#Planet Hopper
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No
Hm. I feel like it’d be neat if there were, and free launches were an option in config, but I’m not well enough acquainted with silos to know if you can specify like that
That's definitely something we could add. What do you think the cost would be?
Happy to hear more people's intuitions on this
what comes to mind is 10 rocket fuel, 10 steel and 10 green circuits a launch
(1 per craft cycle, 10 cycles)
rocket fuel on modded planets is sometimes locked behind a long processing chain. we could possibly use solid fuel though?
or maybe something like 1 rocket part crafted instead of 50?
the point is that the ingredients should be early-game
ah
hm
it’d be interesting if you could make “hopper fuel” from any combustibles
sort of like how AAI industries has the fuel processor
but solid fuel probably works
I just don’t know how easily you’re gonna get that on Gleba
ironically rocket fuel is simpler there iirc
steel solid fuel and
or
sounds early enough… though idk is there a point to it being early? like is it meant to be a “get out of jail free card” early thing?
It's for players like this: https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora/discussion/678c1537eb7685395e48e927
I am enjoying this mod, but my frozen bowl of spaghetti is taking a long time to finish, and it would be nice to take a break from Cerys without actually "finishing it" and then coming back later. It's actually kind of a long journey, and I am feeling...
Space Age: Hardcore Mode also has the 'prison planet' effect
A) “I goofed please let me out”
B) “I like going places and building in person but launches are slightly pricy”
so a get out of jail free card, makes sense
well not really imo, it's a different framing of the game
in later versions it will be possible to hop between planets directly without space platforms
and then the space platforms are about orbital logistics, not player transport
more lenient personal conveyance essentially
i kinda meant it humorously, i see it as exactly what kubius described 
which, since you can’t directly bring items, is harder to “cheese” for logistics
funky
that makes me think of borrowing a paradigm from SE where different launches take different amounts of fuel
you could have a hopper fuel reserve (fed with any combustibles) and it needs to eat larger amounts of fuel to launch you interplanetary vs just up to the same orbit
could maybe also make the hopper single use, destroys itself when it launches
exactly how that works I’m not sure, composite entity stuff probably needed?
funny, that idea had occurred to me as part of a modded planet concept
drop down onto either a space asteroid or a hostile planet, extract resources on the quick, then bail out with extraction rockets before a danger hits you
for the interplanetary conveyance, though, I think a permanent silo makes sense
and flexible acceptance of combustibles would be important for making it readily utilized across all planets
gleba can’t have solid fuel iirc (could add a recipe I guess?), vulcanus can but it’s a rough time w/o infrastructure, trivial on fulgora. aquilo you’d be hosed without heat but that’s aquilo
and there’s… lignumis? treeworld
(as a mod example that would like “any combustible works”)
Yep. It would also be possible to swap the recipe depending on the planet.
I do a lot of entity swapping in my Cerys mod to achieve things like this, and it works fine.
The combustible-to-hopper-fuel approach seems nice from my perspective because it means you needn’t swap recipes at all, and you have a nice standardized expectation - “I can burn it? It can get me offworld”
I like that idea, but can rocket silos support swapping recipes by the player 🤔
If it worked like a furnace it would be easier
Sure it can, its a CraftingMachine afterall
vanilla silo just has fixed_recipe set so that it can’t be changed, otherwise im pretty sure it’s changeable