#Secretas and Frozeta

1 messages · Page 1 of 1 (latest)

white sentinel
#

Did you change the amount of output slots in the recycler? If you did not, it would only output the first 12 items, everything else would vanish (I tested it for another mod).

quick heart
#

Only on my steam recycler. Vanilla recycler is untouched.

white sentinel
quick heart
#

Oh. I didn't know thats how it works. I didn't realize that every possibility needed a slot. I thought it worked similair to chest inventory. I'll push out a fix immediately.

white sentinel
#

Yeah, I did not know either, but tested it for my mod and was puzzled why the extra items were not being returned.

quick heart
#

Thanks for informing me. Appreciate it.

quick heart
#

hot fix released. Mod should be playable now.

rugged osprey
#

Hi, I was hoping to ask a few questions about what the intended chain of production is for Frozeta. I've been playing through it and I'm struggling to understand what the intended method of gathering enough fuel to keep the base heated is supposed to be.

#

Like, it seems that the intended method is to gather solid fuel and spoilage from processing the ship scrap/scrap, but between the low rate of getting those things from the drop table (I think you'll gather approximately 50 units of fuel from recycling 1000 units of scrap) and the high demand on those products for both heating and science pack production I just don't understand how you're intended to be able to proceed.

#

And that's to add to the fact that I can't seem to find any method of producing rocket fuel. Maybe I'm just being inobservant here, but I can't find anything that can be used to produce rocket fuel

quick heart
#

No. You are right. This is a mistake on my end, and I need to rectify it. Brain fart that I forgot you need light oil to also make rocket fuel. I was going for occasional imports of fuel, but I agree that I should modify the numbers. Too much pressure on fuel use.

quick heart
#

@rugged osprey Just pushed out a patch. Added a recipe called solid fuel liquefaction, unlocked on planet discovery. You can bring in seed heavy oil to start the process. Buffed solid fuel drop significantly. Thank you so much for this feedback. I feel silly that I forgot rocket fuel production.

white sentinel
quick heart
#

I wanted a bit a both - to i.e meaning you really should consider importing fuel. But even on aquillo, you can make rocket fuel. Wanted enough fuel to power your stuff but still need to bring support. You have to crack the heavy oil you make into fuel, so there is enough infrastructure to manage with heat to make the challenge a bit easier. Might further adjust balance.

#

One bell that I'm thinking of adjusting is to make the solid fuel liquefaction recipe take more energy. Should strike a better a balance. I agree that an Aquilo level planet doesn't need to have every resource available.

white sentinel
#

There is incompatibility with Maraxsis - if both are enabled you add salted science to science pack productivity, but no labs accept salted science because it is not intended to be consumed that way (it is just a transport form of agricultural science).

#

Same with Cerys, the Cerys science pack can only be researched in Cerys lab on Cerys, and that lab lacks most other packs.

#

I would suggest checking the "lab" lab inputs instead of checking all science packs.

#

@quick heart, in case it did not ping you.

quick heart
#

I added an option to ignore any auto-population for science-pack-productivity in the mod settings. This should fix compatibility.

If Salted-science is not intended to be consumed in a lab, then it should not be of type science-pack. I parse that type to do auto-population internally for science packs.

white sentinel
#

In fact, someone made a pull request with that.