#Big numbers yet early game

1 messages · Page 1 of 1 (latest)

foggy tide
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I have a problem where any kind of base plan i make i need extreme amounts of crude oil, yet i am still in early game.
For the next base my requierements per minute are:
Coal: 7.1k
Stone: 56k
Copper: 47k
Iron: 47k
Crude Oil: 500k

I am playing SE + K2 + 100x Science Cost, any idea how to lower the amount of Crude Oil i need, currently i am using it for both Ore Processing and Power, should i stop that?

cobalt matrix
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prod modules instead of efficiency

foggy tide
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i tried that and i need even more oil because of power i think

cobalt matrix
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youre making power out of oil ???

foggy tide
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yeah, Light Oil -> Solid Fuel -> Processed Fuel -> Steam -> Power

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i dont really have a better choice i think

torpid delta
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is nuclear removed or something?

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but is that just 500k crude total?
that's only 10 wagons, doesn't seem like a huge amount?

foggy tide
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500k per minute

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seems huge to me

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also i do have nuclear but its locked till a long time from now

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keep in mind im early game so i only got such buildings

torpid delta
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ah, thought light oil/solid fuel and nuclear were both blue science

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so about a thousand raw ore per second?

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of each ore

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that sounds like quite a lot of trains of ore going through

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comparatively, a wagon of oil going through every 6 seconds doesn't sound like nearly as much

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with a wagon of each ore going through every 2 seconds?

foggy tide
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i just calculated and i need 3245 pumps for oil, im honestly not that concerned about ores at that point

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or not

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idk

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on Oil pumpjack it says that the speed is 2/s but it doesnt seem to mine just that

torpid delta
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it depends on the oil well

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some give more than others

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9 wells, but give a total of 1454%
100% i think is 10 crude per second as a baseline

foggy tide
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the thing is

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that krastorio makes crude oil patches of fixed sizes

torpid delta
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and looks like fairly small as well

foggy tide
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yeah

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normally they are even smaller

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i have buffed them a lot

torpid delta
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at that point i'm not sure if it's better to burn coal or oil for power
but it does seem like both are going to be bad - you'll need to think smaller until you get nuclear

foggy tide
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oil probably since its better to mine

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and thinking smaller is not a chance cuz im gonna need to go to space soon

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also patches like this exist which are okay i think

mild vault
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If I recall, early on it is more efficient to use the basic crude oil to petroleum recipe rather than base game style advanced oil processing. This is because it gives a lot more petroleum in SE and K2.

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A large part of the issue is you are mega basing at a low tech tier to deal with the 100x research cost. At higher tech levels with prod modules the consumption is a lot less.

torpid delta
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i'd need to see the recipes that K2 changes it to
with just space age (and i think base game), it seems like advanced will always win out

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oh, SE not SA

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letters hard 🦆

night hill
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in space age imo it's not worth going big early game. I would just rush space science so you can research basic logistics, in order to get a small city block blueprint going that can self expand your factory while you're gone. then the stuff from the other planets adds way too much, in your case, coal liquification, to make the trouble of early oil patches (especially on onlucky seeds) worth it

foggy tide
mild vault
foggy tide
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bioemathanol costs oxygen though, energy inefficient

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i found solid fuel to be quite good

mild vault
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Unless SA changed it, it still is vastly energy positive.

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Since you can burn bio methanol in gas powerstations directly.

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I used to have tileable power stations for that purpose, closed loops of water in to power out using wood.

foggy tide
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interesting

mild vault
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But this was over a year ago, so I am not sure if there have been major balance changes to the mod.

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I am unsure of how SA has changed the fuel economics for launching stuff as well.

foggy tide
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im still playing on the old version

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so it didnt yet

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do you maybe know how the Gas Power Station works?

mild vault
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Pump in fluid, they burn fluid. Like how turbines burn steam.

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Instead of steam, it is a different fluid.

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Usually petroleum or bio methonal.

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They are a huge step up from the steam engines of early game.

foggy tide
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yeah im checking that but this cant be enough for 10GW right?

mild vault
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"pump in" is a bit inaccurate, just letting the stuff flow in should be enough.

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Yeh I think that is out by an order.

foggy tide
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this just looks to easy to be true

mild vault
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You can also burn the wood to make the steam needed.

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Insteadof needing solid fuel from some other source.

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So literally water in = power out

foggy tide
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i see