tried it

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same problem

jade swift
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yeah you need rail signals for chain signals to work.

wanton rock
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Are those your ONLY two signals?

wanton rock
hasty saffron
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yes

wanton rock
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There's your problem

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Not signal types

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Each train is in the block the other one wants to go into

hasty saffron
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how could i fix that

wanton rock
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More signals

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I'd recommend making each station its own segregated block at the bare minimum

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Each block can only contain 1 train

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If you have 2 blocks and 2 trains there's no way for the trains to leave their blocks

jade swift
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Do you have 1 or 2 directional Rail?

hasty saffron
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idk what that is

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Trains are cancer to me

jade swift
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looking at the map you seem to have some 2 directional pieces. Where there is only 1 Rail for Both directions.

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Correct me if I'm wrong. It looks like you have 2 Oil Outposts. each with its dedicated Train. going to a central Oil Drop off for the refinery.

hasty saffron
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ye

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correct

jade swift
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Ok, I would need a Bigger Screenshot of the central drop of, with both of the junctions included. to draw in a working setup. Otherwise I'll be open to explain it ingame.

hasty saffron
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thx let me send you a picture

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i dont nead to change the train station names bc in all of them there is only 1 train

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so ez to understand

jade swift
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before I start. Do you have problems differentiating certain colors?

hasty saffron
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im not color blind

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btw thx for your help

swift spindle
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just wanna mention that the wiki has some nice pictures explaining the train signals: https://wiki.factorio.com/Tutorial:Train_signals maybe it can help you understand this better. Also check out the in-game tutorials for train signals (you can access them via the button above the minimap)

hasty saffron
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thx

jade swift
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Red is Rail Signal, Blue is Chain Signal. Without any other Signals at the fueling station the Red/Blue Signals can be Rail Signals. I would recommend Chain Signals to future proof it. Top can be done the same as bottom, but you didn't give me enough space. Well guess what you now have 2 options to do it ;)

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Trains should wait outside of the loop until the station is free again. Meaning the other Train has left the loop. This should be the bare minimum Setup.

hasty saffron
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thx

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ima try it out soon but i nead to do smth soon

hasty saffron
jade swift
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did you have a Train limit of 1 set?

hasty saffron
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nope

jade swift
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than it is only luck.

hasty saffron
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one just has a lot of oil and the other has a small ammount

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bc one carries 9 pump jack the other only 2 failing oens

jade swift
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running good for 1-2h and then it will be an headache again.

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but thinking of it setting the Train limit of he Refinery Station to 1 should fix all your problems too.

hasty saffron
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same happened with my iron

jade swift
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no signals needed.

hasty saffron
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btw am i the only guy who doesnt use turrets

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i just always clear them out

twilit pasture
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Definitely not, it's the recommended way to deal with biters.

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Probably best to use some turrets as safe guard though.

hasty saffron
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i only put some in one of my oil places because its too far away for me to respon in case of emergency

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but i just always look at statistics too see if my pollution is abosrbed by them

twilit pasture
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last run I even went so far as to cover my pollution cloud with radars

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was using efficiency modules though to keep the cloud small

hasty saffron
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crazy

twilit pasture
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yeah, it's not optimal

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I don't like biters sneaking up on me though

hasty saffron
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i hate turrets bc it takes away the War thunder feeling of driving tanks with your homies to them nests

tepid void
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funnily enough you can almost do an entire train network without train signals, and only use chain signals

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put train signals wheere you want trains to be able to stop

twilit pasture
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yeah, Factorio allows you to get away with a lot of nonsense trianglepupper

hasty saffron
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whats the best module for centrifuges for uranum processing

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not kovarex

twilit pasture
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there is no "best" in Factorio

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Since Uranium ore is abundant relative to the consumption, productivity modules are in this case not the best choice.
If you want to keep pollution down, use efficiency. If you want throughput, use speed.
Or a mix of both.

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don't forget beacons exist

hasty saffron
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i didint forget and i didint use

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they sit in my crafting menu untouched