#I'm making a ruins pack for the ruins

1 messages · Page 1 of 1 (latest)

worldly portal
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i like this a lot a lot, and i think a ruins pack like this would be enough for me to turn it back on in future playthroughs

lost tiger
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I plan to make it only spawn them on nauvis I guess it will act like a boost to early game, im gonna try setup the mining of the houses so they have a chance to return intermediates like iron n copper sheets and perhaps the odd solar panel and radar, they are setup as large containers currently so I could also give them a chance to spawn with contents

red compass
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You could make some of them give biter eggs with a small chance
They were overrunu by biters after all

rocky kraken
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Can you enter the buildings?
Also, is the ruins mod updated to 2.0?

lost tiger
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you cant enter them but if I were to look at factorissmo code I could possibly make them enterable

lost tiger
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it requires a ruin pack as it was seperated from the main mod

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and I have a pack on the portal too

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I chose to use the time fork as it seemed like there were less bug reports and after testing it I could not see any problems

rotund glen
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ooh these remind me of star wars

delicate roost
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ooooh those are lovely. they're distinct without being wacky, and slot into factorio really well while being made of materials that isn't normally in factorio

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bleh. english. i mean that, even though they're made of plastic, and there's not any large plastic structures in factorio, it still looks like it fits into the game

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while keeping a consistent identity of their own

ripe nova
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@plush fiber this reminds me of your scenarios, the settlements are good assets to use