A few ideas I already had, all of which sound meh.
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image 1: Filter-slot trains, direct insert with stackies and wonky curved rails (2 stack inserters inventory to inventory, faster than you think!)
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image 2: Bulk inserters, later sorting of 10 unstacked green belts (probably quite slow due to unstacked belts)
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image 3: Filter-slot trains, direct insert with long inserters, 20 total 10 per side 5 per wagon, each only 1/8th the speed of a stack inserter (so, automatically slower than image 1 because that has 8 long handed inserter equivalents + less inserter swings)
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Idea 2.1: The standard, filtered stack inserters to 10 sorted belts / 20 sorted lanes (cons: need to know basically the ratios of the whole damn base's imports or adjust later, but would likely have quite high throughput)
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Idea 4: Stack inserters with some kind of combinator circuit that allows me to switch filters based on supply and demand, with a sorter behind that or maybe some cursed sushi thing running past all train stations
I'll only be importing the absolute necessities, too. That means, instead importing tungsten etc, I'll be exporting lithium and barrels of fluoroketone.
Imports should be:
- Epic holmium plates (for legendary lithium to make legendary quantum processors and all the other good stuff coming from that)
- Uncommon holmium plates (for uncommon lithium, for uncommon science)
- Holmium ore (for normal lithium, for fluoroketone)
- Stone (for normal lithium, for fluoroketone)
- Iron ore (for steel, for barrels, to ship fluoroketone)
"Why holmium ore and stone instead of plates?", see #aquilo message, ore+stone with productivity is ~6x as dense on belts as plates.
From my current estimates, it'll be mostly uncommon holmium plates, I likely won't need much steel or holmium ore as this base's purpose is mainly to get 23+ levels rocket part productivity.
