#Quality Productivity
1 messages · Page 1 of 1 (latest)
As I understand, those infinity chests aren't the greatest for performance. Is there a way for you to reuse them?
yes i am aware people say that so for this mod i already took care to only use one instead of two, in either case it is still better than doing on_tick stuff, the entire mod functions just with c++ powered hidden and linked stuff
also i've never really seen performance measurements of them so idk how bad it is to have a few of those
All I know is that you want to reduce them if you're performance testing something else because they offset the results a considerable amount
i suppose that in theory i could void them inside a recipe that produces nothing and grab fresh ones from an assembler that has no ingredient costs, but right now its released as-is, kinda burned out from working on this mod for 3 days straight
Honestly, fair
i'm glad it finally works, went through several drafts and methods but settled on this one, the others were too fragile in terms of what other mods could do to them
oh wait, so this uses a completely different surface for it?
yes, i needed some place to hide the combinators, it won't affect performance badly tho
interestinggg
@halcyon dirge Why not have the "quality based productivity" item be a 1-tick spoilable? then give it a spoil trigger result that activates a lua event. this way you could avoid using extra surfaces and combinators.
the idea of dozens of those events being triggered each second seemed worse in performance than doing it entirely with c++
it did cross my mind and even though its easier it sounded worse overall
didn't ran any performance test comparisons though, just a general assumption
that's not how quality scales. It should be:
x1
x1.3
x1.6
x1.9
x2.5
Or, in a few cases
x1
x2
x3
x4,
x6
that's not how quality scales
this "twice as good as the previous tier" was entirely deliberate
im the one who put together a comperhensive list of what quality does to each possible entity property so i know how they usually scale
12346 sounded not rewarding enough to me
fair enough
exponential feels too rewarding though
financial compensation for the horrors of holmium ore being useless for that long
I just set up a system to use whatever quality holmium (and stone) I've got on the belt... Because quality stone isn't worth much, either. 😛
quality stone is a joke
a joke as in so easy to get, vulcanus shits out so much
ah