#UPS Friendly Asteroids - Factorio Mods
1 messages · Page 1 of 1 (latest)
could you share a bit more about your system/specs and how you've measured all of this? its really high
Nothing special, just a test platform with steep sides so it generates a ton of chunks
It's tested on an i7 laptop with CPU frequency locked at max
(this is after applying the mod so 20% chunks)
is the test platform the only thing in your world? could you share it as a save? i wish to see which results i get
It's the only thing, so reducing the chunks to 20% made projectile take roughly 20% the time
there are quite a lot of mods in there, if i load the save without syncing the numbers look rather acceptable:
dev instance has a broken http and i don't feel like littering my main install rn so i cannot confirm the numbers with a synced modlist
That's kinda weird, is it bottlenecked by ram or something? My computer has bad ram
ram plays a big deal, but if you just have that platform and those mods i feel like it shoudn't be that bad
Did you try the mod to see if it lowers the projectile time? Rseding said it has nothing to do with chunks?
maybe I should verify my game install
I figured it out. It's editor extensions or flib causing the lag
i doubt its flib tho, so editor extentions is the only logical choice, the question now is why
It's not flib, just tested it out
maybe it's spawning some kind of invisible projectiles?
or it's on event spam
nope, it's the base game asteroid collectors being performance intensive, and if the special items from editor extensions are deleted, the platform stops moving and time usage goes down.
looks like editor extentions is just listening to unfiltered events
on_entity_destroyed in infinity accumulator, infinity loader & infinity wagon specifically
and since it does entity name & struct checks within lua instead of filtering it off on the c++ side it gets all the events lua side
@open kernel you might want to read this
by the way the lag is mainly caused by factorio's own code, ~8x performance improvement coming next version
oh?
I sent this save to Rseding XD
excelent
Filtering the events won't save that much performance and I find it hard to believe it is causing this much lag