#how do you get a non starter base started

1 messages · Page 1 of 1 (latest)

summer tree
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every time i try to make one i have too many requests n shit going on with my bots and not enough resources and i dont wanna do it by hand and i dont have the space on my radar and all this bullshit that seems like it would just be easier to restart but every time i do the exact same thing happens

how do you make a starter base that can fuel the production of a non starter base

wraith wagon
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Starter base should have the essentials. Stuff you need automated because the items are required in large quantities.
I designed mine by taking a blueprint from someone else, then adapted it. It comes in 2.5 stages. Screenshot shows the first one. Second stage adds more Iron processing, Steel, Bricks, stuff with Steel/Bricks, and everything else required early on (such as pipes). Last stage merely upgrades to Storage chests.

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(don't mind the slim assemblers, it's from a mod)

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I have seen "starter" bases that included pretty much everything and the first four science packs, but those bps are too big for my liking. Hard to fit in the starting area.
Instead I moved more advanced materials into their own set of bps, grouped by "themes", such as railstuff, military, modules, production science, utility science, nuclear stuff, ...

plucky verge
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You might be going too big too fast, what scale are you leaping to/from, if you try to jump to too large a base from too small a starter base you need to either make the starter one bigger first or scale more slowly

But letting the base bots work away in bits and pieces while going to get new resources with personal bots is the general loop

unreal patrol
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Having some sort of end goal always helps me. Then it makes it easier to break down into smaller and smaller goals which feel rewarding to complete each one

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Also with regards to bots taking time. While a new section is being built I normally go off and make another outpost or clear biters and set up defences at the same time. Don't just stand there waiting.

summer tree
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this is my starter base

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that little part in the middle is making everything with iron/copper/stone

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when i made my first parts of the base i didnt make it smelter expandable

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so the part inbetween the middle and the bottom is for smelting

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but i never made anywhere to SEND the smelted items

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left is copper i believe

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and bottom is coal

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i had a coal crisis fueling my power but i fixed it somehow

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inbetween the top left and middle as well as the far right are for oil

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the oil is processed at the former

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bottom right is solar

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bright blue is power

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i dont have uranium yet

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that cluster of white (bots) is autocrafters

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all autocrafters

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and the thing where you have a blue chest going into a crafter that goes out to a red chest

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just to create shit i dont wanna route a bunch of stuff to

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its super unreliable

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this is

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my starter base

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that i grew into a disheveled adult, incapable of sustaining another

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barely even sustaining itself

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i believe this is the biggest, while not being the most advanced, factory i have ever created

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biters off btw

summer tree
unreal patrol
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I would recommend you get nuclear set up first. You're going to want a large amount of power before scaling up

charred prawn
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Every base starter or not needs 3 things: power, resource collection, resource processing

You want to be able to do each of these things at scale, in that order.
For power, setup nuclear power and have a design that you can cope paste to immediately scale
For resources, you're going to want to have it be READY to be drained. Way more miners than you need, way more furnaces than you need.
For the final step of scaling, you should have dedicated crafters for expansion materials. Bots or a bus with chained production works fine.

A key point of scaling is that you will scale the inputs and exports. While mixed belts and trains can have their purpose, it is easier to have a train simply deliver one item, and have it be routed properly on-site

wraith wagon
# summer tree this is my starter base

I don't think this qualifies as starter base.
For me, a starter base is the first actual blueprint one places. It should provide the capability to build the factory that wins the game. In my case, that's a target of 30 spm. Don't need much to achieve that.
Remember, it's built at the end of the burner phase, where one does not have the production levels of a megabase (rather, the crafting speed of a single engineer). If you want to "sustain large scale constant construction", you might want to design a mall/production hub that can do it (and is built with the output of the starter base).

summer tree
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whauh....

summer tree
unreal patrol
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Depends what your goal is. If power isn't a problem right now for you then start somewhere else

summer tree
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another one of these

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more of this

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and just like

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giant rows of materials

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like some mini megabase type shit

unreal patrol
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I suggest you learn some basic ratios and also get better train loading and unloading stations before heading towards a megabase

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But seems like you're progressing to where you want to go. So what's the problem?

wraith wagon
summer tree
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huh

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whats the topic