#Multiplayer research
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Have players on different forces, but set the forces to be friendly to each other
do you still have to play in the PvP bases?
You'll probably want some kind of mod for managing the forces if you don't want to deal with console commands
do you know any?
You are not limited to any specific scenario though
hmm
lemme try it out
https://mods.factorio.com/mod/BTeams might work, never used it
Seems https://mods.factorio.com/mod/EasyAPI simplifies the console commands to something more basic
I tried it but I have no idea how to use it...
i think i saw something in the editor for adding forces/setting friendliness?
can I configure it in here?
Maybe? Not seeing an "add friend" option in there
/c game.forces["force-name"].set_friend("friend-force-name")
what does that do?
Adds a friend
and I do that in the standert PvP mode?
well all I want if for us to not share the research tree I thought you can only do that in PvP
The only requirement is that you are on separate forces
You can mess with forces in any game mode
how do I do that?
with the above
Console or mods
I see
Creating a new force: /c game.create_force("force-name")
Adding a player to a force: /c game.players["player-name"].force = "force-name"
Forces can be deleted by merging them into another: /c game.merge_forces("source-force-name", "destination-force-name")
oh neat!
and while players are in different forces can they hurt each other?
Adding a friendly force: /c game.forces["force-name"].set_friend("friend-force-name", true) (allows full interaction with buildings and stops turrets from firing)
Adding a ceasefire: /c game.forces["force-name"].set_cease_fire("friend-force-name", true) (only stops turrets from firing)
okay, but friendly forces still dont share research trees right?
yeah, wasn't that the goal?
No
perfect, thank you so much!