#spent the last few days doing a modding

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obtuse spade
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Looks amazing! Let me know if you need compat with the numerous pipe mods in existance, i should be able to help there.

pulsar breach
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i wonder what kind of compat issues/suggestions you have in mind

obtuse spade
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Theres probably a few crashes to be had on startup... other than that, mostly "we want x mod with y" requests

pulsar breach
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hmm i very much doubt this mod will cause any startup crashes

obtuse spade
obtuse spade
pulsar breach
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well if you'd like the current version to test privately with for the mods you have in mind i have no objection to dming it to you

obtuse spade
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That would be great, thanks

pulsar breach
desert wigeon
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What's the max distance between supports?

obtuse spade
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i assume just an underground connection with a max_distance value?

pulsar breach
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yeah the tower has 4 underground connections of length 10

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technically speaking i could probably reduce the building back down to 1 entity by just having a furnace, but selecting that instead of a storage tank makes the user experience rather ugly

thick crown
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I had the thought of giving them double the length of undergrounds, to distinguish them more. But on their own they serve as a 3rd layer of pipes so that might be enough, what do you all think?

obtuse spade
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seems fine as a third layer, although i might question making them longer than undergrounds. i dont think a single pipe can support multiple cubic metres of water suspended between two supports

thick crown
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Thats a good point haha

obtuse spade
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me persionally would definitely make it the same length as normal undergrounds

thick crown
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I just really liked the idea of using them for long distances, they look pretty cool next to each other haha

obtuse spade
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they do look cool

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idk, i kinda see them as more 'versatile' cause they have omnidirectional connections

pulsar breach
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if longer distances are needed they should just place more towers, they only take 1 vs the usual 2 of underground to extend range, makes the user appreciate the graphics more if there are lots of them ;3

obtuse spade
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i think somewhere in the 4-7 tile range is appropriate

thick crown
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true, I just worried it might look too busy with such high tower density

pulsar breach
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something to figure out when the graphics are finalized

thick crown
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but youre most liklely right, for balance sake too

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true

obtuse spade
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i think it'd look like the mindustry bridges, where they kinda spam everywhere but look super cool running over everything

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and since they're 1x1 they kinda just go... everywhere and spaghetti with them is super easy

pulsar breach
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the throughput of those felt so obscure

obtuse spade
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how????

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mindustry is an amazing game

pulsar breach
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oh its just that their throughput felt slow at times and chaining bridges to the same output could lead to diminishing returns

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and yeah i know, i have fond memories of the game too, was there in its somewhat early days, i designed the plastanium conveyor ChibiHappy

obtuse spade
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woah cool

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i found the game early, idk if i found it that early lol

thick crown
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Heres a new idea for the graphic, I am not sure if its "factorio" enough

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of course still not textured

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its definitely going to look a lot more on par when I add rust and such to it, but I wonder if I should "bend" parts of the frame, to make it look a little damaged or imperfect in its design

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it will definitely look a lot more hand made.

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But on the other hand adding detail like that on a sprite that will likely be repeated often right next to one another will make it actually look worse haha

pulsar breach
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i think the spiked collar is a bit too detailed

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and the top is a bit too bright

thick crown
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aww really? And I liked that detail a lot :(

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well once again, color is irrelevant right now, textures havemt been done yet

pulsar breach
thick crown
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but other then that do you think it looks good?

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I'll keep the collar for now, it migth look betterwhen its textured more subtly , removing it after is not hard

pulsar breach
thick crown
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Yay

obtuse spade
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i do think some shift/rotation to the structure would look nice, so you can actually tell that it's a frame and not just two sticks holding a square

thick crown
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I tried to mimic the big electric pole in its design. I am gonna try shifting it a bit but I am not sure if I can make that look good

pulsar breach
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well since pipes are inheritly connected in straight axis you probably won't have that much wiggle room

thick crown
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I can do a slight shift like this...But I worry this might look weird when a lot of them are on screen at once

obtuse spade
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hm true

pulsar breach
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i think the shift won't look good at all as long as the top is recognizable as a square

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and honestly the space between the front pipe and either leg is just a tad ocd triggering

thick crown
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fair enough

pulsar breach
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shower thought, the weaving issue might be nicely solvable by having either horizontal or vertical lower or higher on the tower

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not that i personally mind

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if you do consider that route then having the horizontal one a little lower would probably look best

thick crown
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3rd version that with both heights?

pulsar breach
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they'll merge in the tower's vertical pipe

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essentially something like this:

thick crown
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I am not a fan of that tbh

pulsar breach
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fair enough

tough umbra
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So you have a second layer of pipes a bit like sky rails?

pulsar breach
tough umbra
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do you plan to have the pipes aligned on the same grid? or slightly off so that you'd technically still see a ground pipe behind yours?

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I'm curious to see a screenshot of the pipes going vertically

pulsar breach
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you can see vertical pipes on that pic

tough umbra
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BTW i prefer the smaller one too, I worry that such a height might be confusing visually!

tough umbra
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I think it'll be less visually confusing once the shadows are projected at their correct length

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also, let me suggest adding a visual element to the air pipes to better understand how high they are, just like trains do

pulsar breach
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yeah that was an old development screenshot

thick crown
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I am not a huge fan of these textures, will probably redo them tomorrow, definitely too dark and doesnt use the proper colors for factorio.

rotund tiger
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What would you say about requiring pumps to transfer fluids to elevated pipes?

pulsar breach
pulsar breach
tough umbra
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Here's what I would do if it was my mod (it isn't, don't feel like it's criticism)

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so: a height of 1.5 tile, so that potential pipes behind are visible, some alternating support in the air,

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btw the project is great, which is why I'm pitching my suggestions

obtuse spade
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idk, i feel like it needs to go higher like over assemblers and stuff

tough umbra
obtuse spade
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something like that would work

pulsar breach
pulsar breach
warm tartan
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This is cool

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I don't really see why it would be needed though

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Sure it'd be nice on Vulcanus for getting around lava but everywhere else can use undergrounds

obtuse spade
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its omnidirectional, that's the other calling

pulsar breach
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yeah the footprint is just 1 tile instead of 2 (or 3+ if you need to branch), other than that the normal undergrounds will work just fine

warm tartan
tough umbra
warm tartan
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Ah it could go over gaps in platforms?
Interesting

tough umbra
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No idea, @pulsar breach can it?

pulsar breach
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well i certainly didn't block it

thick crown
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it was literally lazyness

warm tartan
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Amen to that brother
playing Py with friends, just about to get trains
there's so many random fluids you wanna do stuff with but can't get it there

thick crown
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YUP!

heady epoch
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Ever since elevated rails were spoiled, I've wondered what elevated pipes and elevated belts would look like. Cool to see one of those ideas being explored.

pulsar breach
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^-^

thick crown
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elevated blets could also work in a similar way, but they would have to be covered up, since I dont think theres a way to display items on a belt like that

pulsar breach
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i am not gonna dip my toes in elevated belts ๐Ÿ˜†

thick crown
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the simplest would literally just an underground belt reskin

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but I think it would be cool if you could have multiple belts in the same tile, like a tower of betls satisfactory style

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but I dont have the slightest idea on how that would be possible to implement

pulsar breach
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without items rendering on it it wouldn't just look good

thick crown
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yeah

obtuse spade
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I plan on (eventually) getting around to writing an AUP style version of beltlayer, which will accomplish a very similar thing. Iirc wouldnt be too hard to render 'belts' aboveground if desired

obtuse spade
thick crown
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oh thats sweet as heck