#spent the last few days doing a modding
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Looks amazing! Let me know if you need compat with the numerous pipe mods in existance, i should be able to help there.
as in pipe connections? textures?
i wonder what kind of compat issues/suggestions you have in mind
Theres probably a few crashes to be had on startup... other than that, mostly "we want x mod with y" requests
hmm i very much doubt this mod will cause any startup crashes
Pipe connections, jankery, etc
Probably not this mod, im worried about other ones crashing when this is installed
well if you'd like the current version to test privately with for the mods you have in mind i have no objection to dming it to you
That would be great, thanks
allright sent ๐
What's the max distance between supports?
i assume just an underground connection with a max_distance value?
yeah the tower has 4 underground connections of length 10
technically speaking i could probably reduce the building back down to 1 entity by just having a furnace, but selecting that instead of a storage tank makes the user experience rather ugly
I had the thought of giving them double the length of undergrounds, to distinguish them more. But on their own they serve as a 3rd layer of pipes so that might be enough, what do you all think?
seems fine as a third layer, although i might question making them longer than undergrounds. i dont think a single pipe can support multiple cubic metres of water suspended between two supports
Thats a good point haha
me persionally would definitely make it the same length as normal undergrounds
I just really liked the idea of using them for long distances, they look pretty cool next to each other haha
they do look cool
idk, i kinda see them as more 'versatile' cause they have omnidirectional connections
if longer distances are needed they should just place more towers, they only take 1 vs the usual 2 of underground to extend range, makes the user appreciate the graphics more if there are lots of them ;3
i think somewhere in the 4-7 tile range is appropriate
true, I just worried it might look too busy with such high tower density
something to figure out when the graphics are finalized
i think it'd look like the mindustry bridges, where they kinda spam everywhere but look super cool running over everything
and since they're 1x1 they kinda just go... everywhere and spaghetti with them is super easy
didn't expect to head a mindustry reference today :D
the throughput of those felt so obscure
oh its just that their throughput felt slow at times and chaining bridges to the same output could lead to diminishing returns
and yeah i know, i have fond memories of the game too, was there in its somewhat early days, i designed the plastanium conveyor 
Heres a new idea for the graphic, I am not sure if its "factorio" enough
of course still not textured
its definitely going to look a lot more on par when I add rust and such to it, but I wonder if I should "bend" parts of the frame, to make it look a little damaged or imperfect in its design
it will definitely look a lot more hand made.
But on the other hand adding detail like that on a sprite that will likely be repeated often right next to one another will make it actually look worse haha
aww really? And I liked that detail a lot :(
well once again, color is irrelevant right now, textures havemt been done yet
you're free to keep it, but i can imagine when players play on a normal zoom level the detail is lost
but other then that do you think it looks good?
I'll keep the collar for now, it migth look betterwhen its textured more subtly , removing it after is not hard
yeah overall i like it
Yay
i do think some shift/rotation to the structure would look nice, so you can actually tell that it's a frame and not just two sticks holding a square
I tried to mimic the big electric pole in its design. I am gonna try shifting it a bit but I am not sure if I can make that look good
well since pipes are inheritly connected in straight axis you probably won't have that much wiggle room
I can do a slight shift like this...But I worry this might look weird when a lot of them are on screen at once
hm true
i think the shift won't look good at all as long as the top is recognizable as a square
and honestly the space between the front pipe and either leg is just a tad ocd triggering
fair enough
shower thought, the weaving issue might be nicely solvable by having either horizontal or vertical lower or higher on the tower
not that i personally mind
if you do consider that route then having the horizontal one a little lower would probably look best
but what if you want to connect a horizontal and vertical line?
3rd version that with both heights?
the tower will still just have connectors on both heights
they'll merge in the tower's vertical pipe
essentially something like this:
I am not a fan of that tbh
fair enough
So you have a second layer of pipes a bit like sky rails?
do you plan to have the pipes aligned on the same grid? or slightly off so that you'd technically still see a ground pipe behind yours?
I'm curious to see a screenshot of the pipes going vertically
you can see vertical pipes on that pic
BTW i prefer the smaller one too, I worry that such a height might be confusing visually!
I understand this pic like I understand what happens in MC Escher drawings
I think it'll be less visually confusing once the shadows are projected at their correct length
also, let me suggest adding a visual element to the air pipes to better understand how high they are, just like trains do
yeah that was an old development screenshot
what specifically?
I am not a huge fan of these textures, will probably redo them tomorrow, definitely too dark and doesnt use the proper colors for factorio.
What would you say about requiring pumps to transfer fluids to elevated pipes?
but its an okay start
standlone quite nice, alongside the normal pipes its indeed waaaay too dark
realism over usability is probably too much in this case
Here's what I would do if it was my mod (it isn't, don't feel like it's criticism)
so: a height of 1.5 tile, so that potential pipes behind are visible, some alternating support in the air,
btw the project is great, which is why I'm pitching my suggestions
idk, i feel like it needs to go higher like over assemblers and stuff
Ah yes, I didn't think about other machines, only lava and other pipes ^^
something like that would work
yeah and blocking that is pretty much out of the question since the mod isn't designed to block by anything getting in the way
a little bridge might be nice yes
This is cool
I don't really see why it would be needed though
Sure it'd be nice on Vulcanus for getting around lava but everywhere else can use undergrounds
its omnidirectional, that's the other calling
yeah the footprint is just 1 tile instead of 2 (or 3+ if you need to branch), other than that the normal undergrounds will work just fine
Fair point
Also in space. Also, it's cool as hell and would make spaghetti more visually spaghettified
Ah it could go over gaps in platforms?
Interesting
No idea, @pulsar breach can it?
well i certainly didn't block it
I am gonna be 100% honest the main reason why I got this idea was because I had a lot of pyanodons machines that had a gas or fluid output that I put a vent on, but now I wanna make use of that gas so I needed a 1 tile solution to transport it out
it was literally lazyness
Hah
Amen to that brother
playing Py with friends, just about to get trains
there's so many random fluids you wanna do stuff with but can't get it there
YUP!

Ever since elevated rails were spoiled, I've wondered what elevated pipes and elevated belts would look like. Cool to see one of those ideas being explored.
^-^
elevated blets could also work in a similar way, but they would have to be covered up, since I dont think theres a way to display items on a belt like that
i am not gonna dip my toes in elevated belts ๐
the simplest would literally just an underground belt reskin
but I think it would be cool if you could have multiple belts in the same tile, like a tower of betls satisfactory style
but I dont have the slightest idea on how that would be possible to implement
without items rendering on it it wouldn't just look good
yeah
I plan on (eventually) getting around to writing an AUP style version of beltlayer, which will accomplish a very similar thing. Iirc wouldnt be too hard to render 'belts' aboveground if desired
oh thats sweet as heck