#Ah, so a linear relation between flow
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Because if they didn't, you would get maximum inflow from a nearly empty pipe
I didn't mean to create a thread
It's pretty much just max_flow * emptyness vs max_flow * fullness - with emptyness just being 1-fullness
Yeah that's a good way to put it
I'm not following.
If the source pipeline is 100% full, a single connection to a machine can do 6k/s.
If the destination pipeline is empty, I've not been able to get more than ~4.5k/s per connections
If source is 100% full and destination is 100% empty it should do 6k
I'll double check that it hasn't changed since I last messed with this
I'm expecting 6k/s out to an empty pipe. Or 360k/min.
Actual result is 260k/min.
Machine can do a lot more

Is that machine refilling its own buffer every tick though?
That could be it. it lets it drop from 20k to 10k before doing an another production cycle
smh, make fluid production continuous 
Smh, use a boiler
In this scenario though, what is the actual bottleneck if not the pipe output? Is the machine buffer not big enough to hold the full recipe output?
the recipe output is 10k/ cycle. buffers 20k
I think the issue is that Raiguards fancy logic thinks it's half empty when there's 10k fluid in it
Crafting machines, even ones that produce fluid, must wait until the output can fit into the buffer before they finish a craft.
Because it is half-empty 😛
FluidBuffer has no concept of what owns it and how it will be used; it just sees that it can hold 20k and currently has 10k, so it cuts the throughput in half.
The one I'm bit salty about is this setup not getting past 7.5k/s output
Ok I can't blame that one on Klonan
