#To rescue a silly engineer from his own bad choices
1 messages · Page 1 of 1 (latest)
what have you done?
I'll put a pic of my current base in a sec
this is my Nauvis.
I have Nauvis and Fulgora colonized. I have a ship prepared to set course to Vulcanus (awaiting me for its maiden voyage) and a second bulk freighter to aid space logistics.
Seems fine and not that bad
Sure there are over extended areas for sure
I never fortified my base.
I just put green modules on all outposts and it was fine.
do you have outposts with turrets?
no.
are you getting attacked?
If you're not feeding pollution to the biters then the only things you need to deal with are expansion parties.
Your fine, this is my base
Make land mines and place them with bots if you can
cuz it doesnt look like you are and expasion parties are a joke
my base is defenseless, and it's starting to be a problem. I did leave a fully stocket tank for emergencies. and it's precisely the fact I -had- to use it more than once that worries me.
its the cheapest most immediate way to fortify
Way more biters, yet with efficacy modules its fine
yep, I have loads of landmines. I love them.
but I haven't yet made a defense perimeter at all.
Just kill the biters with your new found Fulgora tech
bots also automatically replace detonated'd land mines
here's what I feel I need help with.
leaving your base completly defenseless isnt a good idea, like big walls arent needed but ourposts with turrets at the very least is a must to draw agro
I never used trains until this save.
NOT ONE.
NOT ONCE.
I -had- to, in Fulgora, and learned the barebones basic idea.
so- this is where my current concern lies. I'm sure I can simply... give my bots a real workout and make a big-ass perimeter madness.
mind you my base is intact and fully operational. it's not like I -can't- throw material at my problems.
it's more that I am unsure on the ideal solution here.
I mean, if you are really worried you can turn your base off till you get back
no polution = no biters
cut some power lines
my more immediate solution is to do what I always do, and simply automate perimeter supply and repairs with laser and flame turrets 'along with repair+landmines via bots.
like, the whole thing. the full base.
which is a lot less daunting than it seems considering I have almost 2000 bots.
Your base is small enough you don't need to do that. Just wait and see where biters start attacking and each time they do, reinforce that area.
however, I'm starting to invest in fulgora tech, which gives crazy throughtput.
You will lose a few buidings now and then but its no big deal
my thought was - well, time to start using trains.
What are you even gonna lose? It all seems like power poles and radars
I am not familiar with trains. I'm starting to use them.
Well try using trains on Vulcan or Fulgora then maybe?
Those planets don't have aggressive enemies
put walls here, you have an extremly well placed base with most sides covered by water so you barely need walls
so you don't need to defend a huyge area
but at the same time I kinda feel like... if I go for trains I«d have to redo 80% of my base
That will give you time to learn
anything outside of that can be outposted
but yeah the base is relatively well located
@opaque agate remember biters don't attack structures that don't generate polution, so you only need to defend the actual outposts, the area in between will be safe
I'll need to expand copper somewhat soon but iron is super gucci
go to vulcanus and get the drills, then expand stuff imo
Also if you are woried about how many bitrers you are generating, the production tab (P opens this) has a tab for polution that shows you how much polution is being eaten by biter nests vs terrain
i turned my base off when i first left, because i was impatient to explore another planet, and i came back to grown up biters whihc was a pain
this is a 10M iron patch, right next to a 6.5 patch, I'm all set for a while on iron and this place is easy to defend. biters are creeping closer but I can wall off and defend the section
but it's fixed now, i think you'll be okay
so- here's the current plan.
the factory works. don't undo it.
this iron and oil section gets partitioned to ward off expansion parties.
the very far south of my base is brimming with resources but is a desert with lots of flat area. I don't need those resources now.
YOu really don't need to do anything that ambitious, you can just put turrets near your outposts, the biters will only target those since they are generating polution
In fact your current ore patches are already enough to get you to the endgame
cork here-
and now we get to West.
super low on the original stone, but I have two new patches I can route up. concrete and landfill was a major issue.
this is ll my copper. 2.3M above, 6.5M below.
I also have my biggest oil outposts here, nearly 2000 yield each.
so here's what I'm thinking.
south: secure a 12M copper deposit, 2500yield oil, and lots of stone for concrete and landfill stuff. half of it is covered by water.
middle: a single wall to ward off expansions. no pollution in this area. can probably be just laser turrets and landmines.
North: oh boy secure 4M uranium and get nuclear going. start investing in nuclear weaponry. secure a total of 20M iron. belt everything back to base. no trains. I don't want to break half my factory just to make stations. belts work. red belts and blue belts ought to be good enough.