#Planet Hopper

1 messages · Page 1 of 1 (latest)

celest mica
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Is there a cost to launching?

jade thicket
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No

celest mica
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Hm. I feel like it’d be neat if there were, and free launches were an option in config, but I’m not well enough acquainted with silos to know if you can specify like that

jade thicket
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That's definitely something we could add. What do you think the cost would be?

Happy to hear more people's intuitions on this

celest mica
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what comes to mind is 10 rocket fuel, 10 steel and 10 green circuits a launch

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(1 per craft cycle, 10 cycles)

jade thicket
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rocket fuel on modded planets is sometimes locked behind a long processing chain. we could possibly use solid fuel though?

unborn minnow
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or maybe something like 1 rocket part crafted instead of 50?

jade thicket
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the point is that the ingredients should be early-game

unborn minnow
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ah

celest mica
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hm

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it’d be interesting if you could make “hopper fuel” from any combustibles

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sort of like how AAI industries has the fuel processor

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but solid fuel probably works

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I just don’t know how easily you’re gonna get that on Gleba

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ironically rocket fuel is simpler there iirc

unborn minnow
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steel solid fuel and electronic_circuit or advanced_circuit sounds early enough… though idk is there a point to it being early? like is it meant to be a “get out of jail free card” early thing?

jade thicket
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Space Age: Hardcore Mode also has the 'prison planet' effect

celest mica
jade thicket
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which is an unintentional byproduct of making hard planets

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yeah

unborn minnow
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so a get out of jail free card, makes sense

jade thicket
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well not really imo, it's a different framing of the game

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in later versions it will be possible to hop between planets directly without space platforms

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and then the space platforms are about orbital logistics, not player transport

celest mica
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more lenient personal conveyance essentially

unborn minnow
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i kinda meant it humorously, i see it as exactly what kubius described trianglepupper

celest mica
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which, since you can’t directly bring items, is harder to “cheese” for logistics

celest mica
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that makes me think of borrowing a paradigm from SE where different launches take different amounts of fuel

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you could have a hopper fuel reserve (fed with any combustibles) and it needs to eat larger amounts of fuel to launch you interplanetary vs just up to the same orbit

unborn minnow
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could maybe also make the hopper single use, destroys itself when it launches

celest mica
celest mica
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drop down onto either a space asteroid or a hostile planet, extract resources on the quick, then bail out with extraction rockets before a danger hits you

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for the interplanetary conveyance, though, I think a permanent silo makes sense

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and flexible acceptance of combustibles would be important for making it readily utilized across all planets

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gleba can’t have solid fuel iirc (could add a recipe I guess?), vulcanus can but it’s a rough time w/o infrastructure, trivial on fulgora. aquilo you’d be hosed without heat but that’s aquilo

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and there’s… lignumis? treeworld

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(as a mod example that would like “any combustible works”)

jade thicket
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Yep. It would also be possible to swap the recipe depending on the planet.
I do a lot of entity swapping in my Cerys mod to achieve things like this, and it works fine.

celest mica
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The combustible-to-hopper-fuel approach seems nice from my perspective because it means you needn’t swap recipes at all, and you have a nice standardized expectation - “I can burn it? It can get me offworld”

jade thicket
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I like that idea, but can rocket silos support swapping recipes by the player 🤔

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If it worked like a furnace it would be easier

steel flower
unborn minnow
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vanilla silo just has fixed_recipe set so that it can’t be changed, otherwise im pretty sure it’s changeable