#PyHardmode 73x science multiplier

1 messages · Page 1 of 1 (latest)

foggy iron
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Yes, I'm back. And yes, I'm crazy.
I currently stream my playthrough over on twitch under the same name. I also post vods to youtube, for those interested. The progression is slow. But progression is progression.

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I'm not on my computer at the minute, but once I get around to it I'll post a few pictures

limpid frigate
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wait why 73x? it just seems like an odd number to go for.

foggy iron
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long story very short, girlfriend's idea

foggy iron
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most of the base so far

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some science plans

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aiming for 180SPM

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log production, havent gotten around to building most of it yet

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and of course.... everything is in a power death spiral :)

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thats the next issue i need to fix

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my current energy output is the equivalent to that of a childs kite

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and buffers are overflowing everywhere :)

foggy iron
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upgraded wood processing a bit, then steel... then brownout immediately

foggy iron
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had to add another 2 power plants, then steal a line of coal from carbolic oil

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i was able to move most of the raw coal refining processes down to steel smelting, so it's all centralized for the most part

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i also upgraded iron processing with jaw crushers, so i get a bit of stone from that to supplement the pitiful stone mine

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the iron patch is running out fast, but i don't have enough output from the coal patch to power anything more, my base is already pushing the limits, so i need to tap a new coal patch first

foggy iron
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a couple more brownouts later, and i have half of a powerplant running on a northwestern coal patch

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localized ash separation and soot separation included, just running a powerline back to the base

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eventually, i'll run soot and iron oxide to the base so nothing overflows there

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it has a self-contained generator, and independent coal supply

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also deals with the ash from coal mining (and eventually iron mining once i hook that up)

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right now the base is on life support, only running iron production cause i need so much of it

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when trying to find water for the powerplant, i found a mediocre iron patch a few chunks north. much closer than the one fifteen chunks west, but oh well. i have another for when i need it

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pics to come soon

foggy iron
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iron and steel processing

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(pitiful) initial iron patch, almost gone at 20 hours

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stone bricks (mostly from iron ore crushing)

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science! bottlenecked by stone brick production

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labs & starter coal patch

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primary powerplant, most likely gonna remove once i get the secondary dedicated plant up and running

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just researched the car while taking the pics... normal techs take (roughly) 30 seconds to complete

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just to show how overkill this is

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coal patch and powerplant (it doesnt fit on screen)

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i'll probably remove soot separation from here once i get the rest of it running and move it down to the main base where i can use the resources... but i'm definitely gonna be separating the ash on-site, i already have something like 5 belts of it running around when everything is running full steam

mild ether
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how´s it going? I already heard a bit about pyanodons and I´d love to see this game going on

foggy iron
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I do plan on streaming it tonight, i have some updates

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Ill also probably update this log

foggy iron
mild ether
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thanks for the information, was a bit too late for me yesterday, was already sleeping but over the next week I think I´ll be more avavible to watch

foggy iron
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Ill update this and/or stream again todsy

tribal moon
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if you're as crazy me, you could also do something like x5k

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I'm doing a space age x10k run right now

mild ether
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I think pyanodons is hard enough on it´s own, the recepy chains which scared me off before even looking at the pyanodons mod. I am doing an absurd SA vanilla challange combo which will take over 500 hours to finish, pyanodons I think is about the same time if not more on it´s own

tribal moon
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I'd say my x10k run will probably take several thousand hours to finish

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it took me 500 hours just to get chemical science

mild ether
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oh, my current SA run took 155 hours to chem science and that´s with x10 research cost

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by now I know that even with x100 it would still not be slower by much due to quality challange

tribal moon
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I can't wait until I can get to vulcanus

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That'll make science production much easier

mild ether
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and I can´t wait for insanity Glebba, my first planet after nauvis

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that´ll make building my factory much easier

foggy iron
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pY is long enough of an experience. doing it with any science multiplier above like 10x causes it to get much longer. hardmode again makes it longer, but with a science multiplier this time compounds. and i'm thinking of adding some rules as far as TURDS go, which will also make it longer

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if i really wanted to play this one save for the next couple decades... then x5k is the way to go

mild ether
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what´s TURDS?

foggy iron
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it also doesn't add any interesting complexity above 100x other than 'does it stack' so it just makes the game longer for the case of making the game longer. 10x-100x is where the real complexity lies, you spend more time doing research and need more than a couple buildings of infrastructure, so you need to plan things out more. temporary builds wont cut it

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TURDs are optional researchable upgrades to different recipe chains and buildings that improve/modify recipes or machines. stuff like making recipes faster, adding more efficient recipes, other ways to make items/fluids, etc.

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each of the researches is much longer than normal tech for that tier, and each one gives you three options for which upgrades you would like

mild ether
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I am so happy that I don´t touch py

foggy iron
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a TURD compared to its base counterpart

mild ether
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yep, basically a x10 research multiplyer on those few techs

foggy iron
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for moondrops, i can have them consume copper for much higher production ratios, a new recipe for methane, or a free co2 recipe. each of these options might also change how the building works, in the second option making it 50% slower but with 35% productivity, in the last choice making it 50% faster but consume 100% more power

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these building modifications affect all buildings on the map, not just those making the new recipes

mild ether
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great... everything no longer in ratio

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sounds like pain

foggy iron
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usually you unlock them early enough to not have a ton of production already existing

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and most of the upgrades aren't super base breaking in most cases

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new copper mine going up, the old one is basically empty

mild ether
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yay burner drills and inserters!... with... water?!

foggy iron
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doubled up iron production

foggy iron
mild ether
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fun...

foggy iron
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current copper mine (rip starting resources)

mild ether
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I think I´ll wait till the stream is up and then ask like a million questions

foggy iron
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stuff to make carbolic oil so i can mine stone (i dont have recipes to deal with byproducts yet so i havent built it yet)

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current powerplant design, i still need to finish the last stack

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base atm, the coal patch in the bottom right i need to tap for the copper mine

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i'll probably have stream up in the next hour or so, i need sustinence

sly epoch
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Bet

foggy iron
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stream is up

foggy iron
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@sly epoch @mild ether ^^

foggy iron
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the iron mine just finally ran out. rip starter resources.

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some minor spaghetti

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copper and iron smelting, kinda neat imo

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-# hold on gotta drive to the copper mine

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final copper mine design

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-# aaaand all the way back

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carbolic oil for stone mining, a lot of it doesn't work because the buffers keep filling up. i dont have tech to deal with some of it so i need to keep researching

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most of one powerplant. rather, what i can do without splitting belts. each boiler section isn't limited by the coal belt, rather by the amount of ash processing one machine can do, which is about 67% of a yellow belt. if i was desperate enough i could split off the lines and make the other three sections, which i might do eventually. but i think that'd be easier with splitters

foggy iron
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some minor spaghetti later... stone processing is much cleaner

foggy iron
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got some aluminium automation, quite a bit better than a mining drill into a furnace

foggy iron
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quick and dirty spaghetti for some more stone bricks

foggy iron
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current base... somehow bottlenecked by a lack of ash

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time to bum rush circuits just so i can make a storage tank

limpid frigate
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a lack of ash is a new thing for me to hear about py

tall notch
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add lotion trianglepupper

foggy iron
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Figured out the ash problem... if stone production ever bottlenecks on fluids, i.e. storage backs up, then everything grinds to a halt.

foggy iron
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The red area is a pipe tank of 70k gasoline, the green is round 30k light oil

foggy iron
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Back home from a trip... should have a stream going sometime in the next few days. Expect to see more progress