#Nuclear Power, any obvious flaws?

1 messages · Page 1 of 1 (latest)

quiet juniper
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Thanks for checking. Im setting up my first Nuclear reactor on Nauvis. Before I leave it to just run, are there any glaring issues anyone could catch?

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Empty fuel cell output, to keep a good amount of steam in the tanks.

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Fuel cell input, to input once the empty cell is removed.

wheat skiff
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You have the general ideas correct but there's a few notes:

Your ratio is off. For that many reactors, you would need 48 heat exchangers not 60. And you need quite a few more turbines, about 83 instead of the 56 you currently have.

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Also the steam storage isn't all that necessary these days. before 2.0, people couldn't read reactors to see their temperature so they'd track the steam levels to know when to add fuel. But now you can just read the reactor directly and add fuel when both the temperature is low and the reactor has no fuel.

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thirdly, and this is not so much of an issue since you'll need to remove a few of those heat exchangers anyways, but those heat pipes are reaching about their maximum effective distance.
this image shows how many exchangers you can reliably heat up from a single pipe

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You currently have 30 exchangers heated by one pipe, which is possible but if you extend it further the end-most heat exchangers won't get hot enough even if the reactor is permanently at 1000 degrees.

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oh - also, those pumps in the middle of your steam storage need to go. in 1.1 they were needed for fluid movement, but now they actively reduce throughput since they're limited to 1200 per second.

left elbow
left elbow
wheat skiff
left elbow
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Oh I thought you were talking about water pumps. My mistake.

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Yes there is no need for pumps in the steam system.

idle quail
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that's a flaw

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also heat is the overall better option for storing energy these days