#You cannot fill up from a generic.
1 messages · Page 1 of 1 (latest)
No. Like you cannot fill up from a generic item, you cannot fill up from a generic fluid.
It looks at what item the train has currently loaded to select the station to load from. Since it does not have any it cannot find a station to load from.
The generic symbol is for unloading trains. Since you can send the train to the correct station based on what it has currently loaded.
A typical train schedule may look like...
yeah, ive messed up what your describinh i see it now. Will report back in a few
so if i want to automaticlally pick i would have to do something like this:
No that would visit each in series.
ah yeah i see my train doing that now
There is no way to make an automatic pick as far as I am aware. If there is, it will likely be using circuit wizardry at a depot station.
Naming literally every single Load station the same thing is the automatic way isn't it, then you enable/disable stations as wanted using circuits
well thats unfortunate i guess. I was hoping to just be able to spam trains until the thoughput was good enought, didnt think id have to assign manually with this new parameter stuff but no worries 🙂
Thanki you very much for explaining it all ❤️
Use a mod like Project Cybersyn if you want to do that.
Otherwise you need to compromise with spamming specific item trains.
Cheers 🍻
You could do generic trains, hard limit of 1 and then Spam trains couldn't you?
Not as far as I am aware.
Generic is not really supported.
Since you cannot alter the schedule based on demand.
that was my thought process but i guess not on generic side
People get around that with complex circuits that only allow 1 train per tick or so.
But otherwise the trains do not know how many are needed for a specific ware as they only reserve the destination after they have loaded.
This is basically what I'm referring to but I haven't messed with it in game, huge chance I'm misunderstanding I think lol
Simple Push-Style Vanilla LTN Primer:
Suggested prerequisite concepts; basic trains and limits competency
- Refuel interrupt(customize condition to your needs), top of the interrupts list, image 1
- All suppliers have the same name. "Empty" interrupt, image 2. "If the train is empty, send it to the nearest supplier."
- Requesters are named by the symbol of their resource. One generic "full" interrupt, image 3. "Send to destination with
item parameterin its name." - Put trains into group to share the schedule around, image 4. A safe starting place is
number of trains == providersbut you may find you want different train counts, both more and less have potential pitfalls which can be mitigated or solved. If you blueprint one train with your provider stations, you can stay at this count automatically.
This system is fully functional, but intended as a starting place which leverages other game mechanics like the pathfinder, and limits. Many extensions are possible. Fluids may have their own group, with a "Fluid Provider" and the interrupts set up the same way.
Meant to copy the link not the text but whatever