#Unless there's any major problems, all
1 messages Β· Page 1 of 1 (latest)
It's the Smashmouth planet
Lightning by daytime? Unplayable!
I know i know, I went with rule of cool
It's literally the one thing everyone tells me lol
I feel like if I restricted it to the backside of the planet, everyone would not be able to see it and thus just be grumpy at me
but man it looks so sweet -.-
hmm, I think bright blue flashes stand out well enough even if they cover a third of the planet :P
the fulgora lightnings do look odd since they are synchronized over the entire planet
i'm really tempted now to request that you make a standalone mod that changes the existing planet map to use these animations
fulgura lightning feels a bit off, yeah, and in a way that i think is hard to describe other than the planet wide simultaneity
is it too connected? π€
that too, looks more like a rift of sorts
I'd be happy to -- but is it possible to have planetary animations in the starmap?
i don't know if the star map can have luarendering in it
Well, it does sound like a lovely thing and I'll totally do it if the how can be worked out
Meanwhile
i have decided to at least make a version where the lightning is on only the dark side of the planet. It's rendering now and will share tomorrow morning heehee
(to be clear, I'm not winging -- everyone made that feedback with love π )
it might also solve the other most common feedback I got, which was that it was weird to have a planet-wide lightning strike basically
This is what it looks like, anyway. π Not bad, actually.
It also makes sense that lightning is only visible on the dark side; the sunlight drowns it out otherwise
yes but have you considered the rule of cool
(but in all seriousness i know what you mean)
i am personally a big fan of "bright looks normal; dark side is all glowy"
maybe i should add bioluminescence to gleba
i meant the entities and tiles, but yeah, you did!
wait i thought gleba had that blue bioluminescent forest
hmm, i don't remember that one, but maybe i just didn't see it when i was on gleba
Gleba has too much of a metallic reflection, as if its surface was completely smooth
But other than that wow its all incredible
It seems I missed why you are doing this. What will the animations be used for?
There's a project he's working on called "Hidden Worlds", which is an overhaul mod for Space Age
The planet renders are a bit of scope creep from the overhaul mod, I think
See here for what codegreen has been cooking up for it: #mod-dev-showcase message
So, the animations are for the starmap for Hidden Worlds, yes.
It's not scope creep -- it's something I wanted to do for a long time, though with Space Age, I had more planets to do it with
... i dislike that a lot less than I thought I would
A B test! Which do you prefer?
A: Darkside Only Lightning
B: Planetwide Lightning
it seems still a bit too uniform, maybe limit it to small random areas with voronoi? Could also use the distance to edge to fade it out so there is not hard stop edges?
This actually makes me want to live on nauvis it looks so tropical and cozy..
One cool detail you could add is vary the rotation speed depending on the day/night cycle in-game
Vulcanus be like 
i used those clips on video player i made ingame with lamps on spaceplatform π
damn
each lamp has a packed rgb signal as its βnameβ, so assign every lamp a different signal but donβt give them a value yet. connect all the lamps together with one wire.
now make a constant combinator.
convert the video into frames (images). for example, if you want 20 fps, convert 1 second of the video into 20 frames.
tke frame 1 and extract the rgb value of every pixel. for example, take the top-left pixel and convert it to a packed rgb value.
in the constant combinator for frame 1, put the lamp signal that matches the top-left lamp and assign it the packed rgb value from that pixel.
repeat this for all pixels in the frame.
if you want 20 fps, run each frame for 3 ticks:
0β3 ticks β frame 1
3β6 ticks β frame 2
6β9 ticks β frame 3
use deciders to control when each frame plays, like:
if T β₯ 0 and β€ 3 β output frame 1
if T > 3 and β€ 6 β output frame 2
and thatβs basically how the video playback works.
in the clip i sent it uses about 300 constant combinators for all frames per 1/9 of the screen. the screen is split into 9 parts, and each part has its own ~300 combinators because of the game signal limits (around 3k signals max).
also hereβs a post where i play bad apple lol π
https://www.reddit.com/r/factorio/comments/1rt35yh/my_space_platform_for_shattered_planet/
