#Word Smith - Factorio Mods
1 messages · Page 1 of 1 (latest)
Actually there are several recipes with the same icons, cause I am not confident enough in my art™️ to make small indicators in the corner of a recipe via layering
but, for instance, "2 -> to" is a valid recipe
this is hilarious
uh, did you happen to test this before releasing it?
it doesn't work without space age
because of
for k, v in pairs(data.raw["space-platform-starter-pack"]) do
table.insert(itemsAndChildren, v)
end
without space age, data.raw["space-platform-starter-pack"] is nil
@jade glen
damn it.
okay yeah testing this without space age is definitely something I should have done
uhh, it will be fixed either within an hour or a month, there's no in-between
if mods["space-age"] then
for k, v in pairs(data.raw["space-platform-starter-pack"]) do
table.insert(itemsAndChildren, v)
end
end
that would fix it
or if ... ~= nil ig
you actually don't need the ~= nil
just if data.raw["space-platform-starter-pack"] would work
oh right, I forgot LUA does that
dunno what's better for readability
I think if mods["space-age"] is better
but there's also a better way to do the entire thing
without needing multiple for loops
yeah but some sections have non-stackable items that aren't marked as non-stackable
implemented
...I also realized that the handgun isn't actually ever researched, so it's permanently locked
also fish is absurdly late in the tech tree
I wonder what is actually possible with this mod. In space age you definitely could ||manage letters much easier in space plaforms, since they can be discarded, that seems potentially interesting||
It is not because other mods could add them, without space age
wait handgun isn't ever researched because it's available from the start