#Unless there's any major problems, all

1 messages Β· Page 1 of 1 (latest)

winged granite
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looking forward to your sun planet hahayes

mellow quiver
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It's the Smashmouth planet

cobalt storm
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Lightning by daytime? Unplayable!

mellow quiver
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I know i know, I went with rule of cool

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It's literally the one thing everyone tells me lol

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I feel like if I restricted it to the backside of the planet, everyone would not be able to see it and thus just be grumpy at me

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but man it looks so sweet -.-

cobalt storm
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hmm, I think bright blue flashes stand out well enough even if they cover a third of the planet :P

mellow quiver
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fair πŸ™‚

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I dunno, maybe I'll experiment with it. πŸ™‚

fresh storm
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the fulgora lightnings do look odd since they are synchronized over the entire planet

paper vapor
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i'm really tempted now to request that you make a standalone mod that changes the existing planet map to use these animations

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fulgura lightning feels a bit off, yeah, and in a way that i think is hard to describe other than the planet wide simultaneity

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is it too connected? πŸ€”

fresh storm
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that too, looks more like a rift of sorts

mellow quiver
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I'd be happy to -- but is it possible to have planetary animations in the starmap?

paper vapor
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i don't know if the star map can have luarendering in it

mellow quiver
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Well, it does sound like a lovely thing and I'll totally do it if the how can be worked out

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Meanwhile

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i have decided to at least make a version where the lightning is on only the dark side of the planet. It's rendering now and will share tomorrow morning heehee

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(to be clear, I'm not winging -- everyone made that feedback with love πŸ™‚ )

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it might also solve the other most common feedback I got, which was that it was weird to have a planet-wide lightning strike basically

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This is what it looks like, anyway. πŸ™‚ Not bad, actually.

paper vapor
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It also makes sense that lightning is only visible on the dark side; the sunlight drowns it out otherwise

mellow quiver
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yes but have you considered the rule of cool

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(but in all seriousness i know what you mean)

paper vapor
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i am personally a big fan of "bright looks normal; dark side is all glowy"

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maybe i should add bioluminescence to gleba

mellow quiver
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i did!

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gleba has blue glowy stuff πŸ™‚

paper vapor
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i meant the entities and tiles, but yeah, you did!

mellow quiver
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wait i thought gleba had that blue bioluminescent forest

paper vapor
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hmm, i don't remember that one, but maybe i just didn't see it when i was on gleba

true yacht
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Gleba has too much of a metallic reflection, as if its surface was completely smooth

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But other than that wow its all incredible

twin mist
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It seems I missed why you are doing this. What will the animations be used for?

paper vapor
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The planet renders are a bit of scope creep from the overhaul mod, I think

fresh storm
mellow quiver
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So, the animations are for the starmap for Hidden Worlds, yes.

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It's not scope creep -- it's something I wanted to do for a long time, though with Space Age, I had more planets to do it with

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... i dislike that a lot less than I thought I would

lyric fjord
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it seems still a bit too uniform, maybe limit it to small random areas with voronoi? Could also use the distance to edge to fade it out so there is not hard stop edges?

pearl sand
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This actually makes me want to live on nauvis it looks so tropical and cozy..

hybrid mist
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One cool detail you could add is vary the rotation speed depending on the day/night cycle in-game

cobalt storm
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Vulcanus be like spinnyspin

exotic torrent
mellow quiver
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oh man

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that is so cool

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How?

winged granite
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damn

exotic torrent
# mellow quiver How?

each lamp has a packed rgb signal as its β€œname”, so assign every lamp a different signal but don’t give them a value yet. connect all the lamps together with one wire.
now make a constant combinator.
convert the video into frames (images). for example, if you want 20 fps, convert 1 second of the video into 20 frames.
tke frame 1 and extract the rgb value of every pixel. for example, take the top-left pixel and convert it to a packed rgb value.
in the constant combinator for frame 1, put the lamp signal that matches the top-left lamp and assign it the packed rgb value from that pixel.

repeat this for all pixels in the frame.

if you want 20 fps, run each frame for 3 ticks:
0–3 ticks β†’ frame 1
3–6 ticks β†’ frame 2
6–9 ticks β†’ frame 3

use deciders to control when each frame plays, like:
if T β‰₯ 0 and ≀ 3 β†’ output frame 1
if T > 3 and ≀ 6 β†’ output frame 2

and that’s basically how the video playback works.
in the clip i sent it uses about 300 constant combinators for all frames per 1/9 of the screen. the screen is split into 9 parts, and each part has its own ~300 combinators because of the game signal limits (around 3k signals max).
also here’s a post where i play bad apple lol πŸ˜„
https://www.reddit.com/r/factorio/comments/1rt35yh/my_space_platform_for_shattered_planet/

mellow quiver
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my goodness

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I love that