#Random, wild question
1 messages · Page 1 of 1 (latest)
This mod looks very interesting! I think I'll want to try it out when I'm done with my current Space Age playthrough
Question: Do you happen to play Satisfactory?
That is indeed a random question 
Thank you :D (Also no I never played satisfacotry)
yeah XD (although I suppose its a bit factory related)
this will probably cause major compatability issues with the recycler
That said, it is neat, but there are a few recipes that don't seem to follow.
purple science from regular furnaces feels a bit too... earlygame?
circuits using gears, lube, and engines doesn't make sense (they don't have moving parts, or at the very least the moving parts they do have aren't "iron gear" big), also, why is there a circuit recipe using sulfur? Wouldn't it have to become sulfuric acid first
How do you make plastic out of copper wire?
How are batteries used in the non-electric engine units?
I read about analog/mechanical circuits sometime ago and this is how I made them into recipes, all recipe groups (like these; analog circuits) will be able to be disabled if the user may find them to far fetched
The logic behind the lubricant is that lubricant makes stuff flow smoother, or the required mechanisms dont need to be as strong
This is the stone furnace recipe btw, maybe I should indeed make the secondary icon the module since it requires one extra, easy to overlook
And you indeed noticed one of the weirder recipes when you saw an engine icon with the blue circuits. The engine has been put there to be used as mechanical part much like how the engine is using in the electric engine as mechanical part. (Diesel engines are not easily conveted to electric engines so this is my theory)
Although I do suppose seeing an engine as ingredient for a processing unit may be a bit far fetched. (But again, these willl be able to be dissabled)
About the copper wire plastic recipe, I am using the copper wire as reinforcements for the plastic, (note the petroleum cost is halved from the original recipe.)
ah
And last one, the hybrid engine unit
I feel like that recipe would make more sense if the result was an electric engine unit
-# The pure sulfur circuit recipe never has been
Yeah but then the costs wouldent quite line up. Seeing how hybrid engines are just a battery and a engine (kinda) i put it in
I will however add a battery-electric-engine-unit recipe tho
thanks for the suggestion :D
also yeah the best solution against the recycler is to not think about it
some other ideas:
Gun turret military science, shotgun military science
Also, I'd think that robotics variants of the purple science would work better as variants for yellow science
construction bots aren't really used in increasing "production" and are more for "utility"
I had planned recalculate and check all of the science packs because of their importance to the game. I totally agree with these changes, although
>>>>>
fr XD
Il immidiatelly add a military science pack from flamethrower while im at it
@tough oak hey, would it be possible to get my hands on an early build of this? looks wicked and i wanna check it out before i entirely forget about it forever.
Okok sorry for late responce but here u go :D
https://github.com/JTnadrooi/Vanilla-Galore-Continued/releases/tag/v0.2.0-beta
A beta release for Vanilla Galore Continued. All the recipes under the intermediates tab should be verified and balanced, but in this release all recipes under the Production and Combat tab have be...
If you find any mistakes or recipes that dont feel right for whatever reason pls say so
I really dont wanna change any recipes after the galore goes public
Implemented (+ express belt recipe) :D