#High throughput landing pad unloader for Aquilo grid

1 messages · Page 1 of 1 (latest)

slow kiln
#

A few ideas I already had, all of which sound meh.

  • image 1: Filter-slot trains, direct insert with stackies and wonky curved rails (2 stack inserters inventory to inventory, faster than you think!)

  • image 2: Bulk inserters, later sorting of 10 unstacked green belts (probably quite slow due to unstacked belts)

  • image 3: Filter-slot trains, direct insert with long inserters, 20 total 10 per side 5 per wagon, each only 1/8th the speed of a stack inserter (so, automatically slower than image 1 because that has 8 long handed inserter equivalents + less inserter swings)

  • Idea 2.1: The standard, filtered stack inserters to 10 sorted belts / 20 sorted lanes (cons: need to know basically the ratios of the whole damn base's imports or adjust later, but would likely have quite high throughput)

  • Idea 4: Stack inserters with some kind of combinator circuit that allows me to switch filters based on supply and demand, with a sorter behind that or maybe some cursed sushi thing running past all train stations

I'll only be importing the absolute necessities, too. That means, instead importing tungsten etc, I'll be exporting lithium and barrels of fluoroketone.
Imports should be:

  • Epic holmium plates (for legendary lithium to make legendary quantum processors and all the other good stuff coming from that)
  • Uncommon holmium plates (for uncommon lithium, for uncommon science)
  • Holmium ore (for normal lithium, for fluoroketone)
  • Stone (for normal lithium, for fluoroketone)
  • Iron ore (for steel, for barrels, to ship fluoroketone)
    "Why holmium ore and stone instead of plates?", see #aquilo message, ore+stone with productivity is ~6x as dense on belts as plates.

From my current estimates, it'll be mostly uncommon holmium plates, I likely won't need much steel or holmium ore as this base's purpose is mainly to get 23+ levels rocket part productivity.

wide hollow
#

This isn't aquilo, but even halving this should be way more than enough throughput

#

This is max throughput unloader

slow kiln
#

This isn't Aquilo
Yep

wide hollow
#

It's using legendary quality stacks. But using even bulks like this should be more than enough

#

You can use similar concepts

wide hollow
#

Not really

slow kiln
#

yes really

wide hollow
#

You can mirror some of it but overall it's still gonna be really bulky

floral flower
#

For aquilo and no bots, I think this is the best you can do

#

I took out the wagons from top to show under them

slow kiln
#

At the very least this can be pushed back 1 chest

wide hollow
#

Cargo wagon abominations have a place

floral flower
#

You'll want to add another 2 wagons to the center ones to get more space for loading belts

#

similar to the chest setup shown

slow kiln
floral flower
slow kiln
#

mmm but they can be trains 🥺

floral flower
#

since you do need to fit the stations somewhere

slow kiln
#

oh lol just rediscovered that you can drive wagons solo

slow kiln
floral flower
slow kiln
#

yes space

floral flower
#

you can only have the inserters one tile away from the end of the wagon, not the side

#

so if you have the wagon sideways, there's no space for heat pipe

slow kiln
floral flower
#

Are we still talking about maximizing throughput out of the landing pad on aquilo?

slow kiln
#

._.

#

Wait so... how do you get stuff out of the middle wagons again?

wide hollow
#

You can extend it

#

This in 1.x was technically the fastest method of transport

#

Replace greens with whites and half of em with heat pipes

#

Because you're already capped by the 2 stacks at the hub

slow kiln
#

uuuuhhh....

#

can't deconstruct that rail

#

deconstruct rail = deconstruct wagon

wide hollow
#

Place 2 not 3

#

Then place wagon

slow kiln
#

...damn alright that works

wide hollow
#

It's a bitch to place

You want to do it once then blueprint it

slow kiln
#

Welp that explains it all, thx everyone!

wide hollow
#

It's stupid
But it's funny
And. . .
It is the fastest aquilo pad unloader

slow kiln
#

what if I want to do it multiple times just for the sake of it

#

and the more I think about it - should also be a much faster Nauvis unloader, too

#

or at least, the same but more compact

wide hollow
#

What's your nauvis one?

slow kiln
#

doesn't exist yet

wide hollow
#

I'll also admit not thinking about cargo wagons to make it more compact and ups effecienct

slow kiln
#

I meant the one you had up there

wide hollow
#

Using cargo wagons would make it better in every way

#

Also FYI
~200 cargo bays is needed for max botless throughput

#

It probably changes depending on item sent though
I was testing with carbon

slow kiln
#

Okay, more problems. I'm landing things that should not be taken out and should stay in there for bots to use. Unfiltered would mean lots of nonsense going on...

#

like, ofc, concrete.

#

Aaand I can't add enough blacklist filters for all the random equipment and materials that should be left in, nor enough whitelist filters for the things that they should take out 😭

floral flower
#

Here's a full setup I cooked up

slow kiln
floral flower
slow kiln
#

Well problem still stands that I don't have enough black/whitelist filters to get everything out that I want to get out or leave in what I want to leave in xD

wide hollow
#

Or bots

slow kiln
#

:/

wide hollow
#

Why do you need soo many different items?

slow kiln
#

see initial post

floral flower
#

That's what, 6 items?

#

you don't need every inserter pulling every item

slow kiln
#

so maybe filtered but.. yea

#

not every having every item

wide hollow
#

Each inserter once legendary is 60 itsms per second
That means it takes 4 to fill a 240 items per second green belt

slow kiln
#

wait...

wide hollow
#

Note inserter to belt is only 30 though

slow kiln
#

crap I think this is stupidly unnecessary XD

wide hollow
#

Yea

floral flower
#

should be able to do 60/s to belt with legendary inserters

wide hollow
#

Also I did something wrong with my math gimme a mo

#

It's 15 fully stacked green belts though just so you know

slow kiln
#

1 holmium plate makes what, so much science that I can't even unload them at Nauvis anyways? XD

floral flower
#

pretty much

#

I seriously doubt you need the full 3600 items/s my design can do trianglepupper

slow kiln
#

XD

wide hollow
#

That setup nova showed would make 240*15 items per second

slow kiln
#

I seriously doubt I need 1 item/s the way my Aquilo keeps on growing without producing

floral flower
#

It might be a bit less, unsure if two stack inserters can do 240/s chest to chest

slow kiln
#

good ol' scope creep

wide hollow
slow kiln
#

welp time to rethink life choices and, other stuff too

floral flower
wide hollow
#

Yes

floral flower
#

neat

wide hollow
#

Your design is capable of the same thing

#

I didn't look tooo closely though

floral flower
#

unless I did a mistake it should be two inserters per wagon to wagon/hub and 4 to belts

wide hollow
#

Legendary stack check to chest is double chest to belt speed

slow kiln
#

Just found a few more failure modes...

I don't think this here with the wagons works with multiple items, right? You'd need some way to control how much goes into a wagon, otherwise if the wagon is full you're F'd as the wagon then acts like a filter, 32 items out, same 32 items in again

wide hollow
#

You can filter wagons

slow kiln
#

Or you do some even more wonky stuff based on how much is needed at a train station down the line, like... set filters on outserters based on what items are missing from chests at the train stations

wide hollow
#

Id say set 1 filter then limit the rest

slow kiln
#

oooooohhh

wide hollow
#

If you have 2 items set 2 then limit the rest
I wouldn't reccomend doing more than that

slow kiln
#

and still, going out of the wagons you'll have some sushi - even if you filter that, if too much of 1 item and too little of the needed item come through, the not-needed-item will block the filter splitters

#

so somewhere you do need to have the combinators setting filters based on what is needed xD

wide hollow
#

I think youre overthinking
Each inserter out of the wagon is a half belt
If you need less than a half belt of something just use bots genuinely

slow kiln
#

wait, are you filtering it or not, out of the wagon?

slow kiln
#

Tested, works

queen locust
#

circuits to read the landing pad and set the filters of the inserters are actually really easy
you just need to know what you want to send where

slow kiln
#

I actually made a far better design, WIP here, #aquilo message
Will post finished design in a few mins

summer vector
slow kiln
summer vector
#

I thought thats the goal here

#

Wagon stick out so your inserter can touch the wagon from cargo pad

#

Like one of your screenshots

slow kiln
summer vector
#

If its just one side then its wagon loco loco but facing two direction

#

Yea

#

Kinda cursed but eh

slow kiln
#

but you can't stick the wagon out the other end which is necessary for the inserter+heat pipe

summer vector
#

Oh why not? Train stop blocking?

slow kiln
#

the trains stop before they hit the end of the rail

#

they don't hit the end of the rail, they stop before

slow kiln
#

this is manual

summer vector
#

Doh the heat pipes are really a big limitation isnt it

slow kiln
#

Unless you want to drive your trains manually, you can't load them

#

not even the heat pipes

#

you can't even front load without them

summer vector
#

I actually never dabbled with this cursed setup so i am not too familiar with the rules regarding the train stopping

#

Where does the train stop work for such a cursed set up?

#

The very tail end of each side must stop at the train stop?

slow kiln
#

There is no train

summer vector
slow kiln
#

The train halts at the stop, and the stop is 2 tiles wide

#

They don't crash into the end of the track

summer vector
#

Yeah i never knew that my bad with the half cooked suggestion

#

I always thought it stops with no tile gaps

slow kiln
#

nah nah you're curious, it's fine. Keep suggesting, keep thinking and dabbling. Sometimes it needs a noob to discover something the expert didn't think to be possible because their world view didn't allow for a solution to exist.

summer vector
#

Might need a closer look at your blueprint design for ideas

#

I never really considered botless unloading because of how bad it was

#

I thought you're stuck with long inserters

#

I did use long inserters for low thruput items

slow kiln
#

I don't use long inserters for anything anymore xD

summer vector
#

But stuff like QP materials unloading i just used bots, less of a headache

#

The heat pipes go under the rails or is that a display issue?

slow kiln
summer vector
#

Trying to see how you did heating for every tile along the landing pad but it looks like it clips under the rails

summer vector
#

Ya the middle of screenshot inserters

slow kiln
#

0eNqNketugzAMhd/Fv1PUcekGrzJNKFAvWAtOlQS6CvHuM9Bp1cSk/cyJz+fLmaCxA148cYRqAmodB6heJwhkWNtFY90jVNBqb9zhqo1jmBUQn/ETqqdZ7dR6TfahKJ3fFCBHioQbfX3cah76Br1Q1LczRPGaLh5WhIKLC+KSlgJfSJmU3sTwXAr+TB7b7Tdf5vhFTdXe7DvM9IGJrBuLtXWGQqQ21NeO5N27kdhA9a5tQAXOkzTTG+WYpMWy6yiS80LiwdqdebL/b5n9taUcMkTXftQSFG/yPa9FvZ+aIvbS5SdZBVY3KAlBhx0mSSLKiD6s0OKUlnlZFnmZvpzy4zx/AVsksaM=

summer vector
#

Sorry im on mobile right now

slow kiln
#

if you need the wagon on 2 tracks

summer vector
#

Maybe the wagons are sticking out

slow kiln
#

yep, the wagons are sticking out by 1

summer vector
#

Yeah i saw it now

#

Bottom most rail is the visualiser

slow kiln
#

6 long but only take up 4 space

summer vector
#

Lmao that is a new trick i learnt today then

#

Did not know that

slow kiln
#

Learned it today too!