#I'm making a ruins pack for the ruins
1 messages · Page 1 of 1 (latest)
i like this a lot a lot, and i think a ruins pack like this would be enough for me to turn it back on in future playthroughs
I plan to make it only spawn them on nauvis I guess it will act like a boost to early game, im gonna try setup the mining of the houses so they have a chance to return intermediates like iron n copper sheets and perhaps the odd solar panel and radar, they are setup as large containers currently so I could also give them a chance to spawn with contents
You could make some of them give biter eggs with a small chance
They were overrunu by biters after all
Can you enter the buildings?
Also, is the ruins mod updated to 2.0?
you cant enter them but if I were to look at factorissmo code I could possibly make them enterable
interesting idea
it requires a ruin pack as it was seperated from the main mod
and I have a pack on the portal too
I chose to use the time fork as it seemed like there were less bug reports and after testing it I could not see any problems
ooh these remind me of star wars
ooooh those are lovely. they're distinct without being wacky, and slot into factorio really well while being made of materials that isn't normally in factorio
bleh. english. i mean that, even though they're made of plastic, and there's not any large plastic structures in factorio, it still looks like it fits into the game
while keeping a consistent identity of their own
@plush fiber this reminds me of your scenarios, the settlements are good assets to use