#Signaling at an intersection

1 messages · Page 1 of 1 (latest)

brisk fox
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Is this the most efficent way to signal this intersection?

digital basalt
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looks like a bit of a mess

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in this upper area, you can move the rail signal earlier and remove the chain
the other chain can become a rail signal

fiery eagle
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Yeah, looks like you're better off designing a T or Y intersection and using that

digital basalt
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in the bottom right you have a random chain after a merge that you can remove

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you're allowing trains to stop in this crossing - normally people want to stop trains from being able to stop there, so it's always open for other paths

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also not sure what purpose you have for these yellow chains

brisk fox
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ideally i'd like them to exit the junction 100% of the time

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i've made the modifications you specified

digital basalt
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have an updated image?

brisk fox
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i'm concerned about the lower track acting as part of the junction when a train is on it

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would a signal help here?

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something like this

digital basalt
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can add chains here

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since the left portion is bidirectional for a bit, doesn't look like enough space for a train

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and the upper part also doesn't have enough space for a train

brisk fox
digital basalt
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and then ideally change this rail signal to a chain

brisk fox
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done

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thank you for your help

brisk fox
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yes

fiery eagle
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Ah you just didn't move it

fiery eagle
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This can be rail as long as a whole train can stop at the next signal and not block the intersection

brisk fox
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it can't, it's 4 long

fiery eagle
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Going left?

brisk fox
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no right

fiery eagle
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Well that signal is for trains going left

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You have left hand drive pretty much

brisk fox
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yeah

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wait i think i know what you mean

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ok thats adjusted

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actually you know what

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ignore thos

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this*

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thats the end of the track

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i have 2 signals, i want to allow trains to use the track up to the station

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so as long as nothing is actively on the track the 2nd signal will read green

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and allow a train up it

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this is fine