#You cannot fill up from a generic.

1 messages · Page 1 of 1 (latest)

wise socket
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so fluids parameter filling works different to item loading params?

rain sigil
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No. Like you cannot fill up from a generic item, you cannot fill up from a generic fluid.

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It looks at what item the train has currently loaded to select the station to load from. Since it does not have any it cannot find a station to load from.

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The generic symbol is for unloading trains. Since you can send the train to the correct station based on what it has currently loaded.

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A typical train schedule may look like...

wise socket
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yeah, ive messed up what your describinh i see it now. Will report back in a few

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so if i want to automaticlally pick i would have to do something like this:

rain sigil
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No that would visit each in series.

wise socket
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ah yeah i see my train doing that now

rain sigil
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There is no way to make an automatic pick as far as I am aware. If there is, it will likely be using circuit wizardry at a depot station.

astral holly
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Naming literally every single Load station the same thing is the automatic way isn't it, then you enable/disable stations as wanted using circuits

wise socket
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well thats unfortunate i guess. I was hoping to just be able to spam trains until the thoughput was good enought, didnt think id have to assign manually with this new parameter stuff but no worries 🙂

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Thanki you very much for explaining it all ❤️

rain sigil
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Use a mod like Project Cybersyn if you want to do that.

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Otherwise you need to compromise with spamming specific item trains.

wise socket
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Cheers 🍻

astral holly
rain sigil
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Not as far as I am aware.

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Generic is not really supported.

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Since you cannot alter the schedule based on demand.

wise socket
rain sigil
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People get around that with complex circuits that only allow 1 train per tick or so.

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But otherwise the trains do not know how many are needed for a specific ware as they only reserve the destination after they have loaded.

astral holly
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This is basically what I'm referring to but I haven't messed with it in game, huge chance I'm misunderstanding I think lol

Simple Push-Style Vanilla LTN Primer:
Suggested prerequisite concepts; basic trains and limits competency

  1. Refuel interrupt(customize condition to your needs), top of the interrupts list, image 1
  2. All suppliers have the same name. "Empty" interrupt, image 2. "If the train is empty, send it to the nearest supplier."
  3. Requesters are named by the symbol of their resource. One generic "full" interrupt, image 3. "Send to destination with item parameter in its name."
  4. Put trains into group to share the schedule around, image 4. A safe starting place is number of trains == providers but you may find you want different train counts, both more and less have potential pitfalls which can be mitigated or solved. If you blueprint one train with your provider stations, you can stay at this count automatically.

This system is fully functional, but intended as a starting place which leverages other game mechanics like the pathfinder, and limits. Many extensions are possible. Fluids may have their own group, with a "Fluid Provider" and the interrupts set up the same way.

https://cdn.discordapp.com/attachments/760455214049263646/1301176699005833317/image.png?ex=672386bb&is=6722353b&hm=a8dd76b87ca6736fe3c5cb7217eff33080f56e7379c9f6905a3044b09c0285e0&

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Meant to copy the link not the text but whatever

rain sigil
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The issue is knowing what to load...

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Since a proper logisitic train system like Project Cybersyn can reserve demand amount to avoid scheduling trains for the same unload station more than it needs.